War, war never changes...
On the year of 2060, the Europe Commonwealth collapsed after its wasteful war against the Middle East. Small Euro states such as Belgium, the Netherlands collapsed into chaos. While out of desperation the larger powers of Europe went to war against each other, and the old ideas of Nationalism resurfaced. Austria and Germany combined to form the 4th Reich and fascism resurfaced at its cores, with the German people hailed as the supreme race of the planet, marching into the Netherlands. Great Britain invaded Ireland and then invaded France through the English Channel. War, war never changes...
On October 23rd, the fighting in Europe continued. Once a Nuclear launch was detected from China, the European powers launched all of their missiles at each other. Millions died in the blast, and more died in the next hours through heavy radiation exposure and the Black Rain. Europe would become a quiet place as land ravaged by war, was ravaged by nuclear war.
94 years later, Europe is commonly known by its inhabitants as Hell. Mutants ravage the land. In the vast land of Russia, survivalist and fringe communities eke out existence, fighting off against raiders and mutates. The monsters of Greek myth were created by Nuclear War and the Byzantium fights a war against them. People are born in Hell and die in Hell every day. The nations that sprung out of Europe deal with these problems while at the same time trying to guard itself from the revived European powers.
It is said by an unnamed European, that the desperation of man and nation caused an entire continent to succumb to Hell...
The Europeans of the old world with its desire of empire and survival now pass on a burden to its ancestors. They live and die in Hell… In the end Europe Never Dies, but has evolved…
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This RP is a convention/nation style RP. After each convention, you will Role-play as your nation. When we reach the post limit or if you guys want to move onto the convention, we go into convention mode.
http://img402.imageshack.us/img402/6177/europeneverdiesmapwithn.png
Notes
- The Soviet Union did not necessarily collapse but the Eastern Euro nations revolted against the Soviet Union in the 1990s, freeing themselves from them.
- The USSR was never involved in the Euro War and with its vast resources it wished to protect, isolated itself similarly just like the United States.
- Energy weapons such as Laser weapons will not be able. Gauss and Plasma though will be available though in limited supply for the other nations, but Germany shall be the holder of these weapons and as such, have access to these weapons.
- Research the Euro nations to get a feel of them. No need for in depth research. .
Rules
1. Be realistic with what you post and what you say. You can’t have the leader of Russia named William Johnson. Also be realistic in nation development and government reactions.
2. On matter on technology, all powers can have their own choosing on what tech level they start at. Nations can also progress in tech levels. This is through your nation researching whether on making Tesla power or making new weapons. As a group, we will decide when it is sufficient enough for a nation to rank up higher in tech levels. The preferred technology levels for powers such as Germany, France or Britain would be Medium high.
3. In whatever case, no colonization of the America, despite how Greenland is shown on the map. North Africa and the Middle East are up for expansion.
4. Pertaining to the conquest and annexation of nations, you must come up with how realistic it will take to conquer one of the nations in the RP. There shall be no set limit on how many nations you can conquer. Yet do let the grandiose ambition of Empire clog your mind. In other words, don’t bite what more you can chew.
5. No Nuclear weapons!
6. I think I covered everything. If there is anything you wish to express of concerns or propose a rule, just talk to us.
7. Have fun.
List of Nations
1. Great Britain (The Enclave)
2. Scandinavia (Fisheye)
3. Russia (LoneRanger)
4. France
5. Spain
6. Portugal
7. Switzerland
8. Germany (Fascist123)
History:
The vault programs were not only isolated the the U.S.A. Germany had a similar program,though only a few existed,wealth did not dictate a place in the vault,but genetic superiority. The people with the highest IQ and the healthiest were given places in the vaults. And when the bombs fell,the unchosen were left to be consumed by the flashes of death and it's radioactive aftermath. After the vault dwellers reemerged they were left with a broken and mutant filled wasteland. The vaults got into contact and began to organize a “clearing” of the areas around each vault. Eventually all land around each vault was clear and they expanded from there,and any non-vault dweller was killed. Each vault(after they reclaimed outside land to live in) got together and decided they needed a common leadership,so they decided to live by the beliefs of prewar Social Nationalism of the 4th reich. The new Chancellor was chosen based on his intellect and fiery charisma. He was Hans Lubec Von Hienrich. He named the new nation “The Greater German Empire”. Hans reclaimed Berlin from the mutants and is building it up.He will first build up Berlin then the rest of Germany. Though Berlin's population is still living in ruins and the city has a makeshift wall to hold off mutant attacks. It has potential. Mutants still roam the countryside,but there are “safe zones” which are walled off cities and towns.
