equipment benefit should scale with players level

Post » Sun May 16, 2010 5:51 pm

example : a shield that provides 30% resistance when u reach level 30,when we get the reward by completed the quest at level 1,the shield would give us 1% resistance, when we reach level 2,it should "level" up and provide us 2 % resistance, since the shield gonna provide us 30% resistance when we reach lvl 30 anyway,why not do it now?

i notice there are some player,including me,actually need to search for faqs,and look for rewards that will be affected by your level, and avoid certain quest because of our low level, which i find it very tedious and lame

i understand if bethesta trying to include EPIC reward inside the game,well maybe they can create a quest system, which will be "unlocked" when we reach certain level?

with that im sure we wont get overpowered and ruin the experience
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Joey Bel
 
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Post » Sun May 16, 2010 6:55 pm

Absolutely fing not. Please stop revolving around the player, level scaling items, spells and weapons is cripplingly stupid.

A shield isn't a living thing, it doesn't magically gain effectiveness when you level, your blocking skill handles that...
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Everardo Montano
 
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Post » Sun May 16, 2010 12:34 pm

Better idea: Just stop with the lame leveled quest reward items already and if an item's supposed to be something uber, give the player something uber. :thumbsup:
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Peetay
 
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Post » Sun May 16, 2010 9:09 pm

Absolutely fing not. Please stop revolving around the player, level scaling items, spells and weapons is cripplingly stupid.

A shield isn't a living thing, it doesn't magically gain effectiveness when you level, your blocking skill handles that...



its a game,anything can happen

like i said,when an item is SUPPOSE TO BE THAT WAY when u reach the highest level, why not just give it to us from the start by scaling it
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Oceavision
 
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Post » Sun May 16, 2010 8:45 am

won't work
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Enie van Bied
 
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Post » Sun May 16, 2010 2:24 pm

Better idea: Just stop with the lame leveled quest reward items already and if an item's supposed to be something uber, give the player something uber. :thumbsup:



u mean just give us the item from the start?that would be too overpowered,but nonetheless its still better than the leveled quest reward system,i had to agree about this
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Neliel Kudoh
 
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Post » Sun May 16, 2010 6:52 pm

i really dunno why ppl dont agree with my suggestion

it doesn't ruin the game experience,it doesn't make u overpowered,and u can finally choose any quest u wanna do rather than waiting your character to reach certain level and do the quest just to get the maximum benefit provide by the equipment
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Justin
 
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Post » Sun May 16, 2010 11:11 am

u mean just give us the item from the start?that would be too overpowered,but nonetheless its still better than the leveled quest reward system,i had to agree about this


It's not overpowered if the quest is hard enough, so when you finish it, or you are a low level pro and deserve the weapon or your you can use that weapon without being overpowered.
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Dale Johnson
 
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Post » Sun May 16, 2010 10:05 pm

It's not overpowered if the quest is hard enough, so when you finish it, or you are a low level pro and deserve the weapon or your you can use that weapon without being overpowered.




ah that would work
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Laura
 
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Post » Sun May 16, 2010 11:58 pm

u mean just give us the item from the start?that would be too overpowered,but nonetheless its still better than the leveled quest reward system,i had to agree about this


No, I mean give you the item when you complete the quest. And then to prevent overpoweredness, we do away with this asinine "level-scaling mentality" that anyone should be able to complete any quest at any time. Make the quest actually freaking difficult enough to stop "most" garden-variety players from dancing through it at level 2, and move on. About the only remaining detail is acknowledging that if say 5% of the players can still get this "overpowered" item at level 2, maybe it doesn't mean the quest is broken but instead means those players are working overtime to get around the intended power limits and stop trying to cater to a bunch that small who are deliberately powering themselves up?
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DAVId MArtInez
 
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Post » Sun May 16, 2010 2:13 pm

I don't like the idea at all... it would be extremely boring, carrying the same shield through the whole game...
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Emmie Cate
 
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Post » Sun May 16, 2010 3:16 pm

No, I mean give you the item when you complete the quest. And then to prevent overpoweredness, we do away with this asinine "level-scaling mentality" that anyone should be able to complete any quest at any time. Make the quest actually freaking difficult enough to stop "most" garden-variety players from dancing through it at level 2, and move on. About the only remaining detail is acknowledging that if say 5% of the players can still get this "overpowered" item at level 2, maybe it doesn't mean the quest is broken but instead means those players are working overtime to get around the intended power limits and stop trying to cater to a bunch that small who are deliberately powering themselves up?




well if bethesta will be able to do that its sure a good suggestion,but i doubt it lol,dun know why,but i had a feeling players will find a way to "cheat" through the whole questXD
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emily grieve
 
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Post » Mon May 17, 2010 12:28 am

...
What he said. :mohawk:

its a game,anything can happen
But that doesn't mean that it should.
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Bambi
 
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Post » Sun May 16, 2010 2:15 pm

I don't like the idea at all... it would be extremely boring, carrying the same shield through the whole game...


thats why i said,bethesta can create certain quest that will be "unlock" when u reach certain level:P

or better,just ignore my first suggestion and do this lol,then will solve the problems then?
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Jade Muggeridge
 
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Post » Sun May 16, 2010 3:19 pm

As long as the "fabled sword of doom" isn't lying around in plain sight, it's alright that it's overpowered. The best loot is the loot that it feels like you're not supposed to have.

