Esoptros [WIPs] Black-Moss, BB Dagoth Ur, and Ahsi Shadae:Re

Post » Thu May 03, 2012 4:59 pm

Yeah, if EsoptrosOer can get permissions, which is unlikely since some modders are stupidly attached to their mods, he can include the meshes for the NPC with the mod. Y'all ought to read the post again fully.

(If my wording offended in any way, my apologies, not trying to be harsh.)
If you think your words are going to offend you shouldnt post them. Emma is one of the great modders and callling a modder "stupidly attached to their mods" is not really the brightest thing to say. I have no intention of reading the post again either - I was making a suggestion that the mod doesnt incoporate/become dependent on another simply becuase it could turn people away from using it. I made this clear too by stating that i wouldnt particularly like it as I dont use COM.

So perhaps, instead of reading too much into someones post, you should re-read their post before you decide to comment ridiculous notions to which you also apologise for in the same post. Kinda makes your post look pointless.

Now if you wish to discuss the matter further - feel free to drop me a PM and lets not misread/read too deeply into posts in this thread as it will cause it to become spam filled :smile:

Now onto matters of importance - did you decide anything with the fog Esop?
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Dalton Greynolds
 
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Post » Thu May 03, 2012 9:06 pm

I will be making optional Esps - One with no fog and one with thin-fog.

also there will be two other optional, no Flora enhanced, and flora enhanced. [Flora enhanced goes real indepth with flora clutter causing a slight fps drop, without Graphics mods. BUT, that's why I have the optional. I'll have pics up on my progress once I figure out this stupid issue. lol
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Bee Baby
 
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Post » Thu May 03, 2012 11:27 pm

If you think your words are going to offend you shouldnt post them. Emma is one of the great modders and callling a modder "stupidly attached to their mods" is not really the brightest thing to say. I have no intention of reading the post again either - I was making a suggestion that the mod doesnt incoporate/become dependent on another simply becuase it could turn people away from using it. I made this clear too by stating that i wouldnt particularly like it as I dont use COM.

So perhaps, instead of reading too much into someones post, you should re-read their post before you decide to comment ridiculous notions to which you also apologise for in the same post. Kinda makes your post look pointless.

Now if you wish to discuss the matter further - feel free to drop me a PM and lets not misread/read too deeply into posts in this thread as it will cause it to become spam filled :smile:

Now onto matters of importance - did you decide anything with the fog Esop?

also, he was right about one thing midget-alien, I wasn't planning on using the entire COM, just a single teen character from it is all.
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Laura Cartwright
 
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Post » Thu May 03, 2012 5:58 pm

I will be making optional Esps - One with no fog and one with thin-fog.

also there will be two other optional, no Flora enhanced, and flora enhanced. [Flora enhanced goes real indepth with flora clutter causing a slight fps drop, without Graphics mods. BUT, that's why I have the optional. I'll have pics up on my progress once I figure out this stupid issue. lol
Ah thats pretty neat and kudos to you for catering for multiple people! This makes me happy.

also, he was right about one thing midget-alien, I wasn't planning on using the entire COM, just a single teen character from it is all.
I know this - as you responded, before his post. If you want to continue this disscusion feel free to PM me. I wasnt aiming to hi jack the thread, and I wasnt attacking him - I was just pointing out that sometimes, its wise to think before you post. Trust me I know from first hand experience.
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jessica Villacis
 
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Post » Fri May 04, 2012 3:50 am

Ah thats pretty neat and kudos to you for catering for multiple people! This makes me happy.

I am glad; I like variety, and I know everyone has different likes, so I tend try and cater to each persons like in the manner most fitting. That way everyone goes home happy.
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zoe
 
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Post » Thu May 03, 2012 3:41 pm

If you think your words are going to offend you shouldnt post them. Emma is one of the great modders and callling a modder "stupidly attached to their mods" is not really the brightest thing to say. I have no intention of reading the post again either - I was making a suggestion that the mod doesnt incoporate/become dependent on another simply becuase it could turn people away from using it. I made this clear too by stating that i wouldnt particularly like it as I dont use COM.

