Essential for the game: rolling

Post » Fri May 27, 2011 10:13 pm

Hi all... and hopefully; hi developers.

I don't know if the devs check these sections out regularly, but I had a suggestion for the game.

First off, I've been saying for years that movement should be implemented in games as I always feel limited instead of supposed to feel liberated while playing a shooter. This is also the reason why I do not like most shooters out today. The movement is usually completely absent. I love parkour and I loved Mirror's Edge and I always thought that very concept would be great for a shooter game. But I also would have settled for something that Vanquish is trying to do; but real parkour would be more awesome.

As such, while finding out about Brink and seeing the style of the game, the style of the characters, the customization options for weapons and your character and most importantly of course, the SMART system... I can't help but feel the game was almost created especially for me :P So, first off... hats off to Splash Damage for taking this direction.

Anyway, I saw the CGI trailer of Brink and you saw allot of parkour and rolling after high jumps. It looked mega-awesome. Though, I haven't seen any rolling in the actual game thus far. I really think it will enhance the immersion and flow into the movement within game if a roll must be performed (or is performed automatically) after a high jump. Mirror's Edge style for example. I may have overlooked this but I didn't see it anywhere.

The reason I want to see it so badly is because it will feel like you are ACTUALLY moving around at high speed and great distance/height; rather than getting the standard feel that you are playing a game. It's kind off hard to explain, but I feel it will be more immersive.

I know that allot of people here would probably disagree, because they want to shoot the second they hit the ground instead of performing a roll; but I feel it is just something that you have to sacrifice for performing a high jump. It's kind off like choosing a 'heavy' class in most games. You will be more powerful but you sacrifice some speed and agility for it. I feel that performing a jump from very high will get you instantly down where you want to be, possibly getting away from others... but you will have to sacrifice the ability to immediately be offensive after it. That's what I think though. Worst case scenario turn that stuff off online, but have it in there offline. Or make people chose whether they want it or not. If so many people are against it that is.

Anyway, I'd really like to see it. What do you guys think?
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Fri May 27, 2011 4:01 pm

i think this "rolling" is ingame, but it's more of sliding.

after a high jump, while your pushing the smart button, you'll slide as to lose less hitpoints
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Fri May 27, 2011 5:20 pm

One problem with it is keeping it realistic while not disorienting the player, rolling in a first person perspective is either going to make the player feel ill or look very weird. More realistic camera bobbing was an option the Devs decided to go against precisely to avoid distracting the player from shooting.

However one thing from the cinematic I do want is the ability to slide on your back while shooting like that Security Operative did when being persued by the Scarcrow guy.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Fri May 27, 2011 11:46 am

You can slide. And Splash Damage have said you can still shoot while doing S.M.A.R.T. movements, as long as one of your arms are still free, for the cost of some accuracy. So yes, shooting hile sliding is possible.
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Fri May 27, 2011 7:52 am

Hi all... and hopefully; hi developers.

I don't know if the devs check these sections out regularly, but I had a suggestion for the game.

First off, I've been saying for years that movement should be implemented in games as I always feel limited instead of supposed to feel liberated while playing a shooter. This is also the reason why I do not like most shooters out today. The movement is usually completely absent. I love parkour and I loved Mirror's Edge and I always thought that very concept would be great for a shooter game. But I also would have settled for something that Vanquish is trying to do; but real parkour would be more awesome.

As such, while finding out about Brink and seeing the style of the game, the style of the characters, the customization options for weapons and your character and most importantly of course, the SMART system... I can't help but feel the game was almost created especially for me :P So, first off... hats off to Splash Damage for taking this direction.

Anyway, I saw the CGI trailer of Brink and you saw allot of parkour and rolling after high jumps. It looked mega-awesome. Though, I haven't seen any rolling in the actual game thus far. I really think it will enhance the immersion and flow into the movement within game if a roll must be performed (or is performed automatically) after a high jump. Mirror's Edge style for example. I may have overlooked this but I didn't see it anywhere.

The reason I want to see it so badly is because it will feel like you are ACTUALLY moving around at high speed and great distance/height; rather than getting the standard feel that you are playing a game. It's kind off hard to explain, but I feel it will be more immersive.

I know that allot of people here would probably disagree, because they want to shoot the second they hit the ground instead of performing a roll; but I feel it is just something that you have to sacrifice for performing a high jump. It's kind off like choosing a 'heavy' class in most games. You will be more powerful but you sacrifice some speed and agility for it. I feel that performing a jump from very high will get you instantly down where you want to be, possibly getting away from others... but you will have to sacrifice the ability to immediately be offensive after it. That's what I think though. Worst case scenario turn that stuff off online, but have it in there offline. Or make people chose whether they want it or not. If so many people are against it that is.

Anyway, I'd really like to see it. What do you guys think?

