There is a Vampire Hood (http://elderscrolls.wikia.com/wiki/Vampire_Hood) by the way, but it basically just looks like a retextured version of the mage hood.
There is a Vampire Hood (http://elderscrolls.wikia.com/wiki/Vampire_Hood) by the way, but it basically just looks like a retextured version of the mage hood.
So there isn't actually a hood ON the vampire royal armor then that just can't be activated?
It seems not, despite appearances. A bit of a trollish move on Bethesda's part, I'll grant you. Hm.
In the end, I decided on a reguard werewolf anyway. That savior's hide will go great with her poison resistance, you know?
Funny, I always thought of the items as trophies and souvenirs.
One the one side, for every item, we could create some builds around it. But also, we could create builds where the items would have non use at all.
On the other side, that is one of the points where the developers had to make a decision, which would be disliked by some players. Should the quest-rewards better than what you can create with a mix of forging, alchemy and enchanting, or not?
The general answer seems to be, that the player can become able to develop the best items himself. But there are many good examples of unique items that keep outstanding.
Like the armor from Ahzidal...
I wouldn't call Ahzidal's armor outstanding, Deathbrand heck yeah. But Ahzidal's armor seems to reinforce the stereotype that real mages can't wear good armor.
Your opinion is of course yours!
In truth, I've never played a character that did use it, except for enchantings.
My personal impression of Ahzidal's armor was, that it is for warriors to become mages.
Which based based on everything I've read seems to be contrasting, but I know that you're right. It just screams entry level mage, experienced warrior to me as well.
The way I see it, artifacts in TES are designed in a wrong way since forever. They come from famous events, made by and for famous people. It's not that dope when some wet-eared nobody can create daedric pieces with godly powers in tons that totally outclass any artifact in the game. Imo artifacts should be very very hard to obtain, but their enchantments should outclass anything a player can create themselves.
This poses an argument though. Nereverine was the hero of Elder Scrolls 3. So it would only be right that he or she obtained their original equipment from the first age.
Honestly, I don't think any unique gear or artifacts are really worth the effort, but then it's always been about the story or the journey that made it fun. I've always played as a high level smith / enchanter, and so for me, it was always less rewarding tracking down those unique items then it was to find that first loaded grand soul gem, or first nordic sword that I can craft into something a lot more useful. I think the last piece of unique TES gear that I actually liked and used a lot was the Umbra sword, but pretty much ever since I've been making my own gear that's much better.
For sure. Unless they are meant more for show, to be ornamental / ceremonial pieces. At least they have some of the better models and textures even if their enchantments are half as good
We can't be certain that we truly are the Nerevarine. For all we know everyone concerned might be paying lip service to that idea for their own political gains.
He or She met every criteria that the prophesy had mentioned, they WERE the Nereverine. This isn't something that Hillary or Trump drummed up.
The real question is whether the player character was truly "Nerevar reborn" or a person who happened to fulfill the requirements set by prophecy to be considered Nerevarine.
But while we're talking about Morrowind, 5 points each to Speechcraft and Personality are certainly not "supernatural powers of persuasion."
Usually artifacts offer effects or magnitudes of effects that the player can't achieve -- at least not legitimately. Skyrim's artifacts tend to offer completely unique effects that can't be replicated through enchanting.
And besides, I'm the one playing this game, so I get to decide!
I don't know where the "Artifacts should be over-powered" idea comes from. Yes, the enchantments or design want to be unique, or the Artifact would have been forgotten long ago.
If anything the Rueful axe just mentioned is an excellent example of what they should be, with a benefit, and a drawback, that make you think about whether it's the right item for your needs. Sometimes it will be, other times it won't.
More than two enchantments, or one that can't be replicated. Or simply a unique form, that makes it an obvious badge of favor. Any of those is enough to make you do the quest to get it, even if it's just to display in your home.
But let me add Nettlebane to this list. Only useful for one thing (but essential for that), and it weighs a lot. Doesn't make a pretty display afterwards, either.
Those are the exact reasons why I made a custom mod copy of it, sped the swing up to that of a normal battle axe, removed the enchantment, and added it's form to the allowed smithing and enchanting lists. It is a gorgeous unique weapon that I just couldn't let sit in my inventory, unused because it's default drawbacks (excessively slow, no smith, no enchant, only moderate damage) were a lot more than it's benefits (it's unique looks). Now it's at a level of awesomeness befitting of it's history and craftsmanship.
Recently playing a 2handed warrior character, this ^. So much this ^. A lot of trouble to get and when you finally do, it looks great, but then the swing speed. I guess that's what you get when dealing with Clavicus Vile though. I will have to mod that myself the next time I play a 2hander character
Damn, just when I had my character data all laid out. Oh well, back to the drawing board...