ESO- Journey to Coldharbour Trailer

Post » Sun May 05, 2013 12:28 am

He also asks if you are really Nerevar. He greets you as such because everyone heralds you as the Nerevarine and naturally he would have heard of you in such a light.

In any case, I like a lot of the Aesthetic but wish some of the creatures were a bit more original like the Deadra Titan.

I hope we fight some powerful servant of Molag Bal and not Bal himself.

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josh evans
 
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Post » Sun May 05, 2013 9:20 am

My mistake. I only watched the video once. :)

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Steve Bates
 
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Post » Sun May 05, 2013 11:23 am

I hope I have served you well in my capacity as informant in the court of Prince Helseth, a man who I have stated in many previous reports could teach Molag Bal how to scheme.

- A Game at Dinner

As you can see, Molag Bal has been previously referred to as a schemer, though surprise six and domination describe his domain better.

I like the look of Coldharbour and the sound of the prophecy. I suppose there is only one of the many souless mortals is subject to the prophecy, since this is a MMO and the personal canon universe will not work here as it does in the single-player TES games. Though it would be really cool if, somehow, they pull off a plot device and manage to make each player's character the game's hero (the one soulless mortal, if there only one) in said player's campaign. A Dragon Break so that everyone becomes soulless?

One thing I love about TES is that it makes even the most worn out tropes look good by enhancing them through context. Morrowind did this best. You aren't just the 7th supposed reincarnation of a hero whose mission is to destroy a great impersonal threat, you are also the main character in the drama arc of the series.

Anyway, Couldharbour looks much better than the Summerset Isles.

The way I see it, this game will either live up to the hype or fail horribly.

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brian adkins
 
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Post » Sun May 05, 2013 1:39 am


Almalexia seems to recognize you as her former husband as well.

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jadie kell
 
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Post » Sun May 05, 2013 9:43 am

Might I add that both are borderline insane when you talk to them? One obviously so and the other subtlety so imo.

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lucile
 
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Post » Sun May 05, 2013 5:21 am

Obviously nothing is official, however the main points seem to be that there is a strong similarity to Pelinal even without donning the Crusaders armour and defeating Umaril. He can also tap the doom stones.

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Sarah Edmunds
 
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Post » Sun May 05, 2013 9:38 am

Vivec then?

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Yama Pi
 
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Post » Sun May 05, 2013 8:17 am

Does he call you Nerevar as Nerevar or the whole "So you are the one who is supposed to be Nerevar" thing? Pretty sure Vivec would try to Vehk us if he thought we were Nerevar though...

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Hairul Hafis
 
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Post » Sun May 05, 2013 4:03 am

Ah, I see where you are coming from, but mantling Pelinal (if that is even what he did) wouldn't make him Shezarrine - after all, mantling and incarnation are separate roads.

Why does tapping the doomstones make him Shezarrine?

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Kortniie Dumont
 
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Post » Sun May 05, 2013 2:48 pm


Toesock's quote seems to imply that Vivec is trying to convey something by outlining the difference between mantling and reincarnation. Vivec seems quite confident in the Nerevarine.

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Oceavision
 
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Post » Sun May 05, 2013 9:15 am

Well, I'm not even saying he mantled him, really.. however how would that not make him a Shezzarine? If you mantle Sheogorath you are a Daedric Prince.. so if you mantle Pelinal, that would make you what Pelinal was. No? He may be another incarnation of Pelinal or a reincarnation for all we know. He just seems way too similar to Pelinal to just be a normal dude.

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Nikki Lawrence
 
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Post » Sun May 05, 2013 6:09 am

So what is the something? I wouldn't trust Vivec in this context in any case. I mean I love the Hermaphrodite but dammit if he wouldn't manipulate me into a role that could get Dagoth Ur out of his hair. He might have seen something else in me and said what he said for his own purposes.

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Romy Welsch
 
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Post » Sun May 05, 2013 3:47 am

Just on the Nerevar thing quickly. Dagoth Ur refers to you as Nerevar in the first dreams you get in the main quest, even before you know about the nerevarine. Yes, he does send dreams to everyone and drives them crazy turning them into dreamers, but those dreamers don't think they're nerevar, so he obviously doesn't call them nerevar as well.

But on the flip side, at the end of the game, he asks you if you are really Nerevar reborn.

And Almalexia will also call you Nerevar before even doing the main quest and give you his sword. Again, shes also insane, but why would she call you out of everyone she knows nerevar, and not one of her loyal followers if she was that crazy?

Daggerfall IMO is the least 'chosen one' oriented out of all the main 5 games. In arena, you're chosen right from the get go, same as in Morrowind. In Oblivion you are also somewhat chosen from the get go, as uriel septim implies, and in Skyrim you are definitely chosen from the get go.

In daggerfall, you're just a standard agent, sent to investigate the death of a king and it turns out into a massive civil war. (on the scale of the empire that is)

Anyway, on to topic.

I really like the look of cold harbour, really resembles what I imagined, and the minions look pretty cool.

However, I agree with most that the whole chosen one thing is pretty lame, especially when every person in the ESO world is the chosen one that got their soul taken from molag bal.

It would have made way more sense to make it like molag bal harvesting souls in masse (being the player character's souls) for some of his daedric machines or whatever. So then they can keep their relative story line, but the player characters are no longer chosen ones meant to take down molag bal, but just warriors of circumstance.

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Deon Knight
 
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Post » Sun May 05, 2013 6:19 am

I admit to being most unimpressed with this idea of "chosen one," but I can't help but think that part of my irritation stems from the presentation. Something about Schick irks me, and not just the fact that he's the face for a lot of plot decisions I don't like. He seems to enjoy playing up the dramatic aspect of this story (which, considering that I don't find it too dramatic at all, turns it into narm for me).