You don't roll for two reasons that i can think of... 1st. It would disorientate the player and they would probably run into a wall after rolling to deflect damage from a high jump... 2nd. Instead of rolling they incorporated the slide... It doesn't look as cool but it serves the purpose on a number of levels, it deflects damage from high jumps and also allows keeps you orientated, and allows you to shoot mid slide... which is one of SD's boasts of this game. Ever tried to aim anything accurately while doing a roll? nearly impossible. plus after a few rolls you would end up like this
http://static.zenimax.com/forums/images/public/style_extra/post_icons/icon8.gif which is just unprofessional.
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Fri May 27, 2011 6:10 am

I disagree with some of you saying it would be disorienting. It's just something you need to get used to, but once you do, it's way more awesome and far more immersive as you no doubt can imagaine. I don't know if any of you played Mirror's Edge, but they incorperated a roll after high jumps that you had to execute yourself and it made the movements feel more fluent. I don't know about anyone else, but I could keep my orientation fine after a roll like that.

Like I said though, since many are against it because they just want to shoot and keep shooting; maybe they can make an option for you to turn it off or on in the single player campaign at least. Because I for one would like to see it, as I know it will make the experience better, not to mention more awesome.
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Fri May 27, 2011 1:41 pm

i don't see what's so spectacular about rolling.
go do it in reallife with a camera recording and watch the vid?
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Fri May 27, 2011 9:58 am

I disagree with some of you saying it would be disorienting. It's just something you need to get used to, but once you do, it's way more awesome and far more immersive as you no doubt can imagaine. I don't know if any of you played Mirror's Edge, but they incorperated a roll after high jumps that you had to execute yourself and it made the movements feel more fluent. I don't know about anyone else, but I could keep my orientation fine after a roll like that.

Like I said though, since many are against it because they just want to shoot and keep shooting; maybe they can make an option for you to turn it off or on in the single player campaign at least. Because I for one would like to see it, as I know it will make the experience better, not to mention more awesome.

Sure, it'd probably be very awesome and I enjoyed it a lot in Mirror's Edge. And I think most would learn to fix the orientation, but that's not the only thing they have against it. I prefer sliding any day, it allows you to slide under things (which is also awesome) and to shoot while at it (which is also awesome).

It's not that we just want shoot and keep shooting, and I don't appreciate you putting words in my mouth, it's because it fits the game much better.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Fri May 27, 2011 12:29 pm

I think it would be fair if you actually rolled after a high-jump, given that you press the correct button(s) at the right time. The rolling move should also come with a graphic in which you roll in first-person view, as a punishment/compromise for not losing any life. Even this is not really a punishment, seeing as it gives you a brief glance at what's behind you, above you, and finally in front of you - but of course you're unable to shoot during the roll.
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Fri May 27, 2011 2:38 pm

I'm pretty sure you won't even realice what color the stuff behind you is. And why exactly would you want this punishment?
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Fri May 27, 2011 10:33 am

As a traceur, I would like to see the roll. As a gamer, I hope it is a skill that can be purchased so that not everyone needs to use it. My cousin cannot play Mirror's Edge because the roll disorients him to the point where he actually feels physically ill. He cannot even watch me play. I would prefer it was something you could choose to use. A skill that (like the developers said) gives a benefit at some expense. No falling damage but loss of the ability to shoot while rolling would be a good example.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Fri May 27, 2011 1:12 pm

the roll would be way too disorienting for some players. you have the ability to shoot while sliding, which you wouldnt be able to do with a roll so there is no point in having both
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Fri May 27, 2011 1:41 pm

I disagree with some of you saying it would be disorienting. It's just something you need to get used to, but once you do, it's way more awesome and far more immersive as you no doubt can imagaine. I don't know if any of you played Mirror's Edge, but they incorperated a roll after high jumps that you had to execute yourself and it made the movements feel more fluent. I don't know about anyone else, but I could keep my orientation fine after a roll like that.

Like I said though, since many are against it because they just want to shoot and keep shooting; maybe they can make an option for you to turn it off or on in the single player campaign at least. Because I for one would like to see it, as I know it will make the experience better, not to mention more awesome.


mirrors edge was a parkour game with shooting. brink is a fps with parkour. in mirrors edge you wanted to get from a to b as quick as possible, in brink shooting is a focal point of the game. they dont want parkour so it can look cool they want it for more efficient combat. a roll isnt. and if they did incorperate a roll i would rather there be a switch in settings the it being an ability
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Fri May 27, 2011 9:07 pm

the roll would be way too disorienting for some players. you have the ability to shoot while sliding, which you wouldnt be able to do with a roll so there is no point in having both

Actually there is. A roll could reduce the damage from falls more than a slide at the cost of you not being able to use your weapon. It would make a great ability for me, seeing as I use Commando Pro to jump from dizzying heights in MW2 (when I played it anyway). I like the idea of not taking falling damage.

mirrors edge was a parkour game with shooting. brink is a fps with parkour. in mirrors edge you wanted to get from a to b as quick as possible, in brink shooting is a focal point of the game. they dont want parkour so it can look cool they want it for more efficient combat. a roll isnt. and if they did incorperate a roll i would rather there be a switch in settings the it being an ability

I prefer the ability, because it is a switch in a way. It would just need a benefit and a consequence. If you don't like the roll, then you don't use it. If you didn't like losing your ability to move, you wouldn't use Sense of Perspective (the 3rd person view thing).
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Fri May 27, 2011 2:39 pm

Actually there is. A roll could reduce the damage from falls more than a slide at the cost of you not being able to use your weapon. It would make a great ability for me, seeing as I use Commando Pro to jump from dizzying heights in MW2 (when I played it anyway). I like the idea of not taking falling damage.




