ES6(2016) or ES6(2019) new engine?

Post » Tue Jan 19, 2016 1:39 pm

Did they specifically mention that Bethesda game Studios themselves will make Starfield?



If they are I'm hoping that it's a small but great game like Dishonored. As much as it would be nice to have a new IP similar to Fallout or TES from Bethesda, let us be real, juggling between TES and Fallout is already too much for the 150 guys with them having to cut so much corners. Another large ass open-world and open-ended game would just kill them.

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Rowena
 
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Post » Tue Jan 19, 2016 6:20 pm

No, Bethesda Softworks and Bethesda Game Studios never said anything about Starfied at all. It's just one of those words for their video games that got trademarked.



I don't see how Bethesda Game Studios developing a brand new video game would kill them. Todd Howard wants to do something new and fresh. Developing a brand new video game is exactly what he needs to get his creative freedom going and getting a clear mind for developing The Elder Scrolls VI.

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Kristina Campbell
 
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Post » Tue Jan 19, 2016 1:35 pm


I would rather they devote all their time and effort to developing the two game series they already have. Developing a new IP is only going to take time and resources away from potentially make those better. And after Skyrim and Fallout 4, let's just say they have a colossal amount of things they need to work on. God knows they already have a billion angry messages from their fanbases on what they need to do to make TES VI better.

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Jonathan Braz
 
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Post » Tue Jan 19, 2016 1:21 pm

IIRC, he said he'd prefer to make a new IP rather than get another existing one, like they did with Fallout. If it's the statement I'm thinking of, he didn't say he wants to do something new.



From what I can see, the Starfield trademark was made by Zenimax, so it could be any Zenimax-owned developer. There's no indications it has anything to do with Bethesda Game Studios.

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Luis Reyma
 
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Post » Tue Jan 19, 2016 7:05 am

This one. Agreed 300%.


I'd add that they should solve as much as possible the loading screens problem. There are too many, and today's hardware allows programmers to make big and detailed areas with cities and dungeons included, without any need of those damned loading screens. An example? The witcher 3!

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He got the
 
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Post » Tue Jan 19, 2016 2:49 pm

Whatever you want is not going to happen.



Bethesda Game Studios cannot stick to developing The Elder Scrolls video games and Fallout video games indefinitely. Bethesda Game Studios will still be developing The Elder Scrolls video games and Fallout video games, but will have a brand new video game franchise that they will develop as well in the future.



No video game development company will keep on developing the same video game franchises forever. Not even the Call of Duty video game development companies I don't think will be developing Call of Duty video games 30 years from now. Or maybe they will with new video games.



Besides they have Bethesda Game Studios Montreal now, which might grow to more than 100 employees or 150 employees. It might grow to 200 employees, maybe even 250 employees.

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Mel E
 
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Post » Tue Jan 19, 2016 5:52 pm


Bethesda does not release the same game with a new coat of paint every single year the way Activision or Ubisoft does. It's an average of a 4-7 year interval between one of the Fallout or TES games and its successors in which they at least bring enough significant changes to the game to make it feel fresh and innovative. A video game company's first priority is to make money and Bethesda has made billions with both TES and Fallout. They could easily continue to make even more money in the years to come by continuing the same trend. There is no hurry for them to be developing a new franchise. Nintendo is still making the same Mario games nearly 35 years later last time I checked.



250 was about the size of the Witcher 3's development team if I recall correctly. Of course, we do have to factor in that the cost and labour of developing games are only going to increase tremendously over the years in order for the game to be competitive on the market and achieve expectations so what may have taken 100 people to make now may take many more in the future.

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Stephani Silva
 
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Post » Tue Jan 19, 2016 7:09 am

I don't buy any of this "Starfield" smoke bomb ;)


It may be another trademark for another current or future studio under Zenimax, it doesn't have to be for Todd Howard's studio.


I am 100% sure that team Todd is (will be soon) working fully on TES VI, as I was sure they were wworking on Fallout 4 and kept it all "secret" , lol!



