equipment benefit should scale with players level

Post » Sun May 16, 2010 4:05 pm

WHY punish a player for being level 1? Is that a crime?

If a level 1 player managed to get a level 30 shield, let him keep his damn reward. There is no "problem" with a low level character getting a high level item as long as it was difficult to do.

That's not a punishment, its a price of service... if he can't afford it, then he can wait until he can; eventually he can afford to use it more often.

I have to agree. If the player legitimately finishes the quest at level 1 then he should get the same reward he would've gotten at level 30.

In the quoted example, it is the same reward.

yup. no 'fix' is needed other than to remove level scaling.
Level scaling is a kludge to accommodate an open world. It allows the PC to visit locations in any random order and have it progress with linear difficulty from one place to the next. It works...
poorly [IMO], but functionally. But there should be another way, that avoids the awful side effects of the method.
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Lori Joe
 
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Post » Mon May 17, 2010 5:21 am

It's not overpowered if the quest is hard enough, so when you finish it, or you are a low level pro and deserve the weapon or your you can use that weapon without being overpowered.

Exactly. You should only be able to get powerful rewards from difficult quests, so that if you decide to do that quest at a low level, it is really hard but the reward is worth it.
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Jon O
 
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Post » Mon May 17, 2010 5:59 am

No, I mean give you the item when you complete the quest. And then to prevent overpoweredness, we do away with this asinine "level-scaling mentality" that anyone should be able to complete any quest at any time. Make the quest actually freaking difficult enough to stop "most" garden-variety players from dancing through it at level 2, and move on. About the only remaining detail is acknowledging that if say 5% of the players can still get this "overpowered" item at level 2, maybe it doesn't mean the quest is broken but instead means those players are working overtime to get around the intended power limits and stop trying to cater to a bunch that small who are deliberately powering themselves up?

Exactly.
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Jennifer Rose
 
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Post » Sun May 16, 2010 11:39 pm

i thought of fixed reward system before,i just afraid it would be overpowered if i got it at low level


Then maybe you could...I dunno, not go running after that one at a low level? :blink:

imagine i got a sword which adds 30 damage with my lvl 5 character,well,the game would be too easy for me,thus i suggest the scaling thingy,which wont ruin the game experience


Except for one bit of evidence to the contrary: Oblivion.
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Scarlet Devil
 
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Post » Mon May 17, 2010 12:28 am

i thought of fixed reward system before,i just afraid it would be overpowered if i got it at low level

imagine i got a sword which adds 30 damage with my lvl 5 character,well,the game would be too easy for me,thus i suggest the scaling thingy,which wont ruin the game experience

i know some of u will say " then u can dun use it until u reach the level " but still......

unless bethesta will be able to make it a HARD level,then its no problem for me

And how are you suppose to get that 30+ sword at level 5 when the sword is guarded by six level 25 Cave Trolls?

If you deliberately fight your way through at level 5, then you must have really wanted the sword and earned it. If you couldn't make it to the sword without being worthy, then it's all fair. No artefact is handed to you for free unless it svcks.
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LijLuva
 
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Post » Sun May 16, 2010 9:29 pm

Exactly. You should only be able to get powerful rewards from difficult quests, so that if you decide to do that quest at a low level, it is really hard but the reward is worth it.



so skyrim's quest difficulty works like fallout 3 like the other guy said?not like oblivion?oh i always thought it works like oblivion lol,if that so then im ok with it
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Amie Mccubbing
 
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Post » Mon May 17, 2010 4:44 am

And how are you suppose to get that 30+ sword at level 5 when the sword is guarded by six level 25 Cave Trolls?