So perhaps, instead of reading too much into someones post, you should re-read their post before you decide to comment ridiculous notions to which you also apologise for in the same post. Kinda makes your post look pointless.

Now if you wish to discuss the matter further - feel free to drop me a PM and lets not misread/read too deeply into posts in this thread as it will cause it to become spam filled :smile:

Now onto matters of importance - did you decide anything with the fog Esop?
Being a modder myself, I have to agree. I give people permission to use my models and textures in their mods in my readmes, but if I feel like someone thinks it's stupid for other people to not want someone stealing hours, days, or even weeks worth (in COM's case) of time, then I won't think twice about revoking any and all permissions on my mods.Also, I'm not directing my doucebagness towards MA, I am agreeing with him. :bunny:
Now, as to the use of COM in this mod, I don't see the problem. If it's intended to be optional, or even if it's not (assuming it adds alot to the mods, as it appears to do), then I think that's totally up to the modder to decide if it should be used or not. Something I don't think people realize is that modders spend their free time doing this because they find it fun, and want to share their talent with everyone. Some modders are willing to cater to other peoples desires such as here-But don't push your luck.
I am glad; I like variety, and I know everyone has different likes, so I tend try and cater to each persons like in the manner most fitting. That way everyone goes home happy.
As for your mods, they look great. I'm especially looking forward to "Ahsi Shadae: Revelations", as it seems to be right up my ally. If you need my help with anything (Which I doubt you do, but anyways), just send me a PM and I'll see what I can do for you :D
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Ash
 
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Post » Fri May 04, 2012 2:13 am

^ Exactly. On another note; What is so bad about COM? -_- It adds immersion, reality, and atmosphere to the game. Personally I love it. And even with my Not-so-Amazing Laptop, I really don't get a FPS drop, even though I sport a few graphics mods here and there.

I don't know if it's a simply CS change. I never really looked into it before or had a reason to look into it until now. But, the main issue momentarily is finding Emma. -__-

Well, finding Emma isn't that hard, as I'm on these boards at least a couple of times every day.

If you are only going to use the meshes and textures and heads, you don't really need to add a dependancy to Children of Morrowind - just extract the correct material from the bsa and use it (make sure to add credits to Robert, who made the models). For further headmeshes suitable for children, take a look at Robert's page on my web-site, there is a whole package of models suitable for teenagers (I know for instance Westley has been using them for his faces).

The part of COM that I'm restrictive with is usage of the voices of the young children. This is an agreement I made with parents of these children; I was allowed to use the voices for COM provided that the kids would be non-killable and not abused in any way. I think it was a fair agreement which I respect very much. But in this case, I cannot find any problems at all, and if I were you, I'd probably use the models without any dependancies. As for voices, feel free to use the highelf teenager girl voice and the khajiit and argonian teenager boy voice without any restrictions. If you want to use another voice I have to check what the permissions were for that voice.

Midgetalian, EsoptrosOer, Slaanesh and others, thank you for your kind words and support :smile:. It is true that I and others have spent not only weeks but actually many, many months on COM and it's good to know that levelheaded and experienced modders and modusers realize that there are many layers that comes into the picture when deciding over how to handle mod usage. COM is a pretty special mod, in that the voices are voices of children to other members of this community; these families deserve all the respect for participating and for trusting us all.
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Annick Charron
 
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Post » Fri May 04, 2012 1:59 am

Well, finding Emma isn't that hard, as I'm on these boards at least a couple of times every day.

If you are only going to use the meshes and textures and heads, you don't really need to add a dependancy to Children of Morrowind - just extract the correct material from the bsa and use it (make sure to add credits to Robert, who made the models). For further headmeshes suitable for children, take a look at Robert's page on my web-site, there is a whole package of models suitable for teenagers (I know for instance Westley has been using them for his faces).

