Escort Nechayev...

Post » Mon May 02, 2011 12:21 am

Has anyone else noticed that this part of the Security Tower for the resistance is a little too hard? (regardless of difficulty or online/offline)

EDIT: Please check post #39

Thanks,
NUKAxC0LA
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Farrah Lee
 
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Post » Sun May 01, 2011 5:30 pm

Its difficult and challenging, but by no means is it impossible.

Just keep at it.
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sam smith
 
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Post » Sun May 01, 2011 6:27 pm

Not really, unless you're playing with the bots who are so dumb I'm surprised they actually are capable of holding a gun the right way.

When I play online I can usually win, or at least come close. Not to say it's easy, because it isn't, It's just challenging.
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Adrian Powers
 
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Post » Mon May 02, 2011 2:39 am

Its difficult and challenging, but by no means is it impossible.

Just keep at it.

I never said that it was impossible, i said it was a little too hard. I think they should add some m ore places to take cover near the ramp area while escorting him, its practically in the open and that's usually where he gets stuck. It's mostly the enemy AI's that make it extremely difficult.
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Katharine Newton
 
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Post » Sun May 01, 2011 4:35 pm

The only really difficult part of that escort is when you're leaving the building and have that little area with the stairs and security wall ahead. It's far too easy for 3-4 enemies with AR's or light rifles to camp up there and hold back any kind of advance. If you can manage to force your way past that point (to where you walk through the security wall and to the front of the compound), it's pretty easy sailing.
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luis ortiz
 
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Post » Sun May 01, 2011 9:05 pm

The only really difficult part of that escort is when you're leaving the building and have that little area with the stairs and security wall ahead. It's far too easy for 3-4 enemies with AR's or light rifles to camp up there and hold back any kind of advance. If you can manage to force your way past that point (to where you walk through the security wall and to the front of the compound), it's pretty easy sailing.

I agree with this, it's easy once you get him past that point. But, like you said, getting him up that ramp and through the wall is very difficult if the other team is clotted together there and won't let you advance.
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James Baldwin
 
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Post » Sun May 01, 2011 2:36 pm

I win this mission about as often as I lose it for Resistance. It's rough, but there are certain areas you can take advantage of to make it easier. I notice the ramp tends to be the toughest part. As an Engineer I basically plant down a turret, plug away with my Drognav and huck grenades at any convenient opportunity. If you can hold Sec's attention you open it up for the rest of your team to make some slick moves. You basically have to wipe all of Security at once and then put down defenses for their respawn though.
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Natalie J Webster
 
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Post » Sun May 01, 2011 1:18 pm

I never said that it was impossible, i said it was a little too hard. I think they should add some m ore places to take cover near the ramp area while escorting him, its practically in the open and that's usually where he gets stuck. It's mostly the enemy AI's that make it extremely difficult.

When it comes to the bots, its usually death by a thousand cuts, but that goes both ways. Pick good corners to fire from, never stay in one place too long, take advantage of the flow of battle as well as the map. The bots drop everything when it comes to those command posts, maybe try exploiting that?
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CArla HOlbert
 
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Post » Mon May 02, 2011 12:59 am

When it comes to the bots, its usually death by a thousand cuts, but that goes both ways. Pick good corners to fire from, never stay in one place too long, take advantage of the flow of battle as well as the map. The bots drop everything when it comes to those command posts, maybe try exploiting that?

Good idea, i noticed that you can't keep those command posts for more than 2 minutes. Thanks for the idea.
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LuCY sCoTT
 
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Post » Sun May 01, 2011 3:48 pm

The hard we do immediately. The impossible takes a little longer. But it isn't really impossible, just hard. Spawn trap the enemy and you'll be fine. :wink_smile:
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Pixie
 
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Post » Mon May 02, 2011 2:54 am

The hard we do immediately. The impossible takes a little longer. But it isn't really impossible, just hard. Spawn trap the enemy and you'll be fine. :wink_smile:

Yes that is true, but that usually requires good teammates, and even when playing online, you usually have at least 2-4 AI's on your team, and the AI's on your team aren't usually what you call coordinated. Now the enemy AI's, their on a whole other level of coordination because, well.... they're bots lol.
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Harry-James Payne
 
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Post » Mon May 02, 2011 12:25 am

I found the most challenging part when my team tried to get him to walk down the ramp/stairs at the end to the finish line. We had about seventeen minutes to do this part of the mission but we just kept getting butchered in that little area by the turrets and the amassed defence while trying to revive him AND stay alive long enough to get him to move down to the ramp. Just that tiny little spot took ages to get through.
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Andrew Perry
 
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Post » Sun May 01, 2011 4:11 pm

I don't find it to be too hard.

Once I lost all my sound and the whole enemy team turned invisible, so all I could do was playing a medic (Light bodytype) and guard/revive the prisoner. And basicly I won the mission while my team dealt with the enemies.

Spawn trap the enemy and you'll be fine. :wink_smile:

This is one initiate Problem of the game, imo. Technically, every map can be won by spawntrapping the Attacking side. Container City and Aquarium are very easy to figure out, but once people know the other maps as well, you'll either spawntrap or be spawntrapped.
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Laura Shipley
 
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Post » Sun May 01, 2011 6:20 pm

Manning-up and picking Medic helps a lot, even if it isn't your preferred class. Relying on your AI team mates to keep him up and going isn't a good idea.
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Nienna garcia
 
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Post » Sun May 01, 2011 10:00 pm

Speaking of Nechayev, it's annoying that he's given a name when the Security hostage isn't, but I guess that's cause Nechayev is more relevant to the plot?
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Laura Shipley
 
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Post » Mon May 02, 2011 2:41 am

As a Security Gendarme, it is a bit too easy to machine gun the Resistance down.
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Theodore Walling
 
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Post » Sun May 01, 2011 11:32 pm

The Resistance really needs someone getting up along the wall/stairs with a light rifle or a Rokstedi/FRKN-3K with a scope and making life difficult for the Security. Any class can do it, but in my experience a Soldier (can use his manly man arm to whip grenade spam at anywhere the Security can get to) or an Operative (can do the same with Caltrop grenades and 'Homing Beacon' let's you single out members of the enemy team for speedy elimination, particularly the Medics that turn it into Whack-A-Mole) do it best.

