An Ethical anolysis of Each Faction in Fallout 4

Post » Sun Jan 10, 2016 4:55 pm


But what you are actually suggesting is that when you push people into traffic, we should hold your parents responsible for putting other people at risk by creating you and releasing you into the world.

We actually don't have any cases of synths going loco except for the prototype that was released and led to the broken mask incident. We have more documented cases in the game of humans going crazy and doing evil things than we do synths.

Gabriel didn't go crazy. He chose to become a raider because apparently his personality svcked. What was all the other raiders' excuse?
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Gemma Archer
 
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Post » Sun Jan 10, 2016 6:50 pm

Gameplay-wise, on the part of the player, perhaps... Lore-wise there has been quite a lot of collateral damage and civilian deaths caused by the Institute, and the trend is likely to continue if experiments like the infiltration program or Warwick homestead are any indication (since the terminal entries imply once the crops are sufficiently tested the synth and plants grown will be retrieved and all evidence 'purged').

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Kit Marsden
 
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Post » Sun Jan 10, 2016 9:10 pm

Well, that's where the whole "become Director" thing comes in.

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Hannah Whitlock
 
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Post » Sun Jan 10, 2016 7:21 pm


They not programmed to like the Institute so much as conditioned. Their neural net has a default state according to Ayo and then they feed in memories and/or training which their neural net adapts to.

Coursers seem to like what they do. Many of the worker synths live in fear of being wiped based on the few interactions we see in the institute or seem to enjoy being in the institute because everything they know about the outside world is bad.

Synths and Institute personnel in general were programmed to love the Institute in the exact same way the Brotherhood of Steel squires were programmed to love the Brotherhood of Steel.
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leni
 
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Post » Sun Jan 10, 2016 11:55 am

It happens once the Prydwen arrives. Meaning the RR planned on destroying the BOS from the start, so they can't be called innocent and thus the BOS was justified in destroying them.

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Anna Krzyzanowska
 
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Post » Sun Jan 10, 2016 11:12 pm


They were destroyed for harboring synths, not for any military plans they had which the BoS wasn't necessarily aware of so it really can't be factored in.

The BoS would have wiped them out if they were a sect of pascifist nuns with no military capabilities if they were harboring synths with the same amount of bravado. It's what they do.
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maddison
 
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Post » Sun Jan 10, 2016 1:10 pm

I edited a bunch of posts. Sweet Cracker Sandwich... leave hot-button real-world stuff out of discussions on this forum. Godwin'ing a thread is SUPER annoying to everyone and it's ridiculous to bring up stuff like that in a game discussion. Game. Discussion. This includes, but is not limited to, holocaust stuff, racism, politics, etc.

Stop that. I have seen you do this several times in other threads - demanding "source" information or a screenshot. Forums are discussions, not bloody court cases.

In closing, this is a forum for discussing the game. Lighten up a bit, peeps. Some of you are responding to every post like its a federal case.

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Lifee Mccaslin
 
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Post » Sun Jan 10, 2016 1:36 pm


Purging the evidence could mean as little as the test plants and seeds and Roger just disappears. They don't actually state that the family is part of the experiment.
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Helen Quill
 
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Post » Sun Jan 10, 2016 11:56 am

Yeah, everyone assumes the Warwick family is going to get vaporized, but nothing actually states that.

And when you think about it, burning down the farm and leaving a smoking ruin behind would be leaving behind much more evidence than simply whisking SynthRoger away and leaving the family to wonder if he just disappeared or if indeed he was a synth.

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Philip Lyon
 
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Post » Sun Jan 10, 2016 6:36 pm

Really because I remember it was very clear that everything would be destroyed. They already killed Roger and replaced him with a Synth. So what is a few more wastelanders?

The Institute has no problem turning people into Super Mutants and no problem with killing people and replacing them with synths.

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Add Meeh
 
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Post » Sun Jan 10, 2016 8:39 pm


Plus who would question a settlement that s a stone's throw from several raider lairs, gets attacked by Super Mutants and is in Gunner territory getting razed to the ground.
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Milagros Osorio
 
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Post » Sun Jan 10, 2016 4:29 pm


They actually did have a problem with turning people in to supermutants. It's why Virgil smashed up the lab and fled.

And synth replacement seems to specifically target humans that are problematic to other people to begin with... Which isn't great but they replace them with synths that are actually better behaved.

If all of the victims dumped into the FEV bats were raiders (which is possible), how is just flat out killing them any better?

Kellogg even attempted to negotiate with University Point and the townsfolk spent more time trying to persecute the girl than just finding the technology and turning it over.
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Sunny Under
 
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Post » Sun Jan 10, 2016 9:06 pm

Nah, that's never stated. Everyone assumes that's what it means, but nothing actually states that.

The 'evidence' could simply be as benign as the test seeds

Well it draws a lot more attention than one man, a known drunkard, being missing. If their intention is to 'hide' the experiment.

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joeK
 
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Post » Sun Jan 10, 2016 4:53 pm

One man had a problem. It took 20 years for him to snap.

