----------------------------------------
------ Joblib unit testing starting ----
------ Joblib unit testing finished ----
----------------------------------------
------ Initializing File System ------
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Current search path:
C:\Program Files\Steam\userdata\49962939\22350\local/base
C:\Users\Owner\AppData\Local\Splash Damage\Brink/base
c:\program files\steam\steamapps\common\brink/base
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
--------------------------------------
Loaded 3781 manifest elements in 20 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.22672.46967 win-x86 May 9 2011 23:16:25
couldn't exec 'brinkconfig.cfg'
couldn't exec 'autoexec.cfg'
Vendor: 1002 Device: 71C1
2310 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
2 logical cores
2 physical cores
HT enabled
2048 MB System Memory
512 MB Video Memory
Initializing performance queries
Detected
2 2.31 GHz CPU
2048 MB of System memory
512 MB of Video memory on an optimal video architecture
This system qualifies for High quality!
Vendor: 1002 Device: 71C1
couldn't exec 'specs/recspec_gpu'
couldn't exec 'specs/recspec_gpudetail'
Winsock Initialized
Found interface: {0122B2E1-257D-4823-802A-3013F4A6370F} NVIDIA nForce Networking Controller - 10.0.1.3/255.255.255.0
Found interface: {52D157C4-471F-4D6D-AD61-756F938D85B8} Hamachi Network Interface - 5.233.82.31/255.0.0.0
Sys_InitNetworking: adding loopback interface
--- Loading sequence: init ---
sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
X..WGL_ARB_create_context_profile not found
...using WGL_ARB_multisample
...using WGL_EXT_framebuffer_sRGB
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
WARNING: Resetting r_multiSamples to allow rendering context to be created.
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
idFile_AsyncPermanent::Write: failed to write to c:\users\owner\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\owner\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\owner\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\owner\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\owner\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\owner\appdata\local\splash damage\brink\base\diag.txt
********************
FATAL ERROR: Error creating game rendering context.
********************
Error creating game rendering context.
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
I'm dumb, so what does it mean and what do I do to fix it bro.