NEW PLAYERS ARE WELCOME TO JOIN IN THIS PART AND ALL FOLLOWING PARTS, AT ANY TIME! JUST SEND ME A PM USING THE CHARACTER SHEET FORMAT AND I MAY OR MAY NOT ACCEPT IT! BUT I CERTAINLY WILL TELL YOU HOW TO FIX IT IF IT ISN'T APPROPRIATE! THANKS!
The first thread: http://www.gamesas.com/bgsforums/index.php?showtopic=929926&st=0
I'm very excited to introduce the second part of Eternal Hunt. There will be a lot of story to convey from the last thread, but I'll try as accurately as I can. I'm glad that this has continued to the point of a second thread and hope the RPers enjoy the continuation of the series. For new comers, Eternal Hunt is basically an RP thread involving Bloodseekers (not Blood Seekers, blood seekers, or blood-seekers) a special organization that originally branched out from the Mage's Guild. Since then they have become a entirely new faction, hiring mercenaries, ex-Legoniares, and adventurerers seeking action, gold, and fame. You may play as a member of the Bloodseekers, a Vampire, a Necromancer, or even a Werewolf. But remember, all factions have enemies. The Bloodseekers have declared all-out war on the other three, hunting them down for crimes against their ideals of "justice". The Necromancers have few allies, often choosing to work by themselves and rob graves or Cemetaries. The Vampires and Werewolves are in small conflicts of their own throughout Tamriel, but some ally to stop the Bloodseekers.
You may play from any of the four factions, (Or one in between, such as Wedensday's Character, Jentina) and in any style you wish. But remember, there are consequences for your actions, and those among your enemies are not the kind to be merciful.
Recount of Events
The year was 3E 433. Oblivion gates had begun to appear all over Cyrodiil, and also some parts of East and West Tamriel. The first night of the Oblivion Crisis, as it was later deemed, was dark, and gloomy in Skingrad. Vampires were dealing blood in the alleys. Several saw it happen. One acted. It was a Werewolf, named Angorhn. He brutally slew the defenseless Vampire within it's own home, a common act of violence among the two warring factions. But a Wood Elf saw it, he saw it all. This Wood Elf was Thorin Claemore, also a Werewolf. But not the same kind, a calmer, and more reserved Werewolf, one whose true form was contained with a magical ring. He dd not like most of his kind, especially those warring with other factions. Others saw it happen, notably a Bloodseeker named Faolin. Necromancers, unbeknownst to the Bloodseekers, had been dealing their dark trades in the caves outside of Skingrad, notably the skillful Lliryn.
Meanwhile, Bloodseekers were stirring outside of the town. They set camps around the town, knowing darkness stirred in the once peaceful Skingrad. The next moring, Thorin the Wood Elf surveyed the Bloodseekers approaching town. There he met one of the blood-dealing Vampires, ready to attack. It hadn't feasted last night...
The two fought, but were soon interrupted by two more adversaries. Bloodseekers. One of them was Faolin, the one who had watched the Blood-dealings from above the night before. Faolin easily dispatched the Vampire, but Thorin, given no other choice, killed the poor Bloodseeker. It was then just Faolin and Thorin, facing off.
Thorin convinced the Bloodseeker to hold the attack, after telling him his Werewolf form was under control and he meant only peace. Thorin left, off to a clocktower where he would stay the rest of the day. Faolin went back and reported to his superiors... but the murdering Werewolf from the night before had seen this encounter... and he knew Werewolf kin were in town. Later that night, Faolin, alerted to the presence of Necromancers near town, headed out into the forest. There he met the sorcerous Lliryn, a Necromancer, of course. The two battled briefly, until another challenger arose. It was again the murderous Werewolf, Angorhn. It was a three-way battle in the forest, until a forth appeared, a second Necromancer named Synthius. It was now a FOUR-way brawl, each of them confused as to whom to strike next, and who to defend.
Half a mile north of their location was Jentina, a Witch of sorts. She noticed some noises closeby, and also stumbled upon some Bloodseekers. She teleported away but ended up not in the Mage's guild, but amidst the brawl. After some quick-talking by a now-human Angorhn and the escape of the Necromancers and Thorin, who stumbled upon them as well, the fight was over. But before he left, Thorin, knowing Angorhn was the murderous Werewolf, inflicted a near-fatal wound to his chest, and fled. Angorhn stayed in an Inn, to recover from the almost deadly blow. But a Bloodseeker detective of sorts, Abbott Flynt, found him, and wanted nothing but to ruin what little life he had left. Surprisingly, Jentina showed up and used Telekinesis to fling Abbott out of the window. With the help of his two assistants, Flynt escaped, eventually ending up in the Imperial City, where he recovered from the wounds. But a scar was forever left on Flynt's face.
