Error with my morrowind mod setup and a question.

Post » Sun Sep 19, 2010 8:05 pm

When I start Morrowind I get this error:

Model Load Error: Meshes\RN\CM\Chain_boots_b.nif cannot load file in Meshes\RN\CM\Chain_boots_b.nif.
Will use the default object Marker_Error.NIF.

Can somebody tell me what mod this is from?

Also, based off of my mod list, what mods should I have MGE generate distant land from?

Spoiler
_001_ Morrowind.esm_002_ Tribunal.esm_003_ Bloodmoon.esm_004_ Morrowind Patch v1.6.5-BETA.esm_005_ Better Heads.esm_006_ Unique Heads I-Balmora.esm_007_ abotWaterLife.esm_008_ MCA.esm_009_ Better Heads Tribunal addon.esm_010_ Better Heads Bloodmoon addon.esm_011_ Texture Fix - Bloodmoon 1.1.esm_012_ Texture Fix 1.8.esm_013_ GDR_MasterFile.esm_014_ LittleHazel.esm_015_ TR_Data.esm_016_ TR_Map1.esm_017_ TR_Map2.esm_018_ H.E.L.L.U.V.A._Merchant_Containers.esm_019_ VGreetings-Flee.esp_020_ VGreetings-Idle.esp_021_ VGreetings-Attack.esp_022_ LadyD_Reduced_Commentary.esp_023_ VGreetings.esp_024_ Healers.esp_025_ Vivec Expansion 2.0.esp_026_ LGNPC_NoLore_v0_83.esp_027_ CleanEntertainers.esp_028_ Lgnpc_SN.esp_029_ ImprovedAdamantiumArmor.esp_030_ CleanAreaEffectArrows.esp_031_ Key Replacer Trib & BM.esp_032_ CleanBitterCoastSounds.esp_033_ Clean Better Daedric.esp_034_ PSsorticon.esp_035_ Almalexia_Voicev1.esp_036_ abotWhereAreAllBirdsGoing.esp_037_ CleanHelmOfTohan.esp_038_ CleanMasterIndex.esp_039_ Werewolf_Evolution.esp_040_ Nymeria's Monthly Respawn.esp_041_ Book Jackets - Morrowind.esp_042_ Vivec Signposts.esp_043_ Book Jackets - Tribunal.esp_044_ Book Jackets - Bloodmoon.esp_045_ Vampire Realism II.esp_046_ Vampire Realism II - TB Add-On.esp_047_ Vampire Realism II - BM Add-On.esp_048_ A_flock_of_seagulls.esp_049_ LeFemmArmor.esp_050_ SiegeAtFiremoth.esp_051_ Unique Banners and Signs.esp_052_ Better Bodies.esp_053_ Unique_creeper_purist.esp_054_ Illuminated Windows.esp_055_ AtmosphericSoundEffects-3.0-Tribunal.esp_056_ Vivec_Voice_addon TRIBUNAL.esp_057_ DB_Attack_Mod3.esp_058_ ASE Bloodmoon Expansion.esp_059_ Illuminated Windows - Bloodmoon.esp_060_ vibrant trees 2.0.esp_061_ Vibrant lights 1.0.esp_062_ Real_wildlife_2b Complete.esp_063_ RKCriminals TR&BM.esp_064_ Neo's Unique Creatures.esp_065_ Better Bloat.esp_066_ Less_Generic_Bloodmoon.esp_067_ NEDE v1.2.esp_068_ LGNPC_GnaarMok_v1_10.esp_069_ k_weather.esp_070_ LGNPC_AldVelothi_v1_20.esp_071_ ExcellentMagicSounds.esp_072_ New Bloodworm Helm_3.ESP_073_ Creatures.esp_074_ LGNPC_MaarGan_v1_20.esp_075_ LGNPC_HlaOad_v1_32.esp_076_ Westly_Presents_BB_Almalexia_Add_on.esp_077_ New Argonian Bodies - Mature.esp_078_ sm_creatures_01.esp_079_ Morrowind Crafting 2-1.esp_080_ Morrowind Crafting Equipment.esp_081_ LGNPC_Aldruhn_v1_20.esp_082_ LGNPC_Pelagiad_v1_22.esp_083_ LGNPC_TelMora_v1_20.esp_084_ Improved Postitioning.esp_085_ LGNPC_Khuul_v2_10.esp_086_ LGNPC_VivecFQ_v2_10.esp_087_ MTA_Version 4.esp_088_ LGNPC_TelUvirith_v1_20.esp_089_ LGNPC_SecretMasters_v1_30.esp_090_ LGNPC_IndarysManor_v1_51.esp_091_ LGNPC_VivecRedoran_v1_50.esp_092_ ASE Tribunal Expansion.esp_093_ LGNPC_PaxRedoran_v1_20.esp_094_ DN-GDRv1_NOM.esp_095_ sm_creatures_02.esp_096_ UniqueFinery.esp_097_ CalSurGuardMod.esp_098_ New Khajiit Bodies - Mature.esp_099_ Fliggerty's Fleeing Fetchers.esp_100_ BetterMusicSystem_v1.1.1.esp_101_ Fligg's Slave Mod.esp_102_ The Neverhalls.esp_103_ Better Skulls.ESP_104_ Keyring.esp_105_ modTESTchargen_v2_5.ESP_106_ Vurt's Leafy West Gash.ESP_107_ BMS_UPDATE_v1.7.2.esp_108_ MCA - Guards Patch.ESP_109_ Antares' Big Mod 5.esp_110_ Clean JamesW's Lockpicks And Probes Retextures.esp_111_ Clean JamesW's Repairs Retex.esp_112_ H.E.L.L.U.V.A. Complete Weapons.esp_113_ H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp_114_ Unique Ghosts - M - T.esp_115_ New Seyda Neen 1.5 C.esp_116_ New Gnisis 1.1.ESP_117_ Less_Generic_Tribunal.esp_118_ BTB - Alchemy.esp_119_ BTB - Equipment.esp_120_ Quieter_UI_Sounds.esp_121_ LGNPC_SecretMasters_MCA5.esp_122_ Improved Bartering.esp_123_ Enhanced Detection.esp_124_ NX9_Guards_Complete.ESP_125_ TR_CensusAndExciseTravel.esp_126_ BTB - Character.esp_127_ Hlaalu Vault Extended.ESP_128_ Telvanni Vault Extended.ESP_129_ BTB - Settings.esp_130_ BTB - Spells.esp_131_ WA_Signy_Signposts(!)_TR.ESP_132_ Khuul Expanded.esp_133_ Antares' Big Mod 4 - MCA 5.2 - patch.esp_134_ Herbalism_Lite_for_Tamriel_Rebuilt.esp_135_ The Sable Dragon 1.5.esp_136_ abotWaterLifeTRaddon.esp_137_ ring_teleport v3_Tealpanda.esp_138_ Improved Hand to Hand.esp_139_ NX9_Guard_LGTrib_patch.ESP_140_ NX9_Guard_LGRedoran_Patch.ESP_141_ Clean Welcome to the Arena!.esp_142_ MCA - TR Addon.ESP_143_ MCA - Vampire Realism Patch.esp_144_ Unique Jewelry and Accessories.esp_145_ Redoran Vault Extended.ESP_146_ VGreetings-Hit.esp_147_ VGreetings-Thief.esp_148_ TLM - Complete.esp_149_ dej_plain_paper_fix.esp_150_ H.E.L.L.U.V.A. Bountiful Books.esp_151_ NOM 2.13.esp_152_ MCA - NOM Patch.ESP_153_ BLLDV_ALL.esp_154_ Piratelords Trade Enhancements.esp_155_ Mashed Lists.esp

