Is ESO an really MMO? Or an online single player game?

Post » Sat Mar 22, 2014 4:57 pm

You still get more money, in unique titles, achievements, vanity items, unique mounts etc. All things the solo player wouldn't be getting. It simply wouldn't be better gear. If the only reward you care about or deem worthy is the best gear, then you will never see eye to eye.

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-__^
 
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Post » Sat Mar 22, 2014 4:03 am

Oi, vey. I hope you got a smile on your face, cause I'm taking this as a joke and moving on, hehehe ...

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TASTY TRACY
 
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Post » Sat Mar 22, 2014 5:46 pm

My. Whole. Point.

I'm trying to push away from gear. I still think the achievement should be rewarded in something unique, just not game-changing.

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biiibi
 
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Post » Sat Mar 22, 2014 1:23 pm

but then saying "group" in an mmo these days is not very pc.

I mean really grouping such a silly notion in an mmo.

Im off to bed

Again I think everyone should start with the same exact gear, which is the top gear, and once they log in they are at max level. People wouldn't have these arguments anymore because they would be pointless. Everyone would say "Hey bro what is the point of even discussing this we are all max leveled and top geared lets just chat I mean it is a social game and that is the whole point right? No need to worry about that silly grouping stuff we already got all that we need upon logging in."

Aeno

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Mr.Broom30
 
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Post » Sat Mar 22, 2014 11:44 am

There's also a list of attributes that you have learn for each individual piece of gear. Which took 6hrs each in the beta. So, it's not quite the easy button they make it sound like. Not when you can group up or just run around the world and find awesome gear with those attributes. Which is also what you have to do to learn them in the first place.

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Lucky Girl
 
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Post » Sat Mar 22, 2014 6:48 am

10 pitchers of bear is 2.5 per person. Depending on the bar you could get 2.5 pitchers (2 pitchers and a couple pints) for just yourself, thus the solo player still get as much as anyone in the group.

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Nicole M
 
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Post » Sat Mar 22, 2014 3:21 pm

You won't win; me and others spent months explaining the same and got the same answers in Lotro.

It's like a brain disease

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james tait
 
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Post » Sat Mar 22, 2014 6:03 pm

Correct!!! but the group still walked away with more in total. As it should be in any dungeon vs solo play....

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Gaelle Courant
 
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Post » Sat Mar 22, 2014 10:21 am

I think you missed that point I made there. Grouping together, by definition, is a 'lubricant'. In effect, it's meant to make the work or job easier. It also lets you face tougher challenges than an individual would.

I agree that if a solo player is taking out world bosses, somethings wrong. If a player is soloing dungeon content designed for four, somethings wrong. That means the content is out of balance.

But saying that the act of working in concert with each other is special and deserves reward ... well, that I disagree with.

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KiiSsez jdgaf Benzler
 
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Post » Sat Mar 22, 2014 1:05 pm

damn I try to head off to bed and I keep reading.

Crafting always yielded the most money

titles I can see and achievments towards quest

Vanity items [censored] let them have the account store for that crap I don't want something that makes me have a feathery hat or something useless that does absolutely nothing for my character.

Mount dear god keep them in the account store

OK then i'll be fine with the crafting gear being ont he same level but make drops for mats in dungeons or make it harder than group because sitting in town as a solo person is not the same as a group effort. Make certain mats only obtained through group dungeons and I'll be fine with crafters making gear on the same level as end game loot.

Aeno

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Amysaurusrex
 
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Post » Sat Mar 22, 2014 2:21 am

“The available worlds looked pretty grim. They had little to offer him because he had little to offer them. He had been extremely chastened to realize that although he originally came from a world which had cars and computers and ballet and Armagnac, he didn't, by himself, know how any of it worked. He couldn't do it. Left to his own devices he couldn't build a toaster. He could just about make a sandwich and that was it.”

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Sara Johanna Scenariste
 
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Post » Sat Mar 22, 2014 3:22 am

It's more than 6hours. It doubles each trait you research on the same class of items. So if you research your first trait on a dagger, that's 6 hours. Your second trait on that dagger is 12 hours. By the last trait, it could be several months.