The slide is there to break fall damage, if you jump from too high and don't slide you will take damage.
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Fri May 27, 2011 1:41 pm

i tink he means if you had roll turned in you could jump from places high enough that you would still get damage if you slid. and zevvion this isnt the develeprs site, this is the publisher. thedevelopers is http://www.splashdamage.com
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Fri May 27, 2011 2:04 pm

i still don't see what's so much cooler of rolling instead of sliding...
anyone can roll, but who can slide on concrete and rusty metal with bare legs without peeling the skin off his legs?
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Fri May 27, 2011 1:37 pm

its not that easy to roll. siding is just falling on your ass and moving forward a little at the same time
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Fri May 27, 2011 7:48 am

its not that easy to roll. siding is just falling on your ass and moving forward a little at the same time

oh? you jump off a building and try and slide the moment you hit the ground. get a pal to film it.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Fri May 27, 2011 11:54 am

how the hellis sliding supposed to help after jumpin off something high?
i actually do parkour and have been for a lot longer than i knew about this game d i for one know that if i slid after jumping down one story it wouldnt turn out to well
i dont see whats so wrong about rolling?? it was perfectly fine in mirrors edge and i didnt find it disorientating in the slightest
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Fri May 27, 2011 7:54 am

how the hellis sliding supposed to help after jumpin off something high?
i actually do parkour and have been for a lot longer than i knew about this game d i for one know that if i slid after jumping down one story it wouldnt turn out to well
i dont see whats so wrong about rolling?? it was perfectly fine in mirrors edge and i didnt find it disorientating in the slightest

nothing's wrong with rolling, but it doesn't allow to shoot while doing so.
since they don't want smart to be putting you in a panned-animation, so they let you fire while using smart, whenever you have a hand free. rolling wouldn't allow that so they choose to use a slide instead.
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Fri May 27, 2011 9:52 pm

nothing's wrong with rolling, but it doesn't allow to shoot while doing so.
since they don't want smart to be putting you in a panned-animation, so they let you fire while using smart, whenever you have a hand free. rolling wouldn't allow that so they choose to use a slide instead.


Not only that but this isnt Mirrors Edge. Brink is its own unique game and it isnt a parkour simulation it is a FPS with parkour elements to make getting around more conveniant. If you want a realistic parkour experience go outside and do parkour or play Mirrors Edge this is primarily a FPS like I said SMART is just there to help make getting around easier. Aslo like Nikto stated they dont want panned animations to keep things action oriented where people want to use SMART.
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Fri May 27, 2011 1:24 pm

how the hellis sliding supposed to help after jumpin off something high?
i actually do parkour and have been for a lot longer than i knew about this game d i for one know that if i slid after jumping down one story it wouldnt turn out to well
i dont see whats so wrong about rolling?? it was perfectly fine in mirrors edge and i didnt find it disorientating in the slightest


Yes but Mirror's edge was a parkour simulator.

nothing's wrong with rolling, but it doesn't allow to shoot while doing so.
since they don't want smart to be putting you in a panned-animation, so they let you fire while using smart, whenever you have a hand free. rolling wouldn't allow that so they choose to use a slide instead.


Exactly no panned animations that would cut back on gameplay.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Fri May 27, 2011 4:44 pm

how the hellis sliding supposed to help after jumpin off something high?
i actually do parkour and have been for a lot longer than i knew about this game d i for one know that if i slid after jumping down one story it wouldnt turn out to well
i dont see whats so wrong about rolling?? it was perfectly fine in mirrors edge and i didnt find it disorientating in the slightest

mirrors edge was a game dedicated to parkour. brink is not
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Fri May 27, 2011 2:28 pm

mirrors edge was a game dedicated to parkour. brink is not

Not only that but this isnt Mirrors Edge. Brink is its own unique game


thats not my point tho. i was just using mirrors edge as a reference to say that rolling isnt really disorienting.
my point is that sliding would be completely ineffective.
you go jump a one story drop and try sliding once youhit the ground and then contemplate how wrong you are while your staying in hospital
people arent fussing over rolling because they want it in game to look cool!
it is because they know what theyre talking about and know what rolling is actually for. and therefore know why even contemplating replacing it with sliding.
im ok with sliding along the ground in fact i'd be a annoyed if it wasnt in the game but sliding after jumping from height is ridiculous beyond belief
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Next

Return to Othor Games