Government: Social Nationalism.
Economy: Capitalistic,businesses can only be opened if they can be proven to be of aid to society. For instance a liquor store would not be allowed,while a bakery would. One feeds people while the other corrupts society.
Culture: Nationalistic,militaristic,and xenophobic of all mutants.
Military: The Nation focuses on ground forces. The military is highly technologically advanced (by regular standards in the wasteland anyways),but is very few in number. They make up for few numbers by having very specialized training. A soldier of the Greater German Empire must complete a rigorous one year training before being allowed to fight.
Technology: High tech, primarily weapons based technology but minor agriculture and industrial tech also.
Religion: Odinism
Flag: /z/za%7Dawb.gif ,It means the unconquerable.(not nazi related)
Infrastructure: Infrastructure is generally within poor condition. Berlin roads are slowly being repaired,but most roads remain cracked and broken. The government is funding the repairing of the Berlin streets and bridges first.
Views on mutation and disease: All non-pure humans are killed and prevented from entering the “safe zones”
Land occupied: Central Europe
Population: 300 000 (a large portion is concentrated in Berlin,but other than that,all are rural or small settlements (cities are still overrun by mutants))
Other: (Any other tidbits about your nation you want to add.
Character sheet
Name: Hans Lubec Von Hienrich
Age: 32
Nation: The Greater German Empire
History: When growing up Hans was at the top of his class. His father and mother pushed him to his limits,both physically and mentally. He has a photographic memory which he used every day in class to the fullest extent,after school he was pushed hard to study by his mother,then forced to exercising by his father. On weekends he would spend half the day being forced to learn the sciences,the other half exercising. There was no room for fun,then at 18 years old he became a vault psychologist.
Following the vault's reopening at age 25 he volunteered to join the military. The training was tough even by his standards,but he managed to complete his one year training. He and his squad were sent on the outside to clear any mutant scum they found,due to his intelligence,strong vitality,and tactical mind he became captain at age27. Every day he still spent nights reading the great philosophers of Plato,Socrates,Ayn Rand,and many others.After a mission to clear out Munich with,his squad was operating with 4 others. When they were amb ushed by mutant natives he was the only survivor.
This He was promoted to Brigadier-General. He used his prestige to gain favour with the public and created the Social Nationalist movement. At the age of 30 he was elected chancellor of the Vaults. He decided to form a nation around his beliefs in Social Nationalism. He decided to call his nation the “The Greater German Empire”. He is personally restoring Germany to greatness.
Role: Chancellor of the Greater German Empire
Sub-faction: Social Nationalist Party
Personality: Very intellectual and charismatic,he has a magnetic personality which makes people friendly and open towards him. Though underneath he is constantly plotting and manipulating everyone he comes in contact with. He has deep feelings of ultra-nationalism. He has a thirst for knowledge that can never be quenched, he constantly reads,but not for pleasure but for duty. The leader of the nation must be well informed and intellectual.
Appearance:
9. Italy (Aldin)
10. Poland (Tiber)
11. Hungary
12. Greece (BosMight)
14. Ottomans
15. Ukraine (Andro)
History: Before the Great War of 2077, Ukraine was still a member state of the Soviet Union, with clear signs of dissent beginning to show within the Ukrainian local government. Political misunderstandings with the Kremlin and the great depletion of resources caused by the European resource wars, began a movement for Ukrainian succession from the USSR, which was beginning to take hold when the Atomic fires rained down on October 23, 2077. Ukraine was not a nation terribly affected by the bombs due to its relatively back-water political status, however, another great catastrophe proved to be its Achilles heel.
In the immediate aftermath of the war, the Chernobyl Nuclear Power plant suffered a catastrophic explosion in its 4th reactor, due to a malfunction believed to have been a result of the power disruption caused by Great War and the inability of the authorities at the plant to respond effectively due to the chaos the war brought. As a result, the radioactive contamination from the massive explosion spread far and wide in the area of Chernobyl and the town of Pripyat, which was completely abandoned and evacuated by its population. Much of the Ukraine itself also experienced the effects of radiation and fallout from the plants reactor core contents.
As the post-war Ukrainine government, now fully independent from any remnants of the Soviet Union, struggled to reclaim its hold on the country and survive, one of their first acts as a reconstituted government was to create a large “Zone of Alienation” around the Chernobyl Disaster Zone, and construct a massive sarcophagus to seal off the Power Plant’s radioactive contamination and prevent further damage. While the given reason for the Zone was to supposedly safeguard its remaining populace, in actuality, a major reason for the exclusion zone was the military research which had been conducted at the Plant and the surrounding area in the years leading up to the explosion, and which was now running awry as a result of it. Strange anomalies began to be reported in the Zone, as well as sightings of horrible mutants, and the existence of a mysterious object known as the “wish granter” which was supposedly located at the heart of the Zone near the Power Plant itself.