The part of COM that I'm restrictive with is usage of the voices of the young children. This is an agreement I made with parents of these children; I was allowed to use the voices for COM provided that the kids would be non-killable and not abused in any way. I think it was a fair agreement which I respect very much. But in this case, I cannot find any problems at all, and if I were you, I'd probably use the models without any dependancies. As for voices, feel free to use the highelf teenager girl voice and the khajiit and argonian teenager boy voice without any restrictions. If you want to use another voice I have to check what the permissions were for that voice.

Midgetalian, EsoptrosOer, Slaanesh and others, thank you for your kind words and support :smile:. It is true that I and others have spent not only weeks but actually many, many months on COM and it's good to know that levelheaded and experienced modders and modusers realize that there are many layers that comes into the picture when deciding over how to handle mod usage. COM is a pretty special mod, in that the voices are voices of children to other members of this community; these families deserve all the respect for participating and for trusting us all.


Emma. Wow. I haven't seen you one for quite some time; I actually frequent these forums, but I probably missed you multiple times. XD By the way, I have used and downloaded mods for years on end; Midgetalien, PirateLord, you Emma, Fliggerty, Westly, and quite a few others I have been at awe at all of your skills, in-fact I looked up to you then. Now that I have actually placed myself productively in the community, I am honored to be making mods with you guys [even though it's not the same mod].

I need a teen voice ages 17-19 sounding. Male Imperial. . that's what I looking for. My character is roughly based off of Gendry from Game of Thrones. Point is, thank you. :D
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Skivs
 
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Post » Thu May 03, 2012 1:26 pm

Oh and short-hair which is impossible to find; I can't find any tutorials on creating new hair models from scratch so yeah . . .
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Danielle Brown
 
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Post » Fri May 04, 2012 12:07 am

I believe you can safely use the male imperial voice if you prefer that one. And I still think that as you are only using one teenager character, it's easier for you to simply grab the meshes and textures than to make your whole mod dependant on COM.

Admittedly, I have spent more time in the Oblivion section for quite some time, as Companion Vilja has been my main project. Now I'm working on a Skyrim companion, it's quite a challenge.
Modding for Morrowind has however been the most fun and easiest to do - already the full voicing is a pain for TESIV and TESV, and now we have the Papyrus scripting for Skyrim - yikes!!
Strange, since Skyrim arrived, the Oblvion forum appears very silent, whereas the Morrowind forum is still pretty active. Maybe it is simply because Morrowind is the easiest, most rewarding, game to mod. And by far the easiest and most rewarding to make quest-mods for. There are so many new mods that are reaching a standard much higher than what was possible back in the "old days" (I released my first Morrowind mod in august 2002). Your project sounds very interesting, and I wish you all the luck with it. :smile:

(P S There is a "trick" that always work if you want me to read your thread. Simply make a post in it where you say that you want to get in touch with Emma, and I'll be there :wink:. You see, I make a search on my name every day, to try to catch if there's someone who needs to reach me).



EDIT: I'm positive that there are some good short hairs for male redguard teenagers included in COM, which will fit Robert's meshes. You might want to recolor them, though, as I think they are all black.
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Rex Help
 
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Post » Thu May 03, 2012 11:16 pm

I believe you can safely use the male imperial voice if you prefer that one. And I still think that as you are only using one teenager character, it's easier for you to simply grab the meshes and textures than to make your whole mod dependant on COM.

