Esoptros [WIPs] Black-Moss, BB Dagoth Ur, and Ahsi Shadae:Re

Post » Fri May 04, 2012 12:05 am

BLACK MOSS


Black Moss: This is a small-Argonian Village Located within the Bitter-Coast. The Village is called Black-Moss in Common tongue, although, the Argonians naturally see at as Riv-Eei in their language. It was founded and built by slaves who were Taken from the Black-Marsh and who had managed to escape their masters. Over-the-years, it grew into a small-but successful town that eventually formed their own little governing system. They have their own guards as well. And their laws are different. [the Citizens of Black-Moss do not have hardly any visitors. And, they are keen to acquiring resources from to time by acting as bandits, so the village, contrary to it's poor condition, is materialistically wealthy.

There will be some side-quests involved and a small-main-quest as well; However, initially the first release will only be the city itself and a small-poor home the player can acquire.

Here is a couple videos detailing the WIP: http://www.youtube.com/channel/UCbisL2C9DR4_MEOGqu1hwjg?feature=mhee

As you can see, there is allot that needs to be fixed and worked on, however, I think this is going by smoothly. ^_^

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BB DAGOTH UR

Well, the title pretty much explains it: This mod is aimed at recreating Dagoth Ur in Better-Body Format. Also the way he is depicted is more closer to the original Concept art of him rather then in the game.

I am aiming for something similar to this concept: [img]http://klibank.files.wordpress.com/2010/08/imag0109.jpg[/img]
So far I have modeled quite a bit of the mask itself, though I added a little of my own unique flavor to it: Also I will be releasing multiple versions of Dagoth Ur.
1 - Half-Mask version and fully clothed
2 - full-mask version and fully clothed
3 - half-mask version and half-clothed
4 - full-mask version and half-clothed
5 - Tentacle-version of Dagoth Ur
6 - non-Tentacle version of Dagoth Ur

I will also be releasing a playable race based off of Dagoth Ur [it too will be customizable] Along with playable clothes, armor, and both versions of the mask.

Currently I have modeled much of the half-mask version:

[img]http://fc09.deviantart.net/fs70/i/2012/102/2/b/wip_by_chaosgod21-d4vxwat.jpg[/img]
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Mod Name: Ahsi Shadae: Revelations.


Quests:

1 – Discerning Dreams.


Discerning Dreams: Let's begin this with a simple thing. First-of-all, to begin this quest, you must be level fifteen. The Reason I decided for such a thing is due to the difficult level of the Main Story-Line. Therefore, to begin it, all you must do is sleep for 24 hours at level 15 or higher.

At some point, while your sleeping, you will be transported to a small pocket-dimension, which just happens to be the dream world. There you are
http://www.gamesas.com/topic/1364324-possible-wipidea-the-lost-kingdom/# to control your character. However. There will be heavy restrictions to your path-movement. Therefore, it's going to guide the player mostly to the main points of the dream and until it is finished.

The beginning of the dream starts within a forest; The season is Fall, and there is a thin pathway that leads straight ahead. From the tree-tops is a constant raining of dead-leaves [orange, red, yellow leaves] and the sky is ablaze with the beautiful fiery composition of dusk. On the ground, there is a thin layer of mist. Not far ahead rests a massive, wooden built mansion, carved with stone at it's base. The mansion's roof reaches the Tree-tops.

Once inside, the hallway entrance is massive. The floor is cold, wooden. Aligning down the center of the Entryway-hall are massive trees, that don't have leaves, and their branches wind out all-over the ceiling and interconnecting with one another. The floor itself, like outside is blanketed in a thin layer of mist. And Also like outside, the
http://www.gamesas.com/topic/1364324-possible-wipidea-the-lost-kingdom/# within the mansion is the same as Dusk's fiery glow. The Mansion is empty, besides the architecture, windows, and doors, there is nothing in it.


(WIP) [only one pic which the looks are subject to change] [img]
http://img805.imageshack.us/img805/8343/dreamworldwip.jpg[/img]

[I am going to have to recalculate some things with this, due to a slight-lag when in the interior, however, what you see is the basic design of it. I should have more uploaded some-time soon.


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The Black-Moss Mod will be released before the other two; Then BB Dagoth Ur, and Finally, Ahsi Shadae: Revelations. Unlike the other two mods, Black Moss has a due-date, so expect it anytime before the 23rd of this month. However, If I for someone reason cannot release it before the 23rd, I apologize ahead of time, but it will be released! Mark my words! :D
Thanks to everyone who has supported me and to those who have helped me and have been nice to me.

