[Relz]Espless mod - Graphic Replacer for Vanilla Iron Axes

Post » Tue Dec 13, 2011 7:06 am

- http://tesalliance.org/forums/index.php?/files/file/957-replacer-vanilla-weapons/
- http://www.tesnexus.com/downloads/file.php?id=39764

http://i918.photobucket.com/albums/ad28/tosky/oblivion%20screenshots/Oblivion2011-08-0214-22-21-60.png

Here some other screenshots
http://i918.photobuc...14-19-45-14.png
http://i918.photobuc...14-18-03-51.png
http://i918.photobuc...14-23-13-54.png
http://i918.photobuc...19-40-03-65.png
http://i918.photobuc...19-43-34-85.png

Here the readme

Spoiler

Name: Graphic Replacer for Vanilla Iron War/Battle Axes
Version: 1.0.0
Date: 02/08/2011
Category: weapons
Author: Tosky

=================
Requirements:
=================

Oblivion 1.2.416

================
Description:
================

A graphic replacer for vanilla iron war/battle axes

Is Espless, so backup your NIF+DDS files before replace with my mod

Why ?

Because they're look are too bulky for my taste =)

Maybe one day I'll covering the other vanilla weapons set too.

N.B.
I kept the length of my models the same as vanilla counterparts =)

==============
DETAILS:
==============

Not much to say, you can use that as replacer or resources for made new weapons

=================
Installation:
=================

Put my NIF files inside oblivion/data/meshes/weapons/iron ; if say "already exist. Overwrite ?" , click yes

Put my DDS files inside oblivion/data/textures/weapons ; if say "already exist. Overwrite ?" , click yes


=================
Un-Installation:
=================

Delete the NIF and DDS files inside the corrispective path:

They are follow: Data/Meshes/weapons/iron : delete waraxe and/or battleaxe ;

and -> Data/textures/weapons : delete "ironwaraxe" ||| "ironwaraxe_n" ||| "ironbattleaxe" ||| "ironbattleaxe_n"

================
Histoy:
===============
v1.0.0
- initial release

===============
Contact:
==============
contat me at http://tesalliance.org/forums/index.php?/user/1280-tosky/ for suggestions, bug/issue report, criticism

===============
Credit:
===============
To me.

And to Meo and (specially) to Nekronom for help and support.

To TESAlliance members for feedbacks during the WIP of this mod.

=================
Tools Used:
=================

Insanity's ReadMe Generator
Blender
Photoshop
NifSkope

=================
Licensing/Legal:
=================

You can do whatever you wish with this, just do not complain is something goes wrong.

Credit for my work would be appreciated.


(Sorry for low in-game resolution in the screens. I guess a higher in-game resolution will make a better result).

Feedbacks/criticism/suggestions are welcome =]
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Mon Dec 12, 2011 8:46 pm

Looks good, though a better picture would help it (comparing to a vanilla axe, as well as when in a player's hand).

PS: I've asked the mods to add a "[Relz]" tag to this thread to make this more prominent.
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Tue Dec 13, 2011 5:44 am

Here some other screenshots
http://i918.photobucket.com/albums/ad28/tosky/oblivion%20screenshots/Oblivion2011-08-0214-19-45-14.png
http://i918.photobucket.com/albums/ad28/tosky/oblivion%20screenshots/Oblivion2011-08-0214-18-03-51.png
http://i918.photobucket.com/albums/ad28/tosky/oblivion%20screenshots/Oblivion2011-08-0214-23-13-54.png
http://i918.photobucket.com/albums/ad28/tosky/oblivion%20screenshots/Oblivion2011-08-0119-40-03-65.png
http://i918.photobucket.com/albums/ad28/tosky/oblivion%20screenshots/Oblivion2011-08-0119-43-34-85.png

the length of my models are the same of vanilla counterparts
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Tue Dec 13, 2011 5:33 am

TesNexus link for downloading http://www.tesnexus.com/downloads/file.php?id=39764
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am


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