As for Pete saying all things TES in the near future are ESO related, all I can say is "yeah, sure :frog: "


Of course they want to get the most they can from ESO, it wasn't quite the stellar success they expected, so any rumor or leak of a future single player TES would detract attention (and even money) from ESO, so I expect a very silent development and a short blitz announcement-release campaign somewhere in 2018, like they did with Fallout 4. Which Fallout 4, of course, nobody knew was in making until 6 months ago, lol!

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NeverStopThe
 
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Post » Tue Jan 19, 2016 4:39 pm


Technically a small portion of the script for Fallout 4 was leaked way back in 2013 as well as rumors of Bethesda scouting Boston. Then there is Three Dogg's actor's twitter message which implied he would be in Fallout 4, which sadly didn't happen.

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Kate Murrell
 
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Post » Tue Jan 19, 2016 7:03 pm

New engine would be great and a long due change for TES I think. Although some people who know more about game engines say it's Bethesda's skills, not the actual engine that is limiting them, I am sure a big change of tech would also inspire the team to work harder and bring into the game those things that either weren't possible with the old engine, or were possible but too much a chore to implement. Sometimes new gear, new tools, new software, rebooting long established routines can boost the creativity.

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Nims
 
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Post » Tue Jan 19, 2016 7:55 am


It would also almost certainly slow down the development cycle between games while they figured out how to work with the new software.



My opinion: since they'd probably want the new software to do basically the same things they did with the old software, I personally think they ought to continue to update the software they already know how to use.

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Shiarra Curtis
 
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Post » Tue Jan 19, 2016 12:53 pm

You seem to not be understanding me. I know that Bethesda Game Studios releases their newly developed video games for sale every 3 years to 7 years or so.



It doesn't change the fact that Todd Howard at that Gamescom 2014 interview he said he would like to do something new and fresh.



You don't seem to understand he needs to have his creative freedom.



ZeniMax Media Inc., Bethesda Softworks, and Bethesda Game Studios have earned a total of $2.3 billion dollars (USD) from selling copies of The Elder Scrolls V: Skyrim and Fallout 4.



Of course Nintendo is still developing and selling Mario video games and Zelda video games it's their money earning video games from selling their consoles and video games. The same thing applies to ZeniMax Media Inc., Bethesda Softworks, and Bethesda Game Studios with The Elder Scrolls video games and Fallout video games for them. They will still be developing those two video games to sell, but they need to change and get a brand new video game to develop in their life time, they can't go on infinitely developing and selling The Elder Scrolls video games and Fallout video games.



Personally I have patience and would rather see a brand new video game developed by Bethesda Game Studios in some type of sci-fi cyber punk or space video game and release it for sale in 2018 or 2019 and then see The Elder Scrolls VI released for sale in 2021 or 2022.



And I hope Todd Howard does just that.

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Steve Bates
 
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Post » Tue Jan 19, 2016 9:42 am


Actors, PR people and other celebrities say a lot of things like this, it doesn't mean they do literally what they say. Todd is a good PR actor ;)


I think everyone understands that every artist needs creative freedom. I think you don't understand that Todd Howard already has more creative freedom than most directors in this industry ;)

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Mr. Allen
 
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Post » Tue Jan 19, 2016 7:59 am

What are you saying? :(


Weren't you one of the people who doesn't want loading screens anymore? With the current engine, we're going to have loading screens to enter even the smallest dungeon or building! I cannot stand them anymore! :(

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Len swann
 
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Post » Tue Jan 19, 2016 11:13 pm

Loading screens are not engine-related. They are cell-transitions, and they exist for the purpose of loading the cell content into memory. Bethesda's open-world construction with all of the player-interactive content requires a lot of memory, and it wouldn't matter what engine they were using.

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Tanya Parra
 
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Post » Tue Jan 19, 2016 4:18 pm

I'd personally go with the latter choice. Considering the settings of the potentially next installments, a new engine would be necessary.

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Franko AlVarado
 
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Post » Tue Jan 19, 2016 7:07 am

Now if they expand to an new studio it make sense to have them focus on an new IP. Tod might well end with this project. It might also use an new engine.


it makes no sense to not make TES 6 next for the core team, they know its so sure success they can borrow money on it.