Admittedly, I have spent more time in the Oblivion section for quite some time, as Companion Vilja has been my main project. Now I'm working on a Skyrim companion, it's quite a challenge.
Modding for Morrowind has however been the most fun and easiest to do - already the full voicing is a pain for TESIV and TESV, and now we have the Papyrus scripting for Skyrim - yikes!!
Strange, since Skyrim arrived, the Oblvion forum appears very silent, whereas the Morrowind forum is still pretty active. Maybe it is simply because Morrowind is the easiest, most rewarding, game to mod. And by far the easiest and most rewarding to make quest-mods for. There are so many new mods that are reaching a standard much higher than what was possible back in the "old days" (I released my first Morrowind mod in august 2002). Your project sounds very interesting, and I wish you all the luck with it. :smile:

(P S There is a "trick" that always work if you want me to read your thread. Simply make a post in it where you say that you want to get in touch with Emma, and I'll be there :wink:. You see, I make a search on my name every day, to try to catch if there's someone who needs to reach me).



EDIT: I'm positive that there are some good short hairs for male redguard teenagers included in COM, which will fit Robert's meshes. You might want to recolor them, though, as I think they are all black.

I actually found a perfect hair; only the ears are retardedly messed up [i can't say whether it was accidental, lack of skill or what, but the hair was good]

I may try re-texturing the hair as well; we'll see. Anyways, Thank for your comments. :D And on a side-note, as I progress in skill I promise I will bring unique experiences unlike before. Because I am, as not said yet O_O, crazy, strange, weird, bizarre, and well, apparently able to still maintain friends, so that's a good thing.

But the point is, expect my mods to be just that for I wouldn't have it any other way, and besides, I have a thing for the intricately bizarre and ridiculous.
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Michelle Smith
 
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Post » Thu May 03, 2012 11:44 pm

Sounds promising :D


As for the ears, was it you who messed them up?
Easiest way would be to revert to the old hair mesh with the old ears, and then replace them in nifskope (remove branch->paste branch)
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Etta Hargrave
 
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Post » Fri May 04, 2012 4:08 am

Sounds promising :biggrin:


As for the ears, was it you who messed them up?
Easiest way would be to revert to the old hair mesh with the old ears, and then replace them in nifskope (remove branch->paste branch)

No. Not me. The mod came with the messed up ears. I really like the few hair styles though; Textures definitely could use improvement. But hey, give the guy props for trying. I am about to do what I can to fix it.
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Chloe Yarnall
 
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Post » Thu May 03, 2012 7:06 pm

Emma I call thee name and summon thee to this thread for I wasn't able to message you so here will have to do.

Here is why I call!


I reworked the War_Teen_Im_m1 texture.

This One: http://fc06.deviantart.net/fs70/i/2012/104/8/f/robert__s_teen_imperial_face_texture_by_chaosgod21-d4w5lq1.jpg

The results of the work is: http://fc08.deviantart.net/fs70/i/2012/104/2/a/my_morrowind_npc_texture_by_chaosgod21-d4w5kqx.jpg

I gave it more of a 17-22 year old look. All the new changes I painted on myself using GIMP. I also slightly reworked the mesh used for this texture to fit the texture more.

I am curious, is it alright for me to release this rework? Crediting both myself and the original owners as well?

And as for the hair you see, the models and textures aren't that great, and definitely don't fit the quality of the head textures and mesh.

But that is exactly the type of hair i am looking for, only thing is I couldn't manage to rework the hair you see in the pic.

Any chance of help finding similar hair? And I would also like some criticism and opinions on my changes to the textures as well. If you wouldn't mind that is. lol
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IM NOT EASY
 
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Post » Fri May 04, 2012 12:51 am

Yes, he looks like a 17-22 years old bloke I think :).
And i'm sure it's safe to use it in your mod - of course you should credit the original modders, as you suggest.

I'm not sure what hair that is. But you could look among hairs for altmer teenage boys in Children of Morrowind - there is a fairly similar hair there that you might find worth editing. I believe the young altmer apprentice in Balmora Mages Guild has it.
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Shiarra Curtis
 
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Post » Fri May 04, 2012 12:58 am

Yes, he looks like a 17-22 years old bloke I think :smile:.
And i'm sure it's safe to use it in your mod - of course you should credit the original modders, as you suggest.