As for everyone else, thanks for taking your time to at least read this, :D Comments, constructive Criticism, Tips, and opinions would be greatly appreciated, again thanks to all!
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Sarah Evason
 
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Post » Fri May 04, 2012 5:18 am

Heh, no apologies needed. My quoted quote still stands. :thumbsup:
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Sheeva
 
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Post » Fri May 04, 2012 3:51 am

Thank you. Also, if there is anything, anybody would like to see in any of these mods, then state them and I'll prolly try and incorporate that into them. As long as they fit with Lore.
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James Potter
 
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Post » Thu May 03, 2012 2:58 pm

Erm... If you make Dagoth Ur's eyes "glow", I would ask you make it optional. I'm not a huge fan of glowy things.
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chirsty aggas
 
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Post » Fri May 04, 2012 3:57 am

Well, Never thought of making his eyes glow; he isn't a demon. He was an elf, who falsely claimed divinity.
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Lizs
 
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Post » Fri May 04, 2012 1:37 am

The Black Moss videos have won me over - nice work!
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katsomaya Sanchez
 
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Post » Thu May 03, 2012 3:18 pm

The Black Moss videos have won me over - nice work!

I am going to tweak Black-Moss! Quite a bit of changes coming! lol. But I do plan on retaining a lot of the general idea; But I just found some AMAZING modders resources that gave me some unique ideas.

And as well, I definitely appreciate your compliments! :D SO thank you very much, and good work on your mod as well!
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Trey Johnson
 
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Post » Fri May 04, 2012 4:44 am

I'll certainly be interested in seeing your version(s) of Dagoth Ur. :)
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Lakyn Ellery
 
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Post » Fri May 04, 2012 12:17 am

Yeah, I haven't really seen any Dagoth Ur replacements I like. Hope yours is good!
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Jade MacSpade
 
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Post » Fri May 04, 2012 1:40 am

:D Well, We'll see how it turns out when it's done. Meanwhile, I have a new screenshot for my Black-Moss Mod, it's going to display one of the few changes.

[img]http://fc05.deviantart.net/fs70/i/2012/102/4/6/black_moss_mod_new_change_by_chaosgod21-d4vz35k.jpg[/img]

This is the new Change; Do you like it more then the mash-up of Bitter-coast trees and Telvanni roots? Or was the original look better? [Also new Scummy-water texture as well, as you can see.

If I go with this idea, I will prolly retexture some of the telvanni meshes to fit with the Mandrake tree's texture, in this pic.
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kasia
 
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Post » Fri May 04, 2012 1:17 am

I don't know if I'd retexture the telvanni meshes. Some people use specific mods for that and might not want a change...
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Devils Cheek
 
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Post » Thu May 03, 2012 2:19 pm

Thank you. Also, if there is anything, anybody would like to see in any of these mods, then state them and I'll prolly try and incorporate that into them. As long as they fit with Lore.

I think it would be a awesome (since you are willing to make variations) to have several instances of Dagoth Ur in wich he is more and more damaged (say a cut in the mask or ragged cloth) maybe not diterent meshes but one with overlaping textures such as Antares trol creature, you could make the mask transpatent and qith diferent textures so it would play when wounded and show damage ion him same with regenerating wound that would apear ans start to close instantly on the fight to show sings of his inmortality, later when the heart is destroyed the wounds would prevail.
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Antonio Gigliotta
 
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Post » Fri May 04, 2012 2:27 am

I think it would be a awesome (since you are willing to make variations) to have several instances of Dagoth Ur in wich he is more and more damaged (say a cut in the mask or ragged cloth) maybe not diterent meshes but one with overlaping textures such as Antares trol creature, you could make the mask transpatent and qith diferent textures so it would play when wounded and show damage ion him same with regenerating wound that would apear ans start to close instantly on the fight to show sings of his inmortality, later when the heart is destroyed the wounds would prevail.

I would have to learn how to do that; in another standpoint, that actually sounds like a awesome idea.

I don't know if I'd retexture the telvanni meshes. Some people use specific mods for that and might not want a change...

I would obviously rename them into a diffrent static-object.
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Greg Swan
 
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Post » Thu May 03, 2012 2:20 pm

Black-Moss looks great! I am a big fan of all argonian things and they need more love!
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Daniel Lozano
 
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Post » Thu May 03, 2012 4:29 pm

^_^ Thank you.


As for right now I am curious; What is more preferable? Mist shrouding just the swampy-water in the center of Black Moss or Mist shrouding the entire Village? And How much?

I currently have the entire village shrouded by mist; However, I plan on reworking that, and just resetting it all up where the mist is just a thin-haze through the entire village rather then a thick-haze.

Before I do that, would it be more preferable to just keep the mist to the swampy waters in the center, change the mist to a Thin-haze throughout the village, or Keep the Thick-haze throughout Black Moss?
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Albert Wesker
 
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Post » Thu May 03, 2012 4:35 pm

-Sorry for Double Posts- However, My brother just brought something up and I decided while I still have the BB Dagoth Ur and the Ahsi Shadae Mods to work on, I will do as he requested.