I DO feel that all traits that special loot items have should be capable of being researched. But to do that, the player has to actually destroy the item, and somebody had to loot it in the first place. It could get expensive.

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X(S.a.R.a.H)X
 
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Post » Sat Mar 22, 2014 1:02 pm

I agree, sitting it town isn't the same. The guy who buys purple loot off the AH (guys like me) did less work than those who sold it. If you got the gold, you can also buy your materials and whatnot.

Thankfully, this game doesn't have an auction house, so there will be limitations on that kind of thing. And as I understand it, some of the items are bind on equip, too.

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Sian Ennis
 
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Post » Sat Mar 22, 2014 11:24 am

I think I'm too drunk for your weird.

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Victoria Bartel
 
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Post » Sat Mar 22, 2014 11:24 am

Hold on Ruzey... This is the one time it doesn't matter how much less work the guy did sitting in town. If the guy selling the purple gear feels its a fair price then so be it.

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Iain Lamb
 
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Post » Sat Mar 22, 2014 11:40 am

Fair. If he got what he wanted out of it, and I got what I wanted, I'm kosher too.

Hopefully in TESO, I got my gold honestly, and not buy some Korean child-laborer or through glitching an auction house.

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Gemma Flanagan
 
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Post » Sat Mar 22, 2014 6:41 am

That expense & time sink allows us to craft any level gear from the start. Because you'll always want traits you don't have researched. While you can craft better gear than people get running group dungeons, the amount of time needed to get into that position is insane. Not to mention it's way more labor intensive than just standing in town pressing a button over and over.

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Cody Banks
 
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Post » Sat Mar 22, 2014 4:20 pm

Wouldn't donating to the child-laborer be an act of charity in which you would be providing a source of food for?

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Mason Nevitt
 
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Post » Sat Mar 22, 2014 8:41 am

The reality is, as it stands, you can't craft better gear.

You can craft gear with better base stats. But looted gear (as it currently is on PTS) contains set bonuses which have better advantages than the set bonuses available to crafters in the world. And sense most stats have fairly low soft-caps, set bonuses are really the only defining characteristic of end-game gear.

Plus, some of the looted items have unique traits that crafters can NOT learn (no matter if we break down the item or not). Though these don't seem to offer the unique advantages that the set bonuses have.

All I'm asking for on THAT front, is us to be allowed to craft the traits and set bonuses of end game loot in the dungeon or adventure zone that those loot drops are available in.

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Natalie J Webster
 
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Post » Sat Mar 22, 2014 11:40 am

I doubt he sees much of my money.

Imagine that. Somewhere in this world, there are kids who absolutely hate to play video games. Because they are forced to. How screwed up is that?

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Ella Loapaga
 
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Post » Sat Mar 22, 2014 3:56 am

Yea its pretty messed up but whats the alternative? Glad to live in the USA

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Greg Cavaliere
 
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Post » Sat Mar 22, 2014 12:24 pm

I'm not sure I agree on being able to learn the unique ones. But, we should be able to craft traits as high as drops. That svcks.

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Sarah Unwin
 
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Post » Sat Mar 22, 2014 6:02 pm

I fully support high end solo/group mobs only droping ingredients to craft end game loot

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dell
 
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Post » Sat Mar 22, 2014 11:09 am

Prepare to be disappointed. When they actually change it to be what they've said of crafted gear being the best.

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Ernesto Salinas
 
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Post » Sat Mar 22, 2014 5:10 am

Even if it was a limited run?

One of my secret pet peeves is that I don't want to run around looking like everyone else. If there IS a best gear around, everyone will have it. And if I want Imperial armor, that daedric chest piece is really gonna mess up my mojo ... pardon the pun.

So the idea of looting an item and recrafting it into something cool? That really piques me. But it seems like a trouble start down the regular power-creep road that I'd like to avoid. Better to have gear be a basic, easily achievable thing, and let skills and passives be the power addition.

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TWITTER.COM
 
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