Other than that, basically what's already been said. We don't need to be the "chosen one" in order to play this game, and I don't know why they decided to resort to this plot device when it would have been just as playable without it--why did they write a prophecy in the first place when you already have perfectly good reasons for fighting Molag Bal (like, say, Planemeld)?

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Adrian Powers
 
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Post » Sun May 05, 2013 3:31 pm

Everything I see about this game is entirely unimaginative and blah. What are they thinking?

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Cash n Class
 
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Post » Sun May 05, 2013 12:39 am

It's a "crap, the rest of us are dead, so I guess it's up to you" sort of chosen rather than any sort of prophesy. And while there might have been greater metaphysical implications, within the game the conflict is just about defeating the evil wizard and restoring the rightful emperor to the throne.

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Catherine N
 
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Post » Sun May 05, 2013 10:35 am


I still don't get why anyone would think that way. Is it revealed at the end, or something? The beginning paints your character in a pretty miserable light. Just a random pal of Ms Silmane's who got more or less lucky...
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Jake Easom
 
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Post » Sun May 05, 2013 8:44 am

Felt bored, sifted through the Daedric text in the video to see if there's anything interesting.

The text http://www.youtube.com/watch?feature=player_detailpage&v=DlJOPoXUiko#t=52s reads (going clockwise, starting at the top left) "MOLAG BAL | MOLAG BAL | MOL[K?] NARBON | MOL[K?] NARBON"

There is quite a bit of text in http://www.youtube.com/watch?feature=player_detailpage&v=DlJOPoXUiko#t=105s interesting little room. (Black soul gems!) The glowing blue text, similar to the text in the last example, reads, "MOLAG BAL | MOLAG BAL"

The slanted text to the left appears to be gibberish. "CP[U?]BW"

The four-letter snippets of text dividing the soul gems appear to read, "U?O? | LFSP"

And then there are the tablets http://www.youtube.com/watch?feature=player_detailpage&v=DlJOPoXUiko#t=58s, with a clearer view of some of themhttp://www.youtube.com/watch?feature=player_detailpage&v=DlJOPoXUiko#t=108s.

The tablet to the right appears to read, "ABC[D?] [?/_]IJK OPQR"

As was mentioned earlier in the thread, the glowing text reads, "NIRN OBEYS COLDHARBOUR NIRN OBEYS COLDHARBOUR NIRN OBEYS" The two lines of four letter text below that block seem to read, "CAJL CAJL"

The top line of the little pedestal below that reads, "QUK ???" (I couldn't read the bottom line.)

So if any of you are interested in arguing over some of those or staring at the ones I couldn't discern, feel free. For example, some of the U's earlier on probably weren't U's, but U's were the closest thing I could find to compare. The U in QUK is certainly a U.

So, NIRN OBEYS COLDHARBOUR, MOLAG BAL, and GIBBERISH GIBBERISH.

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Zoe Ratcliffe
 
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Post » Sat May 04, 2013 11:21 pm

Just gibberish? That's a bit disappointing.

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Dominic Vaughan
 
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Post » Sun May 05, 2013 9:34 am

Forgot to mention, there's a bit of Daedric text http://www.youtube.com/watch?feature=player_detailpage&v=DlJOPoXUiko#t=67s, but I didn't bother translating it because there's a long line of text preceding what you can actually read, so translating four letters out of context won't get us anywhere.

Just noticed the Daedric text behind them, too, not just along the walls to their sides, but I'll leave all of that stuff to you guys.

Well, some of what came out as gibberish for me may not be. It's hard to tell with some of the lighting and angles.

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chirsty aggas
 
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Post » Sun May 05, 2013 11:05 am

Except you'll be seeing them do the quests. It'd be like randomly running into Lydia (and J'Zargo, and Farkas, and any other companion) while they're all chatting it up with Paarthurnax when you first reach the Throat of the World. The single player games work because no NPC will ever do the MQ, any companion you have always follow your lead and never does anything that only a Dragonborn could do, and you'll never see another player's character. That is not the case with an MMO, except when they do their hardest to make sure you don't see other players -- in which case I ask, what's the point of those quests being in an MMO?
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Kate Murrell
 
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Post » Sun May 05, 2013 4:32 am

Actually we cant be too certain about that. They stated before that the Main campaign (where you're the hero) is going to be primarily solo. Also, who knows how they are going to use Phasing.

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Misty lt
 
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Post » Sun May 05, 2013 1:47 am

Well, like I said...
The whole point of the game is that it's massively multiplayer. Don't you think the main frikkin quest could at least acknowledge that? Otherwise, how's it any different from being a (poorly written) Always On single player game?
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Tanya Parra
 
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Post » Sat May 04, 2013 11:55 pm

Well, maybe there are a lot of http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChosenMany. It could be like the situation with the Ingenium, where he needs a lot of a certain type of soul, whatever that means. Maybe your soul is fueling his giant anchors of doom or something.

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City Swagga
 
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Post » Sun May 05, 2013 1:15 am

That's not the case, according to what they've said. An Ancient Prophecy™ in an Elder Scroll says that the Soulless One (spoiler: it's the player) will defeat Molag Bal and stop the planemeld. During the course of the MQ, you'll go to Coldharbor and discover why your soul is so special. The entire plot revolves around you, how you're foretold to Save The World in the Elder Scroll, and why you're so special.

It'd be nice if they made the main story based around the fact that you'll have hundreds of thousands of people all experiencing it in a psudeo-persistent multi-player environment, but that's not what we're being shown. What we're getting is a (poorly conceptualized) single-player quest line, retrofitted to function in a heavily multi-player environment (likely through heavy phasing and instancing, to make it as single-player-like as possible).
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vanuza
 
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