» Sat Jul 23, 2011 2:36 pm
For reasons that will forever elude me, Darknut just didn't feel like including both versions of the armor textures in the same download as he did with the weapons mod, thus resulting in the confusing array of links above. Both armor replacers consist of about twenty separate subfolders - one for each armor type - whose files must be individually copied over to your "textures" folder. Remember that these files belong just inside the "textures" folder in your data files directory, and thus the extra subfolders for each armor type serve no purpose except to make more work for the end user. And just for that extra bit of "[censored] you", there's a few overlapping textures in some of the subfolders so that you'll think you've [censored] something up halfway through the installation (protip: install them in alphabetical order).
But wait, there's more! One of the textures in the 1024-res armor download is broken (and remains so as of version 1.1). So, if you're using it, you'll either have to download the 512-res version and fish the "tx_a_imperialchain_f_c.dds" texture out of the "Misc" folder, or just live with the giant, black crotch flaps that the broken one gives to Imperial Chain Armor. This is completely unrelated to the "alternate" Imperial Chain texture found in the 1024 version that, as far as I can tell, is completely identical to the original. I'm starting to think that Darknut is just trying to piss me off.
The armor mods also contain a single mesh file in the Ebony armor folder that needs to be placed in the "data files/meshes/a" folder. This one is technically a fix, and as such is already included as part of the Morrowind Patch Project (from back in the old days when the MPP actually tried fixing [censored] like this). Thus, copying it over isn't really necessary unless you're some kind of a nitwit who isn't using the Morrowind Patch Project, in which case I'd have to teabag you incessantly until you realized the error of your foolish, foolish ways.