Essential NPC's Thread [2]

Post » Thu Nov 26, 2015 10:36 pm

:rofl:

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Elizabeth Davis
 
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Post » Thu Nov 26, 2015 11:58 pm

We may not have essential NPCs who are murderers, thieves or prosttutes.

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Sharra Llenos
 
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Post » Thu Nov 26, 2015 7:18 pm

The response legit made me laugh. Good job lol.

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alicia hillier
 
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Post » Thu Nov 26, 2015 9:36 pm

Id want an option for followers to be essential.. mostly cus you might like having them around but they are often times very VERY stupid and get themselves killed for no reason.

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Anthony Rand
 
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Post » Fri Nov 27, 2015 3:00 am

It doesn't matter you yourself and other NPC's should be crying or happy. Depending on the situations.

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Naomi Lastname
 
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Post » Thu Nov 26, 2015 9:59 pm

Well, I can't say I feel the same emotions as you when it comes to video games, especially to the point where I would cry over one. All in all, I'm sure you'll end up buying Fallout 4 at one point lol.

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Philip Lyon
 
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Post » Thu Nov 26, 2015 10:01 pm

I'm not saying you have to cry in real life or feel other emotions in real life. I'm saying for the video game NPC's and the quest tie ins to feel more realistic.

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Jessica Colville
 
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Post » Thu Nov 26, 2015 8:45 pm

Ok...

I'll let you know how Fallout 4 goes then.

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Melis Hristina
 
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Post » Thu Nov 26, 2015 7:15 pm

I already know this won't exist with essential NPC's existing. It never existed in The Elder Scrolls IV: Oblivion, Fallout 3, and The Elder Scrolls V: Skyrim, especially The Elder Scrolls V: Skyrim.

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Alex Blacke
 
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Post » Fri Nov 27, 2015 3:01 am

I love how prosttutes are thrown with murderers and thieves

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carly mcdonough
 
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Post » Fri Nov 27, 2015 2:40 am

What won't exist? Emotions?

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Justin Bywater
 
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Post » Thu Nov 26, 2015 5:27 pm

^This right here.

Bethesda has shown us that we can trust them to make fantastic RPGs. They don't owe us anything, but we owe them our complete trust for the services they provide us.

Besides essential NPCs can bring about just as powerful emotions as unessential.

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M!KkI
 
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Post » Fri Nov 27, 2015 1:30 am

Still say no

Two of the threads I've responded to have allready beem locked so no further comments.

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Camden Unglesbee
 
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Post » Thu Nov 26, 2015 7:10 pm

Consequences for the quests.

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Elina
 
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Post » Thu Nov 26, 2015 11:31 pm

If you say so!

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Monika
 
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Post » Thu Nov 26, 2015 8:08 pm

It is so.

If all the important NPCs cannot die, then you cannot fail. If you cannot fail, what reason is there to even do anything? The entire point of the games that Bethesda creates is that WE get to create the story. WE are the protagonists. WE control nearly everything..

.. yet we cannot kill every character, we can't use our own voice for our own character, and we have to follow a story that was pre-determined. Yeah, I get it, Fallout 3 wasn't very different when it comes to the last one, but that's the entire point of making new games -- TO IMPROVE on the old ones.

Bethesda hasn't done that. They just made Mass Effect: Fallout Edition.
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Brad Johnson
 
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Post » Fri Nov 27, 2015 1:12 am

I wasn't disagreeing.

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Albert Wesker
 
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Post » Fri Nov 27, 2015 1:40 am

Huge no! It was absolutely awful in Skyrim, often times NPCs don't even lose the essential tag when they should have and it kills any sense of immersion in the world. I can't believe that after the civil war quest, you can't eliminate certain camps of opposing NPCs because they're still essential for no good reason. Also, on a much smaller scale, there is no good reason for why I can't willfully kill an npc because I don't like them, or have no interest in their quest (especially if it's to do something my character is opposed to ever doing in the first place) .
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Matt Fletcher
 
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Post » Thu Nov 26, 2015 5:24 pm

I actually agree that there is no sense of failure in these games.

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Ezekiel Macallister
 
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Post » Thu Nov 26, 2015 7:53 pm

That was actually due to a bug resulting from most of the original Civil war content getting cut, including the things that unset their essential tags.

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Meghan Terry
 
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Post » Thu Nov 26, 2015 5:07 pm

Except that those deaths are the current story. They might live in another story/playthrough.

Also, you might not want to kill all, but this one, or that settlement, and yet have have to waste all your fatman on that guy that keep getting up...

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benjamin corsini
 
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Post » Thu Nov 26, 2015 7:12 pm

If the quests facilitate consequence, then yes. If the quest-line is linear and doesn't have consequences for some random [censored] dying, then no.

Ah, the good old, top notch Bethesda QA in action.

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{Richies Mommy}
 
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Post » Thu Nov 26, 2015 3:52 pm

All quests should have some sort of consequences. If a quest has no consequences and the quest NPC's die, then tough luck move on and progress doing other quests.

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Quick Draw III
 
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Post » Thu Nov 26, 2015 4:45 pm

Not my cup of tea. I'll continue to agree to disagree with both you, caffiene, and demon on this matter.

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Sheila Esmailka
 
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Post » Fri Nov 27, 2015 12:01 am

That's fine we are all allowed to share our opinions here and say why we hate a feature(s) and why we love a feature(s).

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Maddy Paul
 
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