If you deliberately fight your way through at level 5, then you must have really wanted the sword and earned it. If you couldn't make it to the sword without being worthy, then it's all fair. No artefact is handed to you for free unless it svcks.


i think u misunderstood me,i try to use your example,what i mean is,i THOUGHT that if i do the quest at lvl 5,it will be guarded maybe by 6 low leveled monster or bandit or something lol,then when i reach a high level the hostile npc would be changed to six level 25 cave trolls like u mentioned,means no matter what level i do the quest it would still be hard for me
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stacy hamilton
 
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Post » Sun May 16, 2010 6:38 pm

i think u misunderstood me,i try to use your example,what i mean is,i THOUGHT that if i do the quest at lvl 5,it will be guarded maybe by 6 low leveled monster or bandit or something lol,then when i reach a high level the hostile npc would be changed to six level 25 cave trolls like u mentioned,means no matter what level i do the quest it would still be hard for me

Get it into your head: Level scaling is evil.

There are treasures in Skyrim. Some are better than others. The better treasures have better guards. You have a choice of working your way up from the easier treasures, or go straight to the chase and do suicidal runs in order to get powerful artefacts early. Your character level should have nothing to do with the treasure that's available in the world.
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Wayland Neace
 
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Post » Sun May 16, 2010 9:55 pm

What Vallen said. It's all risk-reward based.
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Juliet
 
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Post » Mon May 17, 2010 3:38 am

Get it into your head: Level scaling is evil.

There are treasures in Skyrim. Some are better than others. The better treasures have better guards. You have a choice of working your way up from the easier treasures, or go straight to the chase and do suicidal runs in order to get powerful artefacts early. Your character level should have nothing to do with the treasure that's available in the world.



so u mean the quest difficulty is fixed then?
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Sam Parker
 
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Post » Mon May 17, 2010 9:12 am

What is this, mass effect?

Let's not dumb down the elderscrolls. You really want to have the same set of armour for hours and hours on end? You will find loot in caves and just sell it for 1/100th of its value because the same thing you've been wearing for 80 hours is better?
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electro_fantics
 
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Post » Mon May 17, 2010 3:40 am

What is this, mass effect?

Let's not dumb down the elderscrolls. You really want to have the same set of armour for hours and hours on end? You will find loot in caves and just sell it for 1/100th of its value because the same thing you've been wearing for 80 hours is better?



thats not the point,its not like the whole game only have 1 uber equipment right?i thought each equipment on ES games have its own pros and cons?if so how i wear the same equip over and over again lol
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megan gleeson
 
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Post » Mon May 17, 2010 1:05 am

nononono absoutely not, no no no no, no stat scaling at all!
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Catherine N
 
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Post » Mon May 17, 2010 7:12 am

jeeeezz okok,can just somebody tell me,will this game have the same level scaling quest in oblivion?if not them im happy with it,because i just want them to change this system,i hate that in oblivion
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Blessed DIVA
 
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Post » Mon May 17, 2010 2:44 am

What is this, mass effect?

Let's not dumb down the elderscrolls. You really want to have the same set of armour for hours and hours on end? You will find loot in caves and just sell it for 1/100th of its value because the same thing you've been wearing for 80 hours is better?

I wouldn't call it "dumbed down". Bad idea, yes, but not dumbed down. Even low skilled players would hate it.

Equipment that level with the player generally split into two kinds; those that are so good you never take them off, or those that are downright useless except at a specific character level. Both are bad for the game.
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Kira! :)))
 
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Post » Mon May 17, 2010 10:06 am

So? Let'em! News flash, since this game is single-player only, Player A cheating like mad doesn't affect Player B in any way- but screwing around with the game design to try and stop Player A from "cheating" (Against whom, by the way?) can mess the game up for Players B through Z, a through z, and pretty much everyone besides Player A.

Hell, what do you think got us Oblivion's level scaling and those lame leveled rewards in the first place?


Normally i absolutely despise your cynicism and negative comments regarding just about everything on the forums but you hit the nail on the head here.. bethesda's actions are the only ones that could affect everyones.. but after the game is out go wild and do whatever you want.
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Madeleine Rose Walsh
 
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Post » Mon May 17, 2010 9:59 am

so u mean the quest difficulty is fixed then?