Once Black-Moss is finished, I will be adding similar type villages throughout all of Vvardenfell. To add a little more Aesthetics to the game. Although, as suspected not every village will be as big or as small and not every village will be Argonian.

I will add different Village variations for each kind of Race. [Yes, including Redgaurds, High-Elves, Khajiits, and bretons. Some villages will sport purely a specific race of people [with reasoning], others will be mix-matched. And most of the villages will have some side-quests, and a main-quests.

[Since I am still learning how to texture and animation properly and script, be keen to a couple releases of these villages before any other mod I do is fully finished.
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mollypop
 
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Post » Thu May 03, 2012 3:33 pm

:happy: Thank you.


As for right now I am curious; What is more preferable? Mist shrouding just the swampy-water in the center of Black Moss or Mist shrouding the entire Village? And How much?

I currently have the entire village shrouded by mist; However, I plan on reworking that, and just resetting it all up where the mist is just a thin-haze through the entire village rather then a thick-haze.

Before I do that, would it be more preferable to just keep the mist to the swampy waters in the center, change the mist to a Thin-haze throughout the village, or Keep the Thick-haze throughout Black Moss?

I am all for a thin haze.
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+++CAZZY
 
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Post » Thu May 03, 2012 11:20 pm

I do have a question; Does anyone know if Emma is even online anymore? I need to contact her about her COM mod; AKA Children of Morrowind and If I could use her Mod in this expansive project, and if I can change-up a few of the scripts directly involving the new-Child/Teen NPC's.

And finally, are their any teen-head models that look roughly 17-19?
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lilmissparty
 
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Post » Fri May 04, 2012 1:35 am

I do have a question; Does anyone know if Emma is even online anymore? I need to contact her about her COM mod; AKA Children of Morrowind and If I could use her Mod in this expansive project, and if I can change-up a few of the scripts directly involving the new-Child/Teen NPC's.

And finally, are their any teen-head models that look roughly 17-19?
I do have a question; Does anyone know if Emma is even online anymore? I need to contact her about her COM mod; AKA Children of Morrowind and If I could use her Mod in this expansive project, and if I can change-up a few of the scripts directly involving the new-Child/Teen NPC's.

And finally, are their any teen-head models that look roughly 17-19?
I have a request: If you do decide to do this/add them in please make it an addon! I dont use COM as I personnally dont like children in my game.
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Darren
 
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Post » Fri May 04, 2012 2:10 am

I use COM, but I'd recommend two versions of the mod for use with COM or without.
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noa zarfati
 
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Post » Fri May 04, 2012 5:17 am

I have a request: If you do decide to do this/add them in please make it an addon! I dont use COM as I personnally dont like children in my game.

It's for the use of the Teens. I am not going to fill every town with them. lol. I need a Teen build/model to use for one of the character's in a Block-Moss. A Imperial-Boy who was found and raised by the Argonian's after the boy's parents were killed. He is part of the main-Quest for the Town and has a side-quest.
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Becky Palmer
 
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Post » Fri May 04, 2012 12:44 am

Yeah, if EsoptrosOer can get permissions, which is unlikely since some modders are stupidly attached to their mods, he can include the meshes for the NPC with the mod. Y'all ought to read the post again fully.

(If my wording offended in any way, my apologies, not trying to be harsh.)
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Jack Bryan
 
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Post » Thu May 03, 2012 7:12 pm

Yeah, if EsoptrosOer can get permissions, which is unlikely since some modders are stupidly attached to their mods, he can include the meshes for the NPC with the mod. Y'all ought to read the post again fully.

(If my wording offended in any way, my apologies, not trying to be harsh.)

In the readme, it says it can be used for with permission. Which states that it most likely will work. It is more or less getting a certain code. I don't know if she'll allow me to use that. Because, although I am using one model-combo for one Teen-character, based off his story something bad happens. [But I am not going to spoil how everything turns out or what] but I need to change the code so that the children [aka that one teen i'll be using, are not immortal].
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CRuzIta LUVz grlz
 
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Post » Thu May 03, 2012 4:04 pm

It should be a simple CS change...isn't it? But yeah, at least the "I HATE COM" discussion can be put to rest, 'eh?
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Assumptah George
 
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Post » Fri May 04, 2012 2:29 am

It should be a simple CS change...isn't it? But yeah, at least the "I HATE COM" discussion can be put to rest, 'eh?

^ Exactly. On another note; What is so bad about COM? -_- It adds immersion, reality, and atmosphere to the game. Personally I love it. And even with my Not-so-Amazing Laptop, I really don't get a FPS drop, even though I sport a few graphics mods here and there.

I don't know if it's a simply CS change. I never really looked into it before or had a reason to look into it until now. But, the main issue momentarily is finding Emma. -__-
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Iain Lamb
 
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