I'm not sure what hair that is. But you could look among hairs for altmer teenage boys in Children of Morrowind - there is a fairly similar hair there that you might find worth editing. I believe the young altmer apprentice in Balmora Mages Guild has it.

I'll have to install the mod to find it hahah. [bloke?] do explain] xD
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Jamie Lee
 
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Post » Thu May 03, 2012 3:22 pm

Here's an Album for my Black Moss Mod and the current progress of it; Right now it only displays the Flora-Enhanced Version of the Mod, I will have the regular version after I finished Flora Enhanced version.



http://s1112.photobucket.com/albums/k481/kenders21/Black%20Moss%20Mod/
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Dalton Greynolds
 
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Post » Thu May 03, 2012 2:15 pm

Georgeous pix, my friend :D I am just finding out that I'm NOT using Vurt's Bitter Coast Trees II - the trees I'm using are a lot lower, which might have contributed to me having trouble seeing my way around - not sure.
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Thomas LEON
 
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Post » Thu May 03, 2012 6:41 pm

I think that might of been the issue here; because I had some movement collision issues before I let you beta test it, but not nearly as much as you did. And When I take the time for Vurt's permission, I am gonna do what you suggested and make them entire new objects so replacers don't affect them.
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BethanyRhain
 
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Post » Thu May 03, 2012 1:36 pm

Great pictures! Cant wait for this mod [Black-Moss] to be released :D
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Trevor Bostwick
 
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Post » Thu May 03, 2012 7:24 pm

Great pictures! Cant wait for this mod [Black-Moss] to be released :biggrin:

Being a new modder, hearing that for my first mod makes me insanely happy! Although, I keep somehow fixing the issue and the issue reappears once more and it get's really annoying, since when I try doing the same thing to fix said issue it starts failing to work fixing said issue. -__-

I hate duplicating doors and people. . .
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XPidgex Jefferson
 
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Post » Thu May 03, 2012 11:14 pm

I keep somehow fixing the issue and the issue reappears once more and it get's really annoying, since when I try doing the same thing to fix said issue it starts failing to work fixing said issue.

What is this that's reappearing?

Are you referring to doubling? duplicates of your people and objects? That is your save, not your mod, Your save remembers where these people and objects are, and when you edit your mod and re-load it, it loads in the original locations of these on top of what your save remembers. You can clean your save in wrye mash by syncing to load list, and then repairing all on the file itself.
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Pat RiMsey
 
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Post » Fri May 04, 2012 3:57 am

I'll have to install the mod to find it hahah. [bloke?] do explain] xD


"Bloke" - young guy.


Although I'm tempted to lure you into installing the mod :wink: there is really no reason why you should have to. Extract the bsa and go to the meshes section, the naming should make rather clear what nif-files are hairs from altmer boys, and you can look at them in nif-skope. I *think* I called everything for altmers helf, and if it's not a female hair it doesn't have a _f in the name. Look in the meshfolder called Emma or Emmakids and in the one called.... ouch, I haven't got Morrowind on this computer, but I *think* Robert's folder is called RS.


I agree with Superkitten that posting about problems here, or in the TES Construction kit section of the forum, might help you sort out what is known issues (like the doubling bug and headless people) and what might be unique for your mod.

Some good rules for testing: have one clean save that you use for testing purposes. Never, ever use quick-save, as artifacts from these can show up in a saved game and cause total confusion when testing a mod. If you make changes to dialog filters or to anything you have not yet been in touch with in your mod, you can probably keep on testing without starting from scratch, but if you for instance change the script on a npc or an object you have interacted with, it is very advisable to go back and start from the beginning of the mod, or do a thorough cleaning with Wrye Bash (I really would start from the beginning of the mod regardless of cleaning)
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My blood
 
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Post » Fri May 04, 2012 3:28 am

ah ok. Thank you. ^_^ Been gone camping for a day so no progress was made.
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A Lo RIkIton'ton
 
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Post » Thu May 03, 2012 5:57 pm

How goes this?
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Casey
 
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