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About your home:
Vaulty Niner was given no weapons and the majority of people selected to be included were of a peaceful and trusting disposition. Vaulty Niner was set to never open and was given more supplies than almost every other vault. Where weapons and ammo would be kept extra medical supplies were stored. Education in Vaulty Niner is more liberal and extensive than in most vaults and students are allowed to date and begin families once they graduate and begin careers. Daily life in Vaulty Niner is a kind of parody on fifties atomic families. In Vaulty Niner women run the households but treat their spouses with firm kindness and patronizing respect. Vaulty Niner is a psuedo matriarchal community. The divorce rate is low and the birth rate steady and carefuly regulated. Although there is an illusion of romance when Vaulty Niner citizens begin dating the actual marriages are carefully planned by The Overseer.
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Vaulty Niner's Directory
Level one 'common area' has the entrance, the Overseer's command center next to the Security are located near the entrance. Beyond those there is a large attrium usually referred to as the baseball field with adjoined swimming pool, gym, track (which all share a locker room) and public gardens. On the edges of the common area are some offices including a doctor's office, dentist, family counseling, chapel, school/library and the cafeteria.
Level two 'living quarters' houses hundreds and hundreds of Vaulty Niner citizens. They live in three areas 'first class', 'second class' and 'third class' which are larger and more nicely furnished starting with first and working to third which is pretty spartan. Every apartment has some kind of garden.
Level three 'storage and maintence' includes warehouses of supplies and workshops.
Level four 'reactor and recycling' includes the reactor, plumbing, water treatment, composting and a small factory for recycling efforts.
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Starting out
In the first part we will establish daily life in Vaulty Niner. The question of what to do about the Enclave will soon be all anyone in Vaulty Niner is talking about. Many will wish to open the door and the aging Overseer will have her two concerned NPCs gather advice from players to support their opinion on whether the door should be opened and the Enclave welcomed in or whether defensive precautions should be taken. None of you know who the Enclave are yet so advice to get ready for hell to break loose will have to be because your character is with vault security, or is concerned about their family or vault tradition. Characters with families will be expected to RP their interaction with their families also. If they don't have a family yet conversation with non character 'friends' and 'relatives' will substitute to help players establish their daily life, work, play etc and their disposition on the Enclave.
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Choosing sides with either the popular "let them in with welcome arms" or "set up defenses and tell them to go away" will be the conclusion of the first phase. Players will eventually be approached by one or both NPCs and asked to explain their decision. Regardless of the final vote the Enclave will do whatever they need to do to get in...
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Three important NPCs include:
The Overseer (a grouchy old woman who runs the partially matriarchal Vaulty Niner. She has asked her two lieutenants to garner advice from all sources possible on how to proceed.)
Doctor Samien (a younger relative of The Overseer. She is the second in command and seeks advice supporting contact with the Enclave)
Rupert Faust (an emergency official who is the maintenance engineer in charge of the area where the vault door is located. Mr. RF as he is often called believes the men outside the door he is being asked to open aren't paying a social call. He seeks advice on not opening the door and barricading it incase they try to break in.)
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Characters
characters must be born and raised in Vaulty Niner. Take the GOAT provided and I will post who got what job and what level their business is located on. If you wish to skip the GOAT and tell me what your character does for a living you may try that also. There are no weapons in Vaulty Niner but incidental weapons may be employed. I.E. a doctor might have a scalpel, a plumber a wrench, a little league coach a baseball bat or a cook a kitchen knife. No energy weapons or heavy artillery will be permitted (unless you kill an invading Enclave and jack his stuff of course but even then you have never fired a plasma rifle let alone seen one before). Please notice that Vault Security in Vaulty Niner do not carry guns. A police baton is their standard issue (if you want something extra it isn't carried around on person or kept in your locker). Also for all of you who wish to play as Vault Security I must warn you that you will be expected to be there when the door opens so your RP will be the most challenging.
mention anything else notable about your character. if you don't like the results career counseling will be provided.
please notice you may or may not have a family started based on your career choices. this also is open for negotiation.
unlike most other GOATs Vaulty Niner students are expected to answer in their own words.
The Vaulty Niner GOAT (cut and paste)
1. You have been asked by your spouse to cook dinner...
2. A door is malfunctioning, if you stop to fix it you will be late for baseball practice...
3. Your grandmother has asked you to weed her garden when you are scheduled to meet other singles...
4. the water in your sink tastes funny...
5. your date asks you to perform unauthorized intercourse which could lead to an unauthorized pregnancy...
6. a friend was caught stealing stimpacks and med x, later they ask you to help hide their stolen medical equipment...
7. You see a co worker stealing food...
8. radroaches have infested a neighbor's garden...
9. your cousin has been saving up stimpacks and has distilled them into super stimpacks to get high...