Is ESO an really MMO? Or an online single player game?

Post » Sat Mar 22, 2014 5:50 pm

In other words this topic is about wishes that never worked in any game and is simply way for someone to discuss about nothing. Discussion about nothing will lead to nothing.

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Emma Louise Adams
 
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Post » Sat Mar 22, 2014 1:11 pm

What about a person who is in a guild and just gets given the stuff. They didn't put in the effort yet they still got it.

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Hussnein Amin
 
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Post » Sat Mar 22, 2014 12:15 pm

Insanity is doing the same thing over and over again and expecting different results.

Could be said for MMO questing. Could be said for any questing. Could be said about life questing.

Okay.. thats enough thinking for today.

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Lalla Vu
 
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Post » Sat Mar 22, 2014 2:29 pm

"Whenever I watch TV and see those poor starving kids all over the world, I can't help but cry. I mean I'd love to be skinny like that, but not with all those flies and death and stuff."
--Mariah Carey

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Steven Nicholson
 
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Post » Sat Mar 22, 2014 12:25 pm

every system has its flaws just like the real world bud. he was a mooch have plenty of them in california come see for yourself

Find a perfect system and I'll follow along

Aeno

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Rhysa Hughes
 
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Post » Sat Mar 22, 2014 9:15 am


eq1 ff11 games still with decent player bases after a decade. eq1 ran sub model for a decade, ff11 still out sub based as far as I know. You know, games that didn't go ftp shortly after release, rift, swtor, what others am I missing? ff14 that needed a rerelease and still is dying?

ESO will go ftp before the years end.
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Sammykins
 
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Post » Sat Mar 22, 2014 11:19 am

DEAR GOD DID SHE REALLY SAY THAT O.o. I mean I just thought she was [censored] annoying because of her hand thing she does when she hits her high notes but this is a new level of disgrace.

Aeno

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Sheeva
 
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Post » Sat Mar 22, 2014 6:56 am

I do not know these games - is it really impossible to play solo in these games? What is % of game that forces you to play in team while leveling?

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Reven Lord
 
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Post » Sat Mar 22, 2014 11:29 am


I read it as a satirical comment rather than a serious one.
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Alexx Peace
 
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Post » Sat Mar 22, 2014 9:28 am


Both games were close to 100% at release, progression wasn't made for the solo player.

EQ is what wow ripped off and dumbed down.
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Brad Johnson
 
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Post » Sat Mar 22, 2014 10:50 am

I'm not sure if I understend you or you understand me.

I was not asking how much of the game was completed at release. I asked how much % of these games was possible to complete solo.

For example:

100% means you could not level alone.

50% means 50% of quests or kills had to be done in team

5% means some occasional quests/kills required teaming

0% means you could level up to cap without teaming

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Chica Cheve
 
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Post » Sat Mar 22, 2014 7:09 am

With each new mmo after wow a continuing of the dumbing down has occured. We are now see the idiocricy that is the mmo genre.

The years passed, mankind became stupider at a frightening rate. Some had high hopes the genetic engineering would correct this trend in evolution, but sadly the greatest minds and resources where focused on conquering hair loss and prolonging erections.- Idiocracy

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Damien Mulvenna
 
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Post » Sat Mar 22, 2014 9:20 am

You do know that FF11 actually moved to make soloing a valid way to level in order to bring in new blood because it was losing subs right? UO is still a sub fee and still going and you can solo to max in that. DAOC I solo'd to max in that and it is still going with a sub. Failing of a new MMO is not related to the grouping situation while leveling. It is related to unrealistic expectations that players have this day and age.

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Jesus Sanchez
 
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Post » Sat Mar 22, 2014 4:13 am

oh man raiding is gonna be freakin epic !

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BRIANNA
 
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Post » Sat Mar 22, 2014 10:15 am

i think he did get you, both of those games were almost 100% focused on grouping. you didn't get far without grouping. you made your name by how well you did in a group and how well you interacted with others. So the saying play nice mattered, you were a [censored] and you got branded a [censored] and black balled. you were awesome at tanking and had a great personality the world was at your finger tips lol

Aeno

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Anthony Santillan
 
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Post » Sat Mar 22, 2014 11:20 am

So mister wiliamnbentley - it is better to think a moment before posting. There are plenty of people who know the games - back to the top http://www.gamesas.com/topic/1495981-is-eso-an-really-mmo-or-an-online-single-player-game/page-6#entry23512583

