So I made a random item for testing.
I want to equip a spell in the left hand, but only if theres nothing in it.
This is the only thing i can think of
if
isEquipped spell = nothing ; For all types
isEquipped item = nothing
blah
blah
Game.GetPlayer().EquipSpell (testSpell)
end if
Is that how I have to do it? It Seem tedious