We may not have essential NPCs who are murderers, thieves or prosttutes.
The response legit made me laugh. Good job lol.
Id want an option for followers to be essential.. mostly cus you might like having them around but they are often times very VERY stupid and get themselves killed for no reason.
It doesn't matter you yourself and other NPC's should be crying or happy. Depending on the situations.
Well, I can't say I feel the same emotions as you when it comes to video games, especially to the point where I would cry over one. All in all, I'm sure you'll end up buying Fallout 4 at one point lol.
I'm not saying you have to cry in real life or feel other emotions in real life. I'm saying for the video game NPC's and the quest tie ins to feel more realistic.
Ok...
I'll let you know how Fallout 4 goes then.
I already know this won't exist with essential NPC's existing. It never existed in The Elder Scrolls IV: Oblivion, Fallout 3, and The Elder Scrolls V: Skyrim, especially The Elder Scrolls V: Skyrim.
I love how prosttutes are thrown with murderers and thieves
^This right here.
Bethesda has shown us that we can trust them to make fantastic RPGs. They don't owe us anything, but we owe them our complete trust for the services they provide us.
Besides essential NPCs can bring about just as powerful emotions as unessential.
Still say no
Two of the threads I've responded to have allready beem locked so no further comments.
I actually agree that there is no sense of failure in these games.
That was actually due to a bug resulting from most of the original Civil war content getting cut, including the things that unset their essential tags.
Except that those deaths are the current story. They might live in another story/playthrough.
Also, you might not want to kill all, but this one, or that settlement, and yet have have to waste all your fatman on that guy that keep getting up...
If the quests facilitate consequence, then yes. If the quest-line is linear and doesn't have consequences for some random [censored] dying, then no.
Ah, the good old, top notch Bethesda QA in action.
All quests should have some sort of consequences. If a quest has no consequences and the quest NPC's die, then tough luck move on and progress doing other quests.
Not my cup of tea. I'll continue to agree to disagree with both you, caffiene, and demon on this matter.
That's fine we are all allowed to share our opinions here and say why we hate a feature(s) and why we love a feature(s).