Neither does it make sense to switch engine midway and not on the switch to PS4 and One with FO4.



2019 is unrealistic with an new engine realistic with the existing, development time would be far longer than for FO4 who only updated the existing engine and came 4 years after Skyrim.


New engine has to be developed, people trained in using it, then all the problems who comes up and all the new bugs. 6 year or 2021 is actually a bit optimistic, 6 year and 50% longer than FO4.

Now 2021 is so long its probably close to an new console generation.

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Robert Bindley
 
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Post » Tue Jan 19, 2016 4:29 pm

Separate studio, just consulting the Bethesda to lore and setting correct, also it was made with the giant revenue from Oblivion and later Skyrim.


They made so much money they wanted to use the IP to something else.


An statement about noting TES outside of ESO in the near future in 2014 is correct, 2018-19 is 4-5 years later and not near future.

They was most likely saying we would not get Skyrim for PS4 and One an project who would make some sense.

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Stay-C
 
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Post » Tue Jan 19, 2016 9:30 pm

There's no way in hell it'll be released this year.



I heard somewhere that this engine would be used for only 2 games, Skyrim and FO4. I have no proof though so don't trust me.

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rheanna bruining
 
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Post » Tue Jan 19, 2016 4:04 pm

No, my guess is 3 yeast same as FO3 to Skyrim, FO4 was 4 years after Skyrim because of console generation.

Fallout 3 came 2 years after Oblivion but is smaller than the normal TES games and FO4. FO:NV was another studio and uses lots of FO3 assets. Oblivion took 4 years, another console generation.



Not sure if this console generation will last as long as 360 did, the very PC like architecture will make it easy to make it backward compatible something who would make an new generation pretty painless on the other hand the rate of change has slowed down a lot.

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Travis
 
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Post » Tue Jan 19, 2016 11:13 pm


A lot of games I'm seeing now are not utilizing the graphics it could. It's likely harder, less cost efficient, and not enough people care for them to try better.



And for those who say the graphics don't make the game...... Lets say it's a valid argument, but... Recycling a lot of graphics from a game many people spent 100+ hours on is not okay. And the way in which the objects are colored make items blend together. I want the landscape to pop out more. Also I do think the graphics are ridiculously bad, this is a mid level ps2 game at best.




Edit: lol, I'm refering to fallout 4. I forget there is so many different threads games on this forums. HAhaha.

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Max Van Morrison
 
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Post » Tue Jan 19, 2016 8:07 pm


They only said they'd be using the engine for at least two games, and I think the context of the quote was "No, this engine isn't just for Skyrim." If nothing else, I think they'll at least use Creation for the rest of the console generation - but if there's going to be any engine change, it's going to be Creation 2. Not CryEngine or Unreal or a made-from-scratch new engine.

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Tamika Jett
 
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Post » Tue Jan 19, 2016 5:48 pm

Really, all I want is a good vanilla game. No more streamlining, please. No more cutting out redundancies. Just remember that these are supposed to be RPGs. Take as long as you like Behesda, to deliver that kind of experience :)

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Suzy Santana
 
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Post » Tue Jan 19, 2016 12:43 pm

As much as I love the Creation Engine and it's various builds during the years, and it's modability. BGS seriously needs a new engine. I am tired of all the loading screens. I go outside loading. I forgot something and go back inside loading. I find what I'm looking for and head back out loading.

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Sarah Evason
 
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Post » Tue Jan 19, 2016 3:12 pm


It has already been pointed out numerous times, by glargg and others, that loading screens have nothing whatsoever to do with the engine. I will repeat this because it seems to be a concept that gamers have a hard time understanding. Loading screens have nothing to do with the Netimmerse / Gamebryo / Creation game engine.




In my years on these forums (this is my second account: my first was created in 2001) I believe I have learned two things concerning gamers and game engines:



1. Most gamers do not have even the slightest idea what a game engine is, or what it does. But they keep repeating the term over and over in forum posts anyway.


2. Those gamers who repeat the term "game engine" most often tend to be the very people who know the least about game engines.
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Alexx Peace
 
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