Same goes for the parts when the Security can dominate with those wall MGs. Need someone parkouring up there or need someone with a Barnet that can pull off headshots to drop the guys on MGs. Was playing with a friend and we were on both MGs, locking down the Resistance for a good five minutes and then some player got it in his head to grab a Barnet and... yeah, he ended our reign of terror pretty fast. Also, there's a mostly covered shortcut from the initial Resistance spawn to the top of the wall and vice-versa, but you need to be a light/medium to do it. Coming from the Resistance spawn there's a doorway you can enter on your left that comes before you turn into that winding courtyard of death. Go through there and you'll reach an area where you can jump up to a fixture on the wall and then jump up onto a balcony, that'll put you right in the Guardhouse (where the Guardhouse MG is). I believe this route protects you completely from the Security MGs.
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Lisa Robb
 
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Post » Mon May 02, 2011 4:40 am

I've only ever won this with a Team of 5 humans against Medium Bots. All other attempts at it were fails.
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Pawel Platek
 
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Post » Sun May 01, 2011 4:36 pm

The Resistance really needs someone getting up along the wall/stairs with a light rifle or a Rokstedi/FRKN-3K with a scope and making life difficult for the Security. Any class can do it, but in my experience a Soldier (can use his manly man arm to whip grenade spam at anywhere the Security can get to) or an Operative (can do the same with Caltrop grenades and 'Homing Beacon' let's you single out members of the enemy team for speedy elimination, particularly the Medics that turn it into Whack-A-Mole) do it best.

Same goes for the parts when the Security can dominate with those wall MGs. Need someone parkouring up there or need someone with a Barnet that can pull off headshots to drop the guys on MGs. Was playing with a friend and we were on both MGs, locking down the Resistance for a good five minutes and then some player got it in his head to grab a Barnet and... yeah, he ended our reign of terror pretty fast. Also, there's a mostly covered shortcut from the initial Resistance spawn to the top of the wall and vice-versa, but you need to be a light/medium to do it. Coming from the Resistance spawn there's a doorway you can enter on your left that comes before you turn into that winding courtyard of death. Go through there and you'll reach an area where you can jump up to a fixture on the wall and then jump up onto a balcony, that'll put you right in the Guardhouse (where the Guardhouse MG is). I believe this route protects you completely from the Security MGs.

Thank you this helps, I'm going to try tat light/medium body shortcut you said.
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lillian luna
 
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Post » Sun May 01, 2011 8:06 pm

I played this mission online where I was the only Security player.

Playing offline, or co-op against bots, it's pretty easy to hold the line, but human players come up with all sorts of tricksy ways to shift the front lines and keep the guy moving (a few of which have already been mentioned). In my game, both teams took turns trying to defend the same person, but the Resistance had him as a moving defense point instead of a static one like when my team had control.

We managed to hold out for quite a while, but in the end, the Resistance did win. I think it was just under 2 minutes left on the clock.
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Samantha Pattison
 
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Post » Sun May 01, 2011 1:41 pm

oh it is no were near impossible, but it is challenging, i use the level on online versus to get exp if i need some, like when i sold my level at 20 and had to level again to get the skills i want, since when you are a medic, i average between 7-18k depending on how long it takes to complete objectives... and if anyone needs help with it on xbox i would be glad to do so^^
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MARLON JOHNSON
 
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Post » Sun May 01, 2011 1:30 pm

I've not had a problem with this mission. The trick is to just keep him moving. Every step he takes forward is one step further the line gets pushed in your favor. Also remember choke points work two ways. If the area is narrow enough for you to be held off by a couple of defenders it's too narrow for them to adequately defend from a flank attack, and there are several flank routes for the ramp area. When my buddies play with me we usually rotate medic duties. If he is down one of us will hit him up with revive and as soon as he is up that person moves out to go find a flank against the enemy line and to secure our retreat. The others hang with the target until our outrunner either goes down or rejoins at which point the target gets a buff or another revive if necessary and the process repeats.
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Melanie
 
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Post » Mon May 02, 2011 3:20 am

Okay, thanks for the tips guys.
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Lil Miss
 
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Post » Sun May 01, 2011 9:20 pm

oh it is no were near impossible, but it is challenging, i use the level on online versus to get exp if i need some, like when i sold my level at 20 and had to level again to get the skills i want, since when you are a medic, i average between 7-18k depending on how long it takes to complete objectives... and if anyone needs help with it on xbox i would be glad to do so^^


I'll help out. I've beaten it in online coop but not vs. I'm a lvl 16 operative on xbox. My GT is NewSoulSam, just send me a friend request with who you are.
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Rex Help
 
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Post » Sun May 01, 2011 8:00 pm

the ramp is were a well cordinatted strike comes in really handy. most of the security comes in from across the road, so if you get a 2-3 snipers with barnet and drognav rifles on the ledge overlooking the road, you can suppress the security long enough to get a couple heavies with MGs and AGLs up to pin them down, and when the VIP is through the gate, the snipers can take over the wall and tower MGs and cover the retreat.
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Claire Jackson
 
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