Leveled loot needs to go. It doesn't make sense that some legendary weapon is weaker than the average glass sword because you happened to find it at level 5. Nor can you make it impossible to gain overpowered items. A huge part of the appeal of playing a thief is being able to steal weapons that you normally wouldn't be able to gain yet by more direct means - you make up for your lower strength by gaining forbidden tools - that element was completely missing in OB.
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Kristian Perez
 
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Post » Sun May 16, 2010 4:45 pm

but i had a feeling players will find a way to "cheat" through the whole questXD


So? Let'em! News flash, since this game is single-player only, Player A cheating like mad doesn't affect Player B in any way- but screwing around with the game design to try and stop Player A from "cheating" (Against whom, by the way?) can mess the game up for Players B through Z, a through z, and pretty much everyone besides Player A.

Hell, what do you think got us Oblivion's level scaling and those lame leveled rewards in the first place?
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Robyn Lena
 
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Post » Sun May 16, 2010 3:55 pm

What he said. :mohawk:

But that doesn't mean that it should.



i think u dun understand what im trying to say at all

it doesn't relate to "living" shield or what,just ignore all of that
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Kristina Campbell
 
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Post » Sun May 16, 2010 6:36 pm

well if bethesta will be able to do that its sure a good suggestion,but i doubt it lol,dun know why,but i had a feeling players will find a way to "cheat" through the whole questXD

If that's what they want, why would that bother you? Single Player game, remember?
I would hardly complain about getting a powerful shield early if that was what I was after. I get it, I earned it. This isn't an MMO where you actually care about what other people have.

thats why i said,bethesta can create certain quest that will be "unlock" when u reach certain level:P

Hell no. If I want to do a quest at level 1 and get killed for it, that's my choice. Don't you dare tell me to wait until I am level 5 like those stupid daedric quests restrictions in Oblivion.

kno22, I officially mark you as someone I will despise forever. People like you are the reason for all the major flaws in Oblivion.
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.X chantelle .x Smith
 
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Post » Sun May 16, 2010 10:08 pm

So? Let'em! News flash, since this game is single-player only, Player A cheating like mad doesn't affect Player B in any way- but screwing around with the game design to try and stop Player A from "cheating" (Against whom, by the way?) can mess the game up for Players B through Z, a through z, and pretty much everyone besides Player A.

Hell, what do you think got us Oblivion's level scaling and those lame leveled rewards in the first place?



but if that so,aren't all the monsters will be as strong as u?whats the difference?i mean...if i do the quest at lvl 1,the monster will be lvl 1,and if i do it at lvl 20,they as strong as lvl 20
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michael danso
 
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Post » Sun May 16, 2010 3:37 pm

No, absolutely no. The armour from KotN levelled with the player (when you put it on the stand), and I hated that, there was little incentive to use anything else. Might as well just have 1 set of weapon/armour items from the start and do away with all other loot completely if you're going down that route. Why not get rid of quests too, remove any challenge from the combat. One of my biggest complaints with Oblivion was that I couldn't work really hard to complete a quest at a lower level than intended to get a higher level reward. Everything was levelled, and that was a disaster. No.
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Angel Torres
 
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Post » Sun May 16, 2010 1:07 pm

i think u dun understand what im trying to say at all

it doesn't relate to "living" shield or what,just ignore all of that
Well I only meant the first sentence.... :hehe:

What exactly are you saying then?

IMO if you find an item (any item), its quality should be irrespective of the PC's level.
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Curveballs On Phoenix
 
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Post » Sun May 16, 2010 8:20 pm

No, absolutely no. The armour from KotN levelled with the player (when you put it on the stand), and I hated that, there was little incentive to use anything else. Might as well just have 1 set of weapon/armour items from the start and do away with all other loot completely if you're going down that route. Why not get rid of quests too, remove any challenge from the combat. One of my biggest complaints with Oblivion was that I couldn't work really hard to complete a quest at a lower level than intended to get a higher level reward. Everything was levelled, and that was a disaster. No.
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Yonah
 
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Post » Sun May 16, 2010 6:01 pm

No, absolutely no. The armour from KotN levelled with the player (when you put it on the stand), and I hated that, there was little incentive to use anything else. Might as well just have 1 set of weapon/armour items from the start and do away with all other loot completely if you're going down that route. Why not get rid of quests too, remove any challenge from the combat. One of my biggest complaints with Oblivion was that I couldn't work really hard to complete a quest at a lower level than intended to get a higher level reward. Everything was levelled, and that was a disaster. No.


wait..i thought my suggestion is suppose to fix this?
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Tanya Parra
 
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Post » Sun May 16, 2010 11:54 am

Level Scaled equipment/Rewards in Oblivion was probably the number 1 thing that pissed me off about Oblivion. I love the game to Death but the Black Band shouldn't be Light Armor 3, Security 3, Magic Resistance 3 at level 1 but Light Armor 10, Security 10, Magic Resistance 10 at level 1. :brokencomputer:

I hope Beth doesn't make the same mistake with Skyrim.
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BRIANNA
 
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Post » Sun May 16, 2010 4:02 pm

but if that so,aren't all the monsters will be as strong as u?whats the difference?i mean...if i do the quest at lvl 1,the monster will be lvl 1,and if i do it at lvl 20,they as strong as lvl 20


Very good. Now you begin to grasp why too much level scaling is a bad thing. The way to solve this? Easy: The cave holding the Shield of Level 30 Leetness doesn't scale, and to get the Shield you have to fight your way past a cave full of level 30-40 monsters whether you're level 30, or level 1. How overpowered is that shield if you had to fight past a half-dozen level 40 beasties to get it?

This is exactly the problem with the whole level-scaling "everything is within +/- X levels of you, all the time" mentality.
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jaideep singh
 
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