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Joie Perez
 
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Post » Sat Mar 22, 2014 5:02 pm

well it went like this, early mmos were niche and small. grouping and progression and groups were a big deal and you had a tight nit small community. WoW came to the seen and made mmos mainstream, dumbed down some of it and made grouping less necessary as it grew. Now that mmos are not a niche and there are so many, and they have moved from group to solo. then what mmos were originally have become obsolete. But what people fail to realize is what made the games lasting was content and the grouping needed to complete the content. Content took time to complete or down, and as a group it was hard. but people think that is a thing of the past and stupid so now there isn't a single mmo that can stand the test of time because it is soloable, easy, forgettable, replaceable and people move from one mmo to the next. That is why they are mmo locusts

maybe honestly mmos are just dead,

Aeno

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sexy zara
 
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Post » Sat Mar 22, 2014 11:06 am

when i was in the beta i was in a level 24 area and i saw a level 1 character, his name was something like "fghghj" i was darn sure he was a bot set up. every bot ive ever seen allways had names like that

gghjkghjk

or

dfgdfgdfg

haha i was sure he was but i didnt see him spaming anything, i think he was just setting up shop or testing for future botting. with no proof i just let it go, but sure seemed odd he was in the level 24 area as a leve1

but on topic, yes i have to admit i do feel sometimes confused as to weather eso is a sp or mmo. they seem to merge but then again they also made eso fell like morrowind, skyrim and oblivion all at once and idk how they did that.

eso is a new form of mmo imo

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herrade
 
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Post » Sat Mar 22, 2014 1:19 pm

I do not think MMOs are dead. But what WoW did? It simply attracted milions of players other games have not done this. Then advice to follow up way other niche games did is the way to make game niche.

Also group content is very important for games but seems more after leveling. Nobody wants to "waste" time on level 20 to find group to kill some boss, all people want to get to next level asap - it is I think because people are similar and it is the nature of people. So making game against human nature will get only small player base.

PS.

I really got no idea if this game will go f2p after a year, but being able to level up solo will not be a reason and making it to force players to group at early levels - actually not sure if it would hurt or not, because I like to play in party even random - in ESO because of most of places are open the grouping can be done without any group forming - just wait a minute and next player comes, so you can do things quickly. There are more difficult quests that are very difficult or not possible to do alone, so you need to level up and come back later.

In general I do not see anything wrong with this setup.

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Naomi Lastname
 
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Post » Sat Mar 22, 2014 7:28 am

again they weren't always like this and the lasting ones had difficult group content that took sometimes years to complete ala FFXI. So most players want the next level as fast as they can right now, give me teh shineez I NEED LOOTZORZ. Again the people have changed they think group is stupid thing of the past and they want things now, they are the LOCUSTS and the have taken the dumbing down of mmos and continued to push it till mmos are becoming as dead as the horse that was beaten in the last thread.

LOCUSTS THEY ARE COMING.

I for one am for p2p and genuine lasting content but I have been looking as of late and nothing is there. Here is hoping ESO can deliver

Aeno

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Allison Sizemore
 
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Post » Sat Mar 22, 2014 11:06 am

Again a 'this game isn't enough mmo' thread? Where's the counter 'this game isn't enough Elder Scrolls' thread? :blink:

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Chase McAbee
 
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Post » Sat Mar 22, 2014 6:17 am

MMO means a whole lot more than 'looks and plays like wow'. ESO is a full mmo, in the same way EVE and GTAO are mmos. ESO is as much different from those two games as it is to wow.

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LuCY sCoTT
 
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Post » Sat Mar 22, 2014 4:18 am

In some sense games do get it.

1. Take casuals who want leveling. Then most of them will go away without touching end game - but they will leave some cash to game creators.

2. Those who want team work (and it is best part of MMOs) need to pass leveling asap :D and then get to fun.

PS again additional thought.

In ESO you got two levelings - regullar till 50 and VR. VR is almost only team work - at least I think so. You can not get higher VR without completing hard dungeons and it means only party play.

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Frank Firefly
 
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Post » Sat Mar 22, 2014 11:36 am

Ha that replay didnt work.. was trying to say the mats should come from high end contwnt but the crafter himself shouldnt be required to go get it. Theres already thousands of people grouping for this content and will be selling the mats. A crafter should be able to buy it and turn it into top teir weapond and armor which inturn gives pvp/pve people something to spend there money on helping the crafter buy more mats. Making more gear available. Which would only help both pvp and pve crowds. The more top teir gear benifits both groups the more in pve the easier the highend content becomes the more in pvp the better chance for the bonuses from elderscrolls which benifit both group types. This is war the man at the forge should be just as important as the man with the sword! Whats the point in having smiths if ur only allowed to craft inferior items.
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Sandeep Khatkar
 
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Post » Sat Mar 22, 2014 6:53 am

I have not been in any Beta, Have not played or watched any game play vids of ESO, Im sitting here reading these forums for a couple of weeks now, I have been reading forums of my various guilds I play in around the world for various MMOs I play or played and still keep in touch.

Right now the 2 biggest concerns I have heard over all of the other discussions is the poor to rancid grouping UI/interface and the lack of choices out of all of the classes available to play being actually able to play them and forced to play only 2-3 atleast until you get lot of time ingame and learn the basics ect.

So I guess my question is this how many of the race/classes are actually playable and can do the content infront of them if grouping is such a painful experience and I want to keep playing solo?

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Alisha Clarke
 
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