If they were only taking "bad" people that doesn't change the fact that they were replacing people. Killing people who they decide are a problem is still wrong. Like any government that takes it upon themselves to "disappear" people in the night but in a sick way worse because those "disappeared" get replaced by a Institute drone.

Now that you put it that way we should just round up all the people in prisons and use them for medical experimentation. Think of the good that could do. Seriously though it is worse then killing them. They are turned into super mutants and for some unknown reason sent to the surface where they cause chaos and kill lots of people.

Because the girl was a synth right? I am somewhat fuzzy on that part. If it is what I think it is the girl was a synth so the townsfolk had good reason to "persecute" her. She would have been one of them but got body snatched. So the townsfolk want answers.

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Minako
 
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Post » Sun Jan 10, 2016 7:36 pm

The seeds they are using are also part of the experiment. How would the Institute be able to take all the stuff a way from the family without killing them?

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mike
 
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Post » Sun Jan 10, 2016 11:47 am

The townspeople claimed she was a synth after they found out The Institute had contacted the mayor. But she actually wasn't.

Well actually, there's nothing that states that either.

We don't know what the "evidence" is. Because, again, its never stated. I'm just saying, could simply be the retrieval of SynthRoger and any remaining seeds that haven't been placed in the ground (which would be easy to abscond with).

Everyone assumes its burning down the whole farm and killing the family (who have no knowledge of what's going on), but nothing on the bioscience terminal actually says that.

And like I said, if the idea is to hide the experiment. Burning down the farm and killing the family, is much more noticeable than just Roger and some seeds going missing.

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Julie Ann
 
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Post » Sun Jan 10, 2016 10:50 pm

I see. But there is no way for them to have known that. The Institute is responsible for things like that as well. Their program is what is causing people to be parinaud and for good reason.

If the Institute was really out for the greater good they could have returned to the surface or better yet never have left in the first place. As it stands they are elitist scientists that treat the people of the Commonwealth as lab rats.

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Roberta Obrien
 
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Post » Sun Jan 10, 2016 11:03 am

Don't forget that BOS will kill all the scientist (ex. Virgin) belong to the institute or Railroad (even by association). Also, BOS believe order from superiors are absolute for better or worse and punishable if challenge or not follow though.

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gandalf
 
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Post » Mon Jan 11, 2016 12:20 am


I'm guessing you mean Virgil, it's possible to get the BoS to let him live. Railroad is because the Railroad fired the first shot at Bunker Hill and Railroad were already planning on attacking the BoS, Institute is because well, the BoS explain it well why the Institute is a problem. Also you can go against several orders and question them in Fallout 4 with the BoS and not get punished for them and it's not even just the player, other members get away with it too take for instance Proctor Ingram who wasn't suppose to go on field assignments but does and no punishment for her.
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brenden casey
 
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Post » Sun Jan 10, 2016 2:51 pm

Well they certainly aren't angels. Of course. They're sheltered nerds that think the surface is just a big free for all of monsters and savage humans: a garbage dump where they can throw their waste and experiments.

That's why the 'moral' reason to side with The Institute is not to keep it as is, but to reform it into what it was before: The Institute that tried to start the CPG and work with the people of The Commonwealth.

Or you can do what my current Director character is doing, and just believe that nothing above ground is worth saving.

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Julie Serebrekoff
 
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Post » Sun Jan 10, 2016 6:24 pm

The Brotherhood see the Institute as they really are. A bunch or immoral scientists playing God in their experiments and their use of dangerous technology. No different than the scientists before the War who did a lot of immoral things.

But they have been to the surface before themselves and were able to make things work for a time. They have eyes and ears up there and must know not everyone is bad. They also must see that their own Synth program is causing serious problems with the people up there. They must also see the chaos their super mutants are causing.

So they aren't sheltered. They chose to shelter themselves off an ignore the evil they are causing. They cause the chaos and then have the nerve to say the chaos is the reason they stay underground.

The tech is no doubt advanced but in the wrong hand it going to cause serious problems. Sure we the player could stop things but for how long? Who is to say someone else won't come along and cause things to go wrong again? Best to destroy it.

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Genevieve
 
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Post » Sun Jan 10, 2016 11:32 am

I wouldn't kill scientist of the institution or the RR (example: Virgil, as Cider! corrected my mistake, or Memory Den scientist) instead there should been a option to recruit them into the order (under supervision). The purge seem to brutal and heavy hand for a faction supposedly more superior and more intelligence then other factions.

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Samantha Jane Adams
 
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Post » Sun Jan 10, 2016 11:46 pm

Memory Den scientist stays alive, doesn't get persecuted by the BoS and even praises you for taking out the Institute even if you take out railroad. I just talked to her on my BoS-finished character when I went to do Silver Shroud. Though I do agree and it's one of my major criticisms of the BoS, letting the institute get destroyed wasn't all that good of a move.
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Lynette Wilson
 
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Post » Sun Jan 10, 2016 4:12 pm

Should the Brotherhood have keep the scientists who were working at Mariposa alive?

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Fiori Pra
 
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Post » Sun Jan 10, 2016 12:16 pm

Look up Operation Paper Clip

Some of the scientist less guilty and lower rank staff then make examples of the superior/most guilty.

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Emmie Cate
 
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