ESO: My Review (76100)

Post » Wed Feb 19, 2014 2:21 am

I cant change the title of my thread to "preview" so disregard "review"..
Yes I know, some of you know me as the doomsayer of ESO. I have argued with many of you. Well, here is my preview:


I have put in just about 30 to 35 hours into this game across 3 beta weekends and leveled all the way to the allotted level 15 a couple different times in all of the zones. I am an MMO vet, 43 years old, dating back to Ultima Online. I own and still play Elder Scrolls games. I am a fan of this series and MMOs.

Elder Scrolls Online

ESO definitely feels like Elder Scrolls game, but it also feels as if it was a different MMO with Elder Scrolls things sprinkled on top to make it more Elder Scrolls-like. Does this pass the IP test? If I took this exact same MMO, and it was not in the Elder Scrolls universe, would I be interested in playing it? The answer is tricky. An Elder Scrolls MMO can never win; it can’t possibly 100% please everyone; and that is the dilemma.

There is a lot that is done right in ESO. The skill system and class system is nice, and offers some of the same freedoms experienced in past Elder Scrolls game. Want to be a spell caster in plate mail who sometimes uses a shield and is into archery? Go ahead.

Graphics and Performance
The graphics are impressive and the artwork is gorgeous and very Elder Scrolls like, and all fits within the lore. The performance is really something to behold. Not once did I ever have an issue with rubber-banding or lag. I dare to say this, but this is the best looking MMO in regards graphics, art and the performance hit, which is almost none. I tip my hat off to Zenimax, who did a wonderful job in this area.

Identity Crisis?
This is an MMO but sometimes feels like a single player game (which isn’t always bad). Zenimax has managed to add shared looting with other players (ala Guild Wars 2) which is a big plus. However, sometimes there is instancing where there is no need to have it and no instances when it is needed. There are dungeons I was able to walk right into without a party requirement. I was not told it was a dungeon. I was not told it required 4 or 5 players, or anything of the sort. There are a couple instance-only quests where the bosses are almost impossible to kill without more players. But the quest never gave me any indication that it should have been done with a group. Then of course there were a couple boss quests that were non-instanced that were too easy, and out in the open for all to tag.

I Hear Voices..
Elder Scrolls Online is filled with some of the best voice acting you will find in any MMO or single player game for that matter. I was pleased to find that the clichés were kept to a minimum, with pirates that don’t talk too much like pirates and say “matey” all the time. The NPC conversation system itself has a lot of dialogue that is not unlike SWTOR. The potential issue with this is, why did Zenimax go this route? We have seen how full voice acting just does not always fit an MMO. In SWTOR it was awkward because you paid all these voice actors and yet in groups (This is an MMO with inpatient people you know) everyone skipped the conversations. On top of this Zenimax brought out some big guns for voice acting! Not to mention, voice acting makes the game feel like a single player game. If Zenimax and a lot of the Elder Scrolls Online supporters want to stop reviewers from comparing ESO to Skyrim or Oblivion, maybe, just maybe, it is things like this that are the reason for the comparisons.

The Worst of the Elder Scrolls Tradition
We all know what this means. Below-par animations and a dismal UI have been a staple in the Elder Scrolls franchise for years. Skyrim for example was the worst UI I had seen in a game since Oblivion or Morrowind! I really wonder if Zenimax is using the same Bethesda Skyrim team to do the UI this time. The odd part is, they copied the font and artwork of the Skyrim UI, and managed to duplicate or make worse all of the other shortcomings. The crafting UI in particular is downright confusing. There were countless complaints during the beta in chat about it, but none of it was fixed. It is quite convoluted. This last beta had a revamped map and quest interface, which did improve some things. There just seems to be a lot of little common sense things missing from the game. When you want to close a window, you would always assume a small “X” should be there to close it. When a main character is speaking to you outside of a conversation or in a cut scene you would think there would be a subtitles option in the game because the environment tis too loud to hear the NPC. When you open your character to look at his paper doll, you would think it would appear in the middle of the screen instead of tiny and tucked away in the far left side of screen, with the objects of your inventory a mile away on the far, right side of your screen. There are no chat bubbles, no time on the map, you can only track one quest at a time, etc. I could go on and on.

The animations feel a bit odd, especially when running. The back and backside, appear as one collective unit, so it looks really stiff at times. An odd thing I noticed is that every single NPC who was injured was holding their right arm in pain. I guess Zenimax made only one “ I am in pain” animation. A nitpick? Yes, to be sure. But as I will discuss later, its little things like that, little shortcuts, that are actually masking a bigger deal than you think.

