Error for Darknut's little weapon mod

Post » Sat Jul 23, 2011 12:31 am

usually there is a section in the readme that says if the mod is not compatible to others and to which.

no, you got three folders, pics, extras and data files. everything in the data files folder goes into your data files folder. 2 minutes.
then you go back to the extras folder. when you open it, there is another folder saying bb-meshes. when you open that one you will see another data files folder which ingredients you put into your data files foder. overwrite yes. three minutes.
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Astargoth Rockin' Design
 
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Post » Sat Jul 23, 2011 12:37 am

I installed the whole thing. I hope it doesn't mess up...

Okay, I have ONE more question about Darknut's armor texture mod. I'm trying to move all of the files into one folder, eliminating the subfolders, so it'll be easier for me to install in case if I have to again, and I'm doing it in alphabetical order. I've come across a few files that has asked me to replace the exact same ones. That's normal right? Is it the overlapping files that btb was talking about in his list of mods? All goes well if I just hit copy and replace? I am moving them alphabetically.

OKAY, I have TWO questions. If I install the visual pack, will I need to reinstall all the darknut texture mods including the weapons and armor, or does it only apply to creature texture?
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Kate Murrell
 
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Post » Sat Jul 23, 2011 12:42 am

1- Yes that's normal. It is the identical file, so you can overwrite.

2- I'm 99% sure the Visual Pack doesn't alter armor/weapons textures, so it won't overwrite Darknuts.
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Jinx Sykes
 
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Post » Sat Jul 23, 2011 12:50 am

Besides, I'm self-admittedly completely ignorant of how translation issues affect Morrowind modding.


Running one language mod on another language game can be funny, because if a mod affects things like cells or topics, it just won't work at all. Such mod needs to be either manually, fully translated, or at least automatically converted.
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Laura-Jayne Lee
 
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Post » Sat Jul 23, 2011 9:18 am

Running one language mod on another language game can be funny, because if a mod affects things like cells or topics, it just won't work at all. Such mod needs to be either manually, fully translated, or at least automatically converted.

my left hand neighbor has spoken. :foodndrink:

minamir, i was in Bia?owie?a three weeks ago. you people live in one of the most beautiful countries i ever visited. thats just true. i never saw so many bocians in my life before. it was a full tour, visiting the Zalew Wi?lany, the miejsce zetkni?cia granic trzech państw, and then go down to Bia?owie?a. then up again through the Mazury, visiting turin and go back to berlin. my father speaks some polish, so we got an easy time. man, i love your land and your incredibly wonderful people. if i ever choose to live somewhere else than here, i come to poland.
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OJY
 
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