Groups of braver souls began to venture into this exclusion zone, forming independent factions which took artifacts from the zone and brought them out to sell to scientists and other post-war governments. The Ukrainian government meanwhile, attempted to do all it could to prevent these individuals from entering the Zone, and tried to contain the Zone’s effects, while also sending its own researchers in to study the exclusion area.
Of important note, was one such independent group with arose within the zone was known as “Monolith” which apparently worshipped the “wish granter” object as some sort of deity. Seemingly brainwashed and crazed, they proved to be the most hostile of these entities. This group of zealots caused problems not only for the Ukrainian government, but the entirety of the factions within the Exclusion zone as well.
As the years have rolled by, the Zone has remained as mysterious and dangerous an area as it had in the immediate aftermath of the war. Its borders have also expanded, and it is currently the single greatest focus of the Ukrainian government’s efforts: containment and, gradually, exploitation of the Zone for the benefit of post-war Ukraine. Dangerous and bloodthirsty mutants haunt the ruins of the Pripyat and the entirety of the Zone, and the independent factions within have remained as such. Dangerous as it is, its allure to various adventurers and fortune-seekers, is unmistakable.
Government: Semi-Presidential Unitary Republic. The government of Ukraine operates much as it does in the modern age, with a President, Prime-Minister, and the Verkhovna Rada (parliament.)
The Ukrainian Government is widely known for its corruption as well. And the bribing of officials, military agents, and officers is often what allows individual access into the Zone when it is against the law to do so. Despite these issues plaguing it however, the government has surprisingly stood the test of time.
The current capital is Kiev.
Economy: Largely agricultural based, as well as significant amounts of industry. Ukraine before the war had the second largest economy in the Soviet Union. With the Great War and the Chernobyl disaster however, this has obviously meant a significant decline.
Another major source of income is the selling of and acquiring of research objects and artifacts from the Zone.
Culture: Largely based on a 1970s-1980s feel of Russia and Ukraine. A significant portion of Ukrainian culture is based around fear, exploration, and containment of the Zone. And various myths, legends, and folklore have sprung up around it.
Inside the Zone, the culture is largely scavenger based, with various makeshift settlements and a general feel of survival and mercenary banditry.
Military:
Airforce: The Ukrainian Airforce is really its most important asset, and the military still operates and produces a fleet of Mil Mi-24 helicopters which have proven themselves durable and well suited to insert operations in the Zone and elsewhere. The airforce also has a few squadrons of soviet-era jet-fighter craft as well.
Army: Composed of 22,000 soldiers, most of whom are armed with soviet era weapons including the ever popular AK-47.
The State Secret Service is the branch of the military primarily responsible for operations within the Zone, as well as its containment and security. Many of these units are the best of the best that Ukraine has to offer, and boast more advanced armor, such as armored uniforms and military exoskeletons.
Navy: Ukraine maintains a small navy of refurbished ships stationed in port-cities in the Crimea. Its primary role is to stop Black Sea pirates and ensure the safety of Ukrainian coastal towns.
Technology: Between mid-tier and high-tier technology. Elements of the Zone in particular still yield some bits and pieces of surprising high-tech equipment. Which is what the Ukrainian military is hoping to recover.
Religion: Mostly Russian Orthodox, however various new religions have also sprung up in the aftermath of the war.
Views on mutation: Fearful for the most part, of what exists in the Zone.
Land occupied: Much of modern day Ukraine.
Population: Approximately 275,000.
16. Caucasus
17. Please make up faction name.
18. Romania
19. Rapture (Ninja)
History: Andrew Ryan probably named his city after the goal he set in mind: To create a paradise free from all the people he saw as "parasites", a place of true rapture.
In terms of its philosophical underpinnings, Rapture can best be described as a "gulch. A "gulch" is a localized underground economic and social community of free-minded individuals and differs from a commune in that it is uniquely freedom-focused and so upholds individual and property rights rather than operating by the rules of a collective community.
The original goal of Rapture was to create a capitalist society free of religion and government, where any citizen could achieve for his or her own gain, rather than for the altruistic fulfillment of the wants of others. The "world's best and brightest" were granted freedom of will and choice in Rapture, unrestrained by government, religion and similar established institutions. Instead of abiding by the moral systems imposed by these institutions, values such as logic and scientific reason were to guide the inhabitants in their pursuit of achievement.