Questing On Tamriel
The quests themselves start off good, but you quickly release the idiocy of some quests when shipwrecked captains ask for you to help find survivors and all of them are in his view distance. There are a few quests here and there that are well written and interesting. And even most of those involved doing a ritual. Basically go over here and touch object A on the left side, then go over here and touch object B on the right side and then come back to the center or meet me to complete the ritual. Whether you were cleansing, summoning, unlocking, or whatever, it always came down to that exact format. There were a few gems; most notably a sequence involving changing the colors of candles. But even that, had two sides, A and B, to be completed before returning back. Most quests (as many as 15 different times in the starting area, I am not kidding) I was told to simply “Find X” person. I watched in horror, as my beloved Elder Scrolls franchise had turned into Where’s Waldo. It got so bad, at one point I had one quest to find three people, another quest to find two people, and two more quests to find one person. I am beginning to think that the people who inhabit Tamriel are as lost as some of the developers are. Long quest chains become dull because sometimes one quest has you doing a dozen things, with up to 10 conversations and not gain any experience. Because of this you could be level 5 1/2 and 30 minutes later you are still level 5 1/2 until that quest chain ends. This is the same system used in the Fallout and Elder Scrolls single player games series. And while it worked great in single player games, not giving MMO players any hint of progression is a big no/no in a carrot on a stick business.

So you want to Explore?
When I first heard of an Elder Scrolls online game, my first thought was that it better contain sandbox elements. This IP has always been about exploration, gathering, and going places without being told where to go. You see the world, you find a book, read it, and discover a quest. Nature and the elements were always beautiful. You felt danger but at the same time felt like you were in an alien world with such detail that you wanted to scout and uncover every bit of terrain. In ESO that feeling is pulled back a bit, but is still there at times. I don’t always feel the need to explore. The maps are huge but not open enough; it is compacted tightly like a fist and not relaxed like an open hand with wrinkles to explore. To me, constantly being surrounded by giant rocks and trees felt claustrophobic. For an Elder Scrolls game I want massive, open spaces like Whiterun. In TESO, there are no massive open spaces. Just strategically placed trees, giant rocks, and mountains that are blurred to make them look further away to hide that this engine can’t support an epic, as "far as the eye can see" LOD. What you actually do see on the map is not very explorable. There are invisible walls, and large sections of the map, walled off by intentional giant rocks or mountains. There is no swimming underwater either. The zone shapes have mountains in strategic positions along the edges of the zone to wall off other zones. The environment beauty however, makes up for a lot of this. Exploring while seeing a giant volcano through ash in the distance is breathtaking.

Combat
Now, I actually like the action combat in Elder Scrolls Online. The only thing I wish to see is more weight to the combat. There is no feeling of impact, no damage numbers or anything like a visual effect, showing you what you did. If it were not for the sound, you would assume you are swinging through your opponent. This is really noticeable in melee combat. The target combat system is an attempt to combine the movement combat of Guild Wars 2 with the brilliant targeting system of Tera. The result is fluid, but ultimately feels like Zenimax erred on the side of caution and tried to design a system to appease everyone which is always the genesis of mediocrity. For example, why have a target system if you can’t cast a spell unless something is targeted? It would be more fun if you could still shoot spells and “miss”.

PVP
PVP appears to be a shiny spot in Elder Scrolls Online. The map of Cyrodill is massive, and is designed to keep “zerging” at a minimum. I will say I feel strongly that the world siege pvp in Elder Scrolls online will be better than the Guild Wars 2 pvp, and will approach the fun of Warhammer Online or Dark Age of Camelot’s pvp.

It’s the Little Things….
It is better to do 1,000 things 1% better than to do 1 thing 1,000% better. Blizzard is the master at getting the small, trivial things right. The timing and connection when you swing and make contact, as your sword hits the enemy, is flawless. The animations and gameplay and combat smoothness are top notch. The minimap, and quest interface are perfect and user friendly. Some of these little touches are all missing from ESO. This may all seem trivial, but they matter more than you think.

Wrapping Up
I give Elder Scrolls Online as it stands 76 out of 100. Although the tone of my review seems too harsh for that score, keep in mind, the character skills, artwork, optimization, and combat are all very well done. My score however comes with a ceiling. There are core gameplay mechanics that I assume won’t be changed in time for the April 4 release, so I predict that the best score ESO can hope for is something in the low 80’s by most online gaming publications.

A Final Word on the, you know, sub fee
My main bone of contention is the payment model of $60 box cost plus $15 a month. Time and time again we have seen this system fail. Warhammer, Age of Conan, Rift, Star Wars the Old Republic, Tera, Lord of the Rings Online, and it goes on. All of them started out like this and failed. Some of those games were good, and some not so much, but all had issues because they didn’t really have a big enough “hook”. Invasions were a nice hook for Rift but that didn’t last. Star Wars relied on its IP as its main hook and now it is basically F2P. In the end, you cannot have a theme park MMO AND charge $14.99 a month and expect to be a success in this market. There are too many buy to play and free to play choices. Not to mention you have Wildstar and the WoW expansion on the horizon. Maybe this was their design. Hook as many Elder Scrolls fans in as you can with the $60 box cost and maybe a month of sub fees and then convert it all to F2P a year later. Time will tell.

As it stands now, Elder Scrolls Online is a good, solid game, but it is not a great one yet.

76/100

User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Wed Feb 19, 2014 7:44 am

You haven't played the full game. So this isn't a review, it's a preview. And while it's fairly balanced, it can't possibly be considered a review, because you haven't experienced anything close to all the content the full game will have to offer.

User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Wed Feb 19, 2014 11:18 am

How do you think the Devs are gonna earn money if there isn't a subscription fee for a while?
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Wed Feb 19, 2014 3:30 am


Exactly. Also what is wrong with the voice acting, he didn't really make what he said about that subject very clear.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Wed Feb 19, 2014 12:45 am

Wouldn't your points be better served if they were simply posted in the associated thread topics?

User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Wed Feb 19, 2014 2:38 pm

ye you have played 5% of the game, and not prolly even that :D

so ...

:D

User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Wed Feb 19, 2014 11:56 am

This is just an unfair "review" of a great game.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Wed Feb 19, 2014 11:53 am

76 out of 100 and look at how frustrated you guys are.

I bet if I gave it 95 and said it was amazing, none of you would say I have barely played the game.

User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Wed Feb 19, 2014 3:03 pm

I agree with most of your points, but I don't understand the score, with everything you said in mind it seems like it would be somewhere in the high 80's.

Also, shut up about the subscription. Somehow I get the impression that you gave it a score in the 70's simply because you hate the sub. Please, please just leave it be, everyone is tired of your whining.

User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Wed Feb 19, 2014 9:57 am

I said the voice acting was great. I just wonder if it will be worth it in an MMO when players skip dialog, especially in groups.

User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Tue Feb 18, 2014 11:02 pm

Its not full voice acting like SWTOR. Our characters in ESO don't have a voice, like they did in SWTOR. So it is exactly like Skyrim and all the other TES games.

Once you get beyond the first few starter zones, the world is wide open.

The game if full of the "little things" and playing for more than just a few hours on the weekend you'll discover that.

Bottom line the game is a Pay 2 play for the better. This game wouldn't be nearly as big as good of quality if it was just some buy 2 play or pay 2 win garbage. You don't like it fine, move on.

User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Wed Feb 19, 2014 10:28 am

No, I'd still say that it wasn't a review. Just like nothing that's come out of the press should be (or has been) classified as a review. A review is something that is written after the final game is released and after the writer has played through enough of the game to be able to say they've experienced most of what it has to offer to the casual, everyday player.

User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Wed Feb 19, 2014 1:15 pm

Actually I covered a lot of issues I have with the game..things I dont care for. I was considering giving it a 74.

The sub fee thing was something I added at the end. I put it there because it has ZERO weight on the score. Why? I play sub based games like WoW. You can't downgrade a review base don that.

User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Wed Feb 19, 2014 4:44 am

Thank you for your input. I gave the game 93/100 so clearly our options differ. Please come again.

User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Tue Feb 18, 2014 11:57 pm

Great review! It's people like you who didn't let the devs @ Obsidian reach their Metacritic bonus!

/joke :hehe:

User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Wed Feb 19, 2014 3:52 am


Oh ok then. Also, how can you ignore that strong British accent huh?
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Wed Feb 19, 2014 2:35 pm

Once you get beyond the first few starter zones, the world is wide open.


How do you know that if they would not let us play past level 15?

User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Wed Feb 19, 2014 6:13 am

You would be surprised how many TES fans will be playing, that haven't played an MMO or will play this game any different than any other TES release. Even if the game was consistently entertained by a fraction of the TES base it would be enough to sustain the sub fee. Then you have all of the MMO players that will, like you say, just bypass all the dialog. Players like myself will be in no hurry.

User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Wed Feb 19, 2014 2:50 am

Subscription is not a fair point.

Those subscription games went F2P because they were NOT Subscription quality. Its not a fault of the Subscription Model, its the fault of those games what where not good enough to warrant a Subscription.

User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Wed Feb 19, 2014 3:10 pm


How does the level of your character effect what area you discover?
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Wed Feb 19, 2014 6:32 am

Agree 100% I changed what I could to "preview"

User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Wed Feb 19, 2014 1:57 am

Why did you assume I would skip the dialog? I never said I would skip dialog.

User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Wed Feb 19, 2014 12:00 am

You're giving a 76/100 to the ESO beta, not the game.

And it sounds like you want Skyrim online; I've said it before and I'll say it again: ESO NEVER claimed to be Skyrim online.

User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Wed Feb 19, 2014 1:26 pm

Iw as responding to someone who said the world opens up after starting areas. We were only allowed in the starting areas up to level 15. Everything after that was blocked.

User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Wed Feb 19, 2014 12:29 am

100/100 best game ever. Haters gonna hate.

User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Next

Return to Othor Games