My guess [just a guess], is that it has a sliding scale. A location can be (say...) level 7-14 difficulty. Enter at 1st level and the monsters are 7th; Enter at 30th level and the monsters are all 14th (presumably if you enter at 10th level then the monsters are 10th.)

** and this difficulty level is permanent once it is set.
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maria Dwyer
 
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Post » Mon May 17, 2010 8:10 am

My guess [just a guess], is that it has a sliding scale. A location can be (say...) level 7-14 difficulty. Enter at 1st level and the monsters are 7th; Enter at 30th level and the monsters are all 14th (presumably if you enter at 10th level then the monsters are 10th.)



Dungeons have a maximum and minimum level... for your example 7-14.

the creatures will never be lower than level 7 and never higher than 14.
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Ezekiel Macallister
 
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Post » Mon May 17, 2010 2:01 am

My guess [just a guess], is that it has a sliding scale. A location can be (say...) level 7-14 difficulty. Enter at 1st level and the monsters are 7th; Enter at 30th level and the monsters are all 14th (presumably if you enter at 10th level then the monsters are 10th.)



if that so that its awesome for me,i really thought it scaled like in oblivion,if that so i dont have a problem with fixed reward of course
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JUDY FIGHTS
 
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Post » Sun May 16, 2010 9:15 pm

Dungeons have a maximum and minimum level... for your example 7-14.

the creatures will never be lower than level 7 and never higher than 14.

That's even better ~that's great actually.
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Louise Lowe
 
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Post » Mon May 17, 2010 7:58 am

NOOOOOOOOOOOOooooooooooooooooo........................ no

for one reason alone:


it will make finding new gear, smithing, enchanting and looting treasure UNNECESSARY, not to mention it will kill the economy

that's bad, really really bad
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kelly thomson
 
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Post » Mon May 17, 2010 6:32 am

Well I don't think so no need all items scale with player when player posses them in inventory, certain rewards from quest can be scaled but not all as well there can be unique artifact thats increase it power with certain levels, but not all equipment must resolve around character game must be much less player character centered then it was in Oblivion, such scaling is not logical why plain simple common item receive addition parameters just form be in hands of character, mystical artifacts can become stronger but not mundane items, if need to create habit to certain item thats improve using of it and in such way increase it potency better make perk thats affect all group of such items, if need have better equipment better try search for it and not wait until equipment will magically upgrade on level up.

Thats really need level scaling its certain effects from racial traits and powers as well certain effect of Birthsigns to be really useful all time in game
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Cathrine Jack
 
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Post » Mon May 17, 2010 7:00 am

NOOOOOOOOOOOOooooooooooooooooo........................ no

for one reason alone:


it will make finding new gear, smithing, enchanting and looting treasure UNNECESSARY, not to mention it will kill the economy

that's bad, really really bad



well just make it a very difficult quest?
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Lady Shocka
 
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Post » Sun May 16, 2010 10:28 pm

The other option, of course, is to not obsess over leveled rewards. Personally, I've got no idea what the leveled items are in Oblivion and which quests they're in. Do a quest, get a reward that's commensurate with the level & difficulty of the quest. Who cares if I could have gotten a "better" version of it by doing the quest 10 levels later? I get to use the item now, and there'll be other rewards later. No big deal. :shrug:
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M!KkI
 
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Post » Mon May 17, 2010 11:40 am

The other option, of course, is to not obsess over leveled rewards. Personally, I've got no idea what the leveled items are in Oblivion and which quests they're in. Do a quest, get a reward that's commensurate with the level & difficulty of the quest. Who cares if I could have gotten a "better" version of it by doing the quest 10 levels later? I get to use the item now, and there'll be other rewards later. No big deal. :shrug:



theres some shield that i like in oblivion though,called the Escutcheon of Chorrol,i like it because of its effect,its highest reflect when u received at lvl 25 above its like 35% i think?
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Veronica Flores
 
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