However, the would-be utopia had its flaws. In Rapture's purely capitalistic society, with no social programs whatsoever, everything within the city was privately owned and came with a price. This included the city's food, health care, sanitation and even its oxygen supply. There were few, if any, defined norms for businesses and labor, allowing unscrupulous business practices to flourish.
This system alienated Rapture's less fortunate citizens, who began to resent Ryan as naive and elitist. Andrew Ryan's hostility to "parasites" and his paranoia of these poorer citizens led to the downfall of himself, as well as his city. His edict that the outside world never be permitted to learn of Rapture's existence enabled a man named Frank Fontaine to build his criminal empire through smuggling. Unlike the capitalistic Ryan, the former mobster could not be satisfied by mere material wealth—he wanted Rapture to be subject to his dominion. Fontaine would go on to start a civil war that almost sealed Rapture's doom.
On December 31, 1999, a massive working-class uprising, led by Fontaine, occurred in upper-class locations. This sparked a civil war between Frank Fontaine and Andrew Ryan. During the 1999 New Year's Eve Riots, traditional ballistic weapons and explosives were used on both sides. The major conflict lasted about four months, but the violence continued to break apart the society of Rapture. The city lasted through the hardships and the survivors worked to repair the damage to the best of their ability, most was fixed but some was irrepairable and would hinder the city for years to come.
On the date of October 23, 2077 the city came close to it's death, massive tremors rocked the ocean floor, knocking down part of the city and flooding it. Radiation in the water mutated most of the population turning them into raving mad lunatics that were just shells of their former selves. Human survivors banded together and fell back to the better condition parts of the city and struggled to survive while there were many groups of humans living in the city at first, they either commited suicide or were killed by the mutates.
Around 10 years ago a group emerged from the section of the city armed with weapons and led by Andrew Ryan III and the remnants of the Rapture Central Council. They pushed the mutates back and cleared a large section of the city but the fighting caused even more damage to the city, almost knocking out water purification and the oxygen supply. A recent project has begun searching for any radio signals from the world above to seek help rebuilding the city and learn what exactly happened all those years ago.
Government: The Rapture Central Council runs the city and utilizes the cities remaining resources as best as possible. The council consists of four representitives, one from each sector.The sectors are Commerce, Security, Residential, and Executive.
Economy: The economy is in ruins, most businesses are destroyed or closed down with all resource allocation being handled by the Central Council.
Culture: They follow the pro-objectivist philosophy of Andrew Ryan and are highly elitist.
Military: Rapture Internal Security: 5,000 troops armed with standard ballistic weapons. 100 robotic forces, mainly protectrons.
Technology: Moderately advanced.
Religion: Mostly atheist.
Infrastructure: The city is falling apart and mostly running on emergency power and whatever's left of Hephaestus. Water Purification is barely working and food production is gone, due to mutates being in control of Arcadia. There's a small food shortage, people are having to cut back to two meals per day but nothing major yet.
Views on mutation and diseases: Mutates are killed on sight but some are kept imprisoned for research material. They haven't had much contact with wastelander diseases but common diseases are treated just like anything else.
Land occupied: The city of Rapture.
Population: 100,000
Other: Exact human popualtion is unkown, expected somewhere around 21,000 to 38,000.
Mutate population is also unkown, expected around 40,000 to 50,000.
Most of the city is in ruins, roughly 30% is habitable and 5% is controlled by humans.
National Anthem: ?v=jE3_d4Cu2qk
20. Please make up faction name
21. Please make up faction name
22. Please make up faction name
23. Please make up faction name
24. Please make up faction name
25. Please make up faction name
26. Please make up faction name
27. Please make up faction name
28. Please make up faction name
29. Please make up faction name
30. Please make up faction name
If wish for a faction, there are spots open on the map for you’re choosing. It’s not regulated to Europe as you can start a nation in North Africa or the Middle East.
Nation sheet
Name: (Does not have to follow the name of the nation on the nation list. You call France, the New France Republic or Russia, the Moscow Peoples Republic.)
History:
Government:
Economy:
Culture:
Military: (Please specify one part of your military branch your nation focuses on.)
Technology:
Religion:
Infrastructure:
Views on mutation:
Land occupied:
Population:
Other: (Any other tidbits about your nation you want to add.)
Character Sheets
Name:
DOB:
Nation:
History:
Role:
Subfaction (Subfaction within nations):
Personality:
Appearance:
Minor Character Sheet:
Name:
Small Description: