Essential NPC's Thread [2]

Post » Fri Nov 27, 2015 6:13 am

Simply enough, the closed cities and closed houses was mostly an response to very little memory on PS3/360.

Notice how FO;NV strip and even surrounding areas is divided, its more obvious than IC in Oblivion. Remove one of this walls and PS3 will have an significant chance of crashing.

This is not an issue anymore. No issue having 50+ npc on screen.

Again this has an downside, some chance important NPC dies because of random attacks or because player pulls groups of enemies toward town and forget to close the gate.

Open cities has been an way more common request than being able to kill everyone since Oblivion. This is also true for more natural behavior of NPC, we got that in Skyrim where people work outside.

So choose one. Loading doors before quest npc who never leaves the room, or protected NPC. Note they got pages up and down about complains abut vampires wiping out towns.

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Alada Vaginah
 
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Post » Fri Nov 27, 2015 1:05 am

However if you killed Dalphene because you was boored in Riverspire some 200 hours before needing here in the main quest its a bit hard to roll back too.

No i have no issue showing an cinematic of ardudin burning the world and then kicking you back to the main screen. Actions has consequences.

You do not know all so be careful.

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Veronica Flores
 
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Post » Thu Nov 26, 2015 3:47 pm

Well Todd Howard just tweeted on Bethesda Softworks twitter account that Dogmeat cannot be killed.

Essential NPC's will be in Fallout 4. There goes my purchase I will NOT be purchasing Fallout 4 at all if I cannot kill any NPC's. I know the PC version of Fallout 4 will have mods to remove essential NPC's, but I don't feel like wasting my time to download or make those mods when I can be downloading and making all kinds of other mods.

https://twitter.com/Bethblog/status/610937497074335744/photo/1

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sarah simon-rogaume
 
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Post » Fri Nov 27, 2015 12:15 am

Well well well, Fallout 4 just keeps sounding better and better doesn't it?

Now, essential NPC's is worrisome considering Skyrim's amount of essential NPC's, but in Fallout 3 there weren't 'that' many NPC's that were tagged as essential.

And main story NPC's being tagged as that, I get.

But the dog?

That I don't get.

Why is the dog tagged as essential?

Is it because they go with Skyrim's design and a lot of NPC's will be tagged as essential, or is it because the dog is important to the main quest in some capacity, if it is the latter, does that mean that the dog is forced on us as a companion? Cause I'm not a dog-person, like at all. And I loathe dog companions in most games. So, yeah, fun.

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Julie Serebrekoff
 
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Post » Fri Nov 27, 2015 6:42 am

sigh

[censored] this game

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Austin England
 
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Post » Fri Nov 27, 2015 6:40 am

No come on man, you gotta give it a chance! Have faith in Bethesda, they know what they're doing.

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Irmacuba
 
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Post » Fri Nov 27, 2015 12:13 am

Dogmeat in FO3 was essential until the PC ran into him. Might be similar in FO4.

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Yonah
 
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Post » Thu Nov 26, 2015 4:26 pm

I think some characters should be unkillable to make for better story telling.

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Invasion's
 
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Post » Thu Nov 26, 2015 11:08 pm

Because Dogmeat is one of the most loved companions in the entire series, and is also known for getting himself killed and causing much player frustration and reloading.

Hell, Dogmeat dying became such a meme they reference it in the Vault Dweller Memoirs.

Its pretty obvious they made him essential so he wouldnt die due to stupid stuff and make people have to reload for the millionth time in the last hour t try to keep him alive.

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clelia vega
 
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Post » Fri Nov 27, 2015 5:40 am

Some people say they want killable NPCs in the way where ANYBODY can kill them. Trust me, you're going to be extremely peeved off if you're at the very final quest and some raider gets in a shootout with a BoS member nearby the NPC and the NPC accidentally dies, preventing you from completing the quest.

I enjoy roleplaying and video games, but I just can't get into the depth of immersion as some of you guys. I wouldn't like every essential NPC to be able to be killed by anybody and anything. Sure it makes it more realistic, and I enjoy realism in video games, but there's a limit I would like to stick to, enabling me to get the maximum enjoyment and satisfaction out of the product. Anything more would alter my opinion.