User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Sun Sep 19, 2010 4:07 pm

When I start Morrowind I get this error:

Model Load Error: Meshes\RN\CM\Chain_boots_b.nif cannot load file in Meshes\RN\CM\Chain_boots_b.nif.
Will use the default object Marker_Error.NIF.

Can somebody tell me what mod this is from?

Could be MCA, that model is distributed as part of that mod. But it comes in other mods as well, such as Fliggerty's Armor Project, and Ultimate Knight Shop.
If you want to search your plugins for that string, you can use http://www.inforapid.de/html/searchreplace.htm, or the command line program http://code.google.com/p/mlox/wiki/Tes3cmd:

tes3cmd dump --type body --match 'Chain_boots_b.nif' *.esm *.esp
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Sun Sep 19, 2010 4:39 pm

I'm unsure how to use tes3cmd? I put it in my data files, went into command prompt and put in what you recommended and when I did...nothing happened?

Also, another problem I'm having is Morrowind CTD's on exit every time I quit the game. Is this normal when running lots of mods, and is there a way to fix it (like with Oblivion's Fast Exit plugin)?

Any suggestions on what mods I should generate distant land for?
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Sun Sep 19, 2010 7:09 pm

I'm unsure how to use tes3cmd? I put it in my data files, went into command prompt and put in what you recommended and when I did...nothing happened?

Sorry about that, alpha software, you know. If you just type "tes3cmd help", does anything get printed? If it just doesn't work, then I suggest trying the InfoRapid application for now.

Also, another problem I'm having is Morrowind CTD's on exit every time I quit the game. Is this normal when running lots of mods, and is there a way to fix it (like with Oblivion's Fast Exit plugin)?

This is pretty normal. It's just kind of ugly, but it should be harmless.
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Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Sun Sep 19, 2010 12:37 pm

Sorry about that, alpha software, you know. If you just type "tes3cmd help", does anything get printed? If it just doesn't work, then I suggest trying the InfoRapid application for now.


When I type tes3cmd help I do get stuff printed. How exactly does the InfoRapid application work?
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Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm


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