Father is pretty hypocritical when he blames the Railroad for Libertalia, though, considering it's the Institute's fault the Commonwealth is teeming with Super Mutants.
Father is pretty hypocritical when he blames the Railroad for Libertalia, though, considering it's the Institute's fault the Commonwealth is teeming with Super Mutants.
No actually he was given a whole new personality by the Railroad (Harkness for instance was given a personality that led him into protecting people after being a Courser), so they are responsible for every life he took after they made that choice. Without the Railroad intervention in reprogramming a machine the people who died wouldn't have fell at his hand or orders.
Also again I'm not talking about a person, I'm talking about a machine that is programmed to act like a person, in the same way many robots in Fallout are also programmed with personalities, then reprogrammed by a 'doctor' with limited knowledge of the field with a new personality.....is it really surprising that she made some mistakes over the years as she learned by trial and error.
They are Gen-3 activists, they are tightly focussed on the Gen-3 Synths and literally do nothing to help anybody else during the game......I hear that they set up checkpoints after the main story like the other factions (BOS do at least). Which as an aside seems to be way to find power armor since they are all next to or near power armor sites so far in my first playthrough.
Yes very hypocritical, but he is right that the Railroad bare some responsibility for their reprogrammed Synths actions otherwise we are led to the decision that the Railroad can do anything in the cause of FREEDOM! While ignoring that the guy leading the Raiders was programmed with that personality by the Railroad.
No my assumption is that the Railroad, is reprogramming a machine without the knowledge that went into its creation......they are in effect trying to recreate an VI (or AI if you believe they are sentient) personality without the actual knowledge of how it was created originally and they are unsurprisingly not perfect in their new personality creations. So while some become raiders, some are just mindwiped (like the one Curie was downloaded into) some become doctors, traders or farmers but to be fair we have to acknowledge that the Railroad bares some responsibility for when their efforts lead to the deaths of others unconnected to their struggle.
They are also willing to take the unethical decision to base themselves so that they are using civilians as cover.....not much different from a group using a hospital as a base in a warzone in my opinion.
I personally see no difference between a Synth with a personality and a Robot with a personality, they are both machines and I'm more than willing to argue over whether all synthetic 'life' should have rights.
As an aside.......are the Synth 'infiltrators' that occasionally go loco and attack your settlements Institute or Railroad ?
I'm wondering since them being Institute plants makes little sense, but them being reprogrammed Synths living in your settlements who you only know about because of the occasional loco moment makes more sense.
Okay you know what? You win. Satisfied?!
Forget I said anything.
I think that the freedom of fear of being terrorized daily by super mutants and raiders seems like a basic human right to me, which would be "Making the Commonwealth a better place to live".
Also what the Railroad think they're doing and what they actually are doing is so different.
If we use that logic the Institute are actually doing the most for human rights. That's what they think anyway.
I guess all factions believe their ideology is based on human rights.
and this is the proof in stone that you don't get fallout's setting and wouldn't survive in it.
True, there is only one law in Fallout......kill or be killed, he whom turns the other cheek will have that cheek light roasted on a Raiders camp fire.
Lack of flexibility in quest resolution is my biggest complaint about FO4. FONV enabled much more nuanced decisions which resulted in a remarkable variety of potential endings. Some of my decisions had ramifications that were surprises to me, positive and negative. The one thing FO4 has in its favor is that FONV didn't do a good job of making Caesar seem a desirable ally, whereas all the factions have their backers here.