Edit: I can see a lot of you are upset about certain things, but there's just no pleasing everybody. You're either purposely disagreeing with some of the features in Fallout 4 to be awkward OR you genuinely fall into the minority portion of the Fallout community, as opposed to the majority who would like to see these things present in Fallout 4.

Edit 2: I find it really cringe-worthy that somebody would boycott the game and essentially refuse to ever purchase the game because essential NPCs are present. Lmao. Get a grip of yourself.

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Jonathan Egan
 
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Post » Fri Nov 27, 2015 6:57 am

NPC's not being killable does not make storytelling better in video games at all.

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Hot
 
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Post » Thu Nov 26, 2015 6:20 pm

I'm not going to be mad if all NPC's are killable. I made a mod for the PC versions of The Elder Scrolls IV: Oblivion, Fallout 3, and The Elder Scrolls V: Skyrim that removes all NPC's that are essential to being killable. Let me tell you it's so much better.

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megan gleeson
 
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Post » Fri Nov 27, 2015 3:19 am

What do you mean? If you go around killing all characters of the world you will have less Story to enjoy.

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Alisia Lisha
 
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Post » Thu Nov 26, 2015 5:34 pm

Then why have the overwhelming majority of games done it?

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Ray
 
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Post » Thu Nov 26, 2015 3:24 pm

So they can sell enough copies of their video games to a lot of people. The masses.

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Stay-C
 
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Post » Fri Nov 27, 2015 12:53 am

It probably is but you're acting a little childish by abruptly refusing to buy the game because they included essential NPCs. I really don't need to kill every essential NPC I come across solely because I mostly play as a good character. And when I do play as a bad character, normally the essential NPCs are in towns I often use to trade and sell stuff, such as Megaton and Rivet City, so there's no point in massacring them for the fun of it.

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Hot
 
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Post » Thu Nov 26, 2015 9:07 pm

I'm refusing to purchase Fallout 4 because essential NPC's destroy storytelling and offer absolutely no storytelling to me. I can't feel emotions if Dogmeat can't die. Quests will be designed to not have consequences.

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Ana Torrecilla Cabeza
 
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Post » Fri Nov 27, 2015 12:25 am

How do they "destroy" storytelling when the only essential NPCs are the one who GIVE you a quest to progress the story?

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Matt Gammond
 
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Post » Thu Nov 26, 2015 4:55 pm

The quest NPC's give you the quests to do, Write the quests so that if that quest NPC dies you fail the quest and can't get that quest NPC 10 Nuka Cola's or if the quest NPC sends you to find his mother if she's still alive and you kill him or he dies some other way and the mother finds out you killed him or that he died some other way, the mother cries or tries to kill you.

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Emily Graham
 
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Post » Fri Nov 27, 2015 4:35 am

All followers should able to die that includes dogmeat but my guess is he is tied to main story and there might be a chance he die then.

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StunnaLiike FiiFii
 
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Post » Fri Nov 27, 2015 3:27 am

If the overall story of a character I'm playing is that I'm ending another characters existence only to find out the character cannot be killed then the continuous story of my character is put to halt and I have to find a work-around in my head for why my character would 'not' kill the character they otherwise would.

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J.P loves
 
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Post » Thu Nov 26, 2015 6:51 pm

If you refuse to buy Fallout 4 because essential NPCs are present, then it's really your loss. I for one shall enjoy the game.

I meant the story as in the quests in-game.
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Scotties Hottie
 
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Post » Fri Nov 27, 2015 1:15 am

https://mobile.twitter.com/Bethblog/status/610937497074335744
This is relevant.

Basically, Dogmeat is the dog we met in the demo. He is also immortal.
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Isaiah Burdeau
 
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Post » Thu Nov 26, 2015 9:41 pm

I miss Rex now at least he could die. But why kill Rex he was a cyborg dog.

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Josh Sabatini
 
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Post » Thu Nov 26, 2015 11:44 pm

There is no emotion of sadness if NPC's can't be killed. This is Fallout 4 a video game set in a post apocalyptic Earth where NPC's are murderers, thieves, and prosttutes, etc.

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Mrs. Patton
 
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