Jentina and Angorhn escaped to Solstheim using a Teleportation spell. Unfortunately for them, a brutally violent Bloodseeker Captain, D'raziir, had arrived on the beaches with an army of men. It just so happened that via bribes and threats, he had been allowed in the Seekers despite being a massive Werewolf. D'raziir had just begun his assault on a nordic village near Solstheim's shore, where Jentina and Angorhn were.
Meanwhile, an Oblivion gate appeared outside of Skingrad. Now allies, Faolin and Thorin went into to try and deactivate it. Inside the Sigil Tower, they met a Daedroth, a massive crocodile-like humanoid. It nearly killed Faolin, and fatally injured Thorin. Thorin let loose his primal fury that had been sealed away for a decade, becoming a fabled Werebeast, thanks to the excess energy within the Daedric Realm. He destroyed the Daedroth, and nearly killed Faolin. But finally, Faolin managed to revert Thorin back to his senses. A Storm Atronach attacked, but they managed to escape with the Sigil Stone. Thorin escpaped into the forest, fleeing from Bloodseekers who had seen the gate closed. Faolin soot met him at his treetop home, a well furnished open-walled house. They figured out from their time in Oblivion, that some daedric lord wanted the Book of Ancients, which was rumored to be hidden in Skingrad, and also being seeked out by Mannimarco, king of worms. They set off for Skingrad, their goal: The Book of Ancients, to destroy it and end the Necromancer's reign over Tamriel.
In the Imperial City, Vampires had run amok, attacking innocent people under the command of their Vampire leader, Llaryn Dren. Abbott Flynt, now recovered, managed to protect an old man, and capture one of the Vampires. But before he could question it, an arrow shattered the window and killed him. It had a note attached to it by Dren's top marksman, taunting Flynt with the name "Llaryn Dren". Abbott, now determined to stop Dren, and cause as much havoc as possible, set out into the night. Dren was safely secured in his mansion within the city, guarded by thousands of vampires, including an old friend, promised the chance to kill Flynt if he didn't accept to an honorable duel with Dren.
So, to sum things up, we have several sub-plots in this epic story:
Oblivion Crisis
The Book of Ancients
The Solstheim Invasion
Dren and his Vampires
and two new ones:
The Dawn of War and The Quarantine. The Dawn of war will be described in the next part.
New Backstory
A lot of things have happened recently. Oblivion gates have become even more common, Bloodseekers have invaded Solstheim, and more importantly, war has begun in the land of Tamriel. Despite the countless Oblivion gates, man still finds way to harm eachother. Psuedo-man, rather. One of the largest-scale all-out wars has spread throughout Tamriel. Towns are deteriorating from conflicts between Vampires and Werewolves, Necromancers and the Legion, and Bloodseekers and everyone else. Ships had docked all across the land, soldiers pouring out to enter battle with other armies on the fields near Anvil, or the highlands close to Skyrim, or even the marshlands down by Bravil. The Imperial City has indefinately closed it's gates, for a disease has spread from the Werewolves and Vampires, and the entire area quarantined. The Dawn is coming... and with it, comes war.
Rules and Guidelines
1) No mind reading or all knowing characters
2) No god mode or uber playing
3) No bad language, other than the words not starred out already
4) Be realistic with your posts, this is strongly player versus player so do NOT try and be invincible. Players can and will die. It is suggested to submit a second character after your death
5) If you are traveling long distances, actually travel. No instant travel, please.
6) You may start with good equipment, but no full enchanted daedric with a plethera of kick ass weapons. Keep it simple. Enchanted equipment is allowed but nothing complex.
7) Use good grammar and spelling
8) Post as often as possible, RPs aren't an obligation but certainly require you to post. No double posts are allowed, but as long as someone posted after your last post, you can post again.
9) PM me all Character Sheets, just let me approve first. No posting character sheets, just describe your character like a real writer would.
10) Use OOC brackets when speaking out of character
11) Most importantly, have fun!
Character Sheets
All credit goes to Morty14 for his character sheet setup.
NOTE: PM ME ALL CHARACTER SHEETS AND WAIT FOR APPROVAL. POSTING THEM IS ALLOWED, HOWEVER.
General Information
Name:
Gender:
Race: (Also tell if you're a vampire or werewolf)
Birthsign:(We're going by Oblivion signs for this)
Age:
Personality:
Class Information
Class name and Description (custom, if you wish)
Specialization: Magic, Combat, or Stealth
Skills:(PICK ONLY THREE. No more is allowed. I will not accept character sheets with any more than three.)
Appearance
Height:
Weight:
General Appearance: (consider race/gender when describing)
Equipment
Armor:(Again, no uber stuff please...)
Weapons: (See above)
Enchanted items: (Same as above, keep it simple. None is a perfectly legitimate option here)
Disposition
Towards the law:
Towards the Nine:
Towards the legal guilds:
Towards the Empire:
Towards Vampires:
Towards the Blood Seekers:
Towards Werewolves:
Towards Necromancers: