» Mon Oct 25, 2010 11:28 pm
If the files are in a BSA archive, you will need to extract them, there is a program for that, if the mod has no BSA, then open the mod with CS, find the object in the list, double click it, and there you wil see the destination of the object. If there is shown x/myobject.nif, then the fil will be in Data files/Meshes/X folder. If you need, the textures could be in Data Files/textures/X folder. Hope it helps.