I have a mod that makes major changes to multiple cells based upon specific conditions. It (currently) adds new statics to interior cells using PlaceAtMe, which, obviously, is bad from the standpoint of game bloat.
So, my question is, since PlaceAtMe items are saved in the game's save file, would it be possible to:
1. "Extract" these "new" items.
2. Place them in a new ESP file.
This obviously could be accomplished several ways, at least in my head. Once the item is placed in the cell, I would write out the necessary text to a file which would then constitute an ESP file - this would be a time-consuming and difficult task. Or, I could find something that could extract the new information from the ESS save file and try to import that into an ESP file.
So, does anyone perhaps know of a way to help me with this?
