[RELz] EVE - Energy Visuals Enhanced

Post » Sat May 28, 2011 10:23 am

Is this compatible with re-animated? Thank you guys. Sorry about asking it so much but I want to start a new laser spec char but don't wanna give up re-animated. Thanks.
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Alan Whiston
 
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Post » Sat May 28, 2011 9:06 am

Just popped this baby into my load order now that an FWE patch has been made.

All I have to say is this [censored] rocks. Top notch stuff man - you put bethesdas work to shame. I love it - its too bad i'm playing a small arms character right now but atleast i can be sizzled in style :D. Can't wait to see what you do next with it. That robot project looks insane too.


That is all...
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Ricky Meehan
 
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Post » Sat May 28, 2011 2:10 am

Any update on the WMK compatibility?
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Dawn Farrell
 
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Post » Sat May 28, 2011 7:50 am

i've just had a chance to try this out

all i can say is .... thank you, just awesome, so nice

i have only one suggestion my friend, fire sound for gauss rifle has a bit of "cracking", i cleaned it up myself, i can tell you're a perfectionist (from the craftsmanship of your work) so if you havent fixed it yourself you know, im just putting it out there

other than that, this is simply amazing, my god, thank you
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Hussnein Amin
 
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Post » Sat May 28, 2011 2:40 am

Is this compatible with re-animated? Thank you guys. Sorry about asking it so much but I want to start a new laser spec char but don't wanna give up re-animated. Thanks.

Yes it is, I use reanimated and it works fine with one exception: A3-21's rifle butt-stock sits way up high on the shoulder. Everything else is fine.
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Andrew Lang
 
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Post » Sat May 28, 2011 4:53 am

i've just had a chance to try this out

all i can say is .... thank you, just awesome, so nice

i have only one suggestion my friend, fire sound for gauss rifle has a bit of "cracking", i cleaned it up myself, i can tell you're a perfectionist (from the craftsmanship of your work) so if you havent fixed it yourself you know, im just putting it out there

other than that, this is simply amazing, my god, thank you

You sure that "cracking" isn't the sound of the electricity around the coils?
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Darian Ennels
 
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Post » Sat May 28, 2011 7:44 am

I think the gauss rifle is really nice. I can't help but feel that if it had lighting or energy crackle across the coil as it fired it would look even better though. The projectile itself is pretty bland compared to your lasers. Still it's very nice. Loving the mod so far.

Edit: noticed Gauss rifle DX. do you plan to include these effect changes? It may just be me, but the only difference I see at least with the latest eve and anchorage esps is the rifle coils glow.
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Vickytoria Vasquez
 
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Post » Fri May 27, 2011 8:05 pm

Well I skimmed through this thread and did not see this reported so thought I'd do so ....

It is a habit of mine to clean (or at least see what F3edit wants to clean) mods after downloading. When trying to clean the main esp I get this error message:
Assertion Failure (P:\TES4Workbench\frmViewMain.pas, line 4303) - that is the error from edit.

Then the messages panel for edit states:
rror: record IPCT contains unexpected (or out of order) subrecord NAM1 314D414E
Errors were found in: EnergyImpactRed [IPCT:0001F4C2]
Contained subrecords: EDID MODL MODT DATA DODT DNAM SNAM NAM1

I understand this is still beta, but not knowing what this meant I thought I should report it.
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Silencio
 
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Post » Fri May 27, 2011 8:30 pm

i have only one suggestion my friend, fire sound for gauss rifle has a bit of "cracking", i cleaned it up myself, i can tell you're a perfectionist (from the craftsmanship of your work) so if you havent fixed it yourself you know, im just putting it out there


Eh? which one? sorry i didnt point it out, but i've actualy included "optional" Gauss Rifle sounds in that DL. hehehe. Should be there. open your Sound folder and look for th Gauss you should see another folder with alternate sounds to choose ;)

Then the messages panel for edit states:
rror: record IPCT contains unexpected (or out of order) subrecord NAM1 314D414E
Errors were found in: EnergyImpactRed [IPCT:0001F4C2]
Contained subrecords: EDID MODL MODT DATA DODT DNAM SNAM NAM1


Mwa hahahaha
Yep. Totally aware ;)
you should get flooded with a BUNCH more "warnings" then that though!
In fact you should get hit for EVERY impact! As for me i get his with so many that is just frose then stopped.
Its totally me, its because i bend some rules on those things to make them happen. It functions in game and everything. BUt just too much going on. Gyrating, scaling, texture scrolling, particle emitting, all animated at the same time. *sigh* the price i must pay for quality visuals


******************** stuff!!!! *********************
YEah so i have been away back to my city for a while. There were many things the ol' Lappy couldnt do concerning EVE. Alas no worry becaue i am back at my new city/job/room and going to get back on EVE now. Wattz Laser Rifle is fully loaded. A new laser crit death coming to EVE too. And a unique crit death for Wazer Wifle as well. Stay tuned!
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CHARLODDE
 
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Post » Sat May 28, 2011 10:35 am

Eh? which one? sorry i didnt point it out, but i've actualy included "optional" Gauss Rifle sounds in that DL. hehehe. Should be there. open your Sound folder and look for th Gauss you should see another folder with alternate sounds to choose ;)



Mwa hahahaha
Yep. Totally aware ;)
you should get flooded with a BUNCH more "warnings" then that though!
In fact you should get hit for EVERY impact! As for me i get his with so many that is just frose then stopped.
Its totally me, its because i bend some rules on those things to make them happen. It functions in game and everything. BUt just too much going on. Gyrating, scaling, texture scrolling, particle emitting, all animated at the same time. *sigh* the price i must pay for quality visuals


******************** stuff!!!! *********************
YEah so i have been away back to my city for a while. There were many things the ol' Lappy couldnt do concerning EVE. Alas no worry becaue i am back at my new city/job/room and going to get back on EVE now. Wattz Laser Rifle is fully loaded. A new laser crit death coming to EVE too. And a unique crit death for Wazer Wifle as well. Stay tuned!



Keep the sixy coming.
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Jason King
 
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Post » Fri May 27, 2011 10:11 pm

That was it. The "originalGatlingEnhanced" map was there but there was nothing in it. I guess Windows didn't copy it over properly. Thanks.


Hey! glad to know you got it worked out, happy to help.

Just popped this baby into my load order now that an FWE patch has been made.
That robot project looks insane too.
That is all...


Jambro, errr there is a FWE patch? thats news to me. you have a link?

"robot project", yeah ur not gonna believe the things in ERROR. My upcoming robot project is pretty intense. Though i gotta admit, my project after ERROR, is called MS-DOS, and its my personal most anticipated.
If i had to "rate" my own projects on their size, content, and awesomeness, i'd say MS-DoS is gonna come out tops
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Jose ordaz
 
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Post » Fri May 27, 2011 6:13 pm

MS-DoS? Care to drop a hint?
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Alexandra Ryan
 
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Post » Sat May 28, 2011 8:35 am

Yes, do tell of these projects? Whats this ERROR your speak of? It almost felt like you two were talking some secret hacker code for a min haha.
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Project
 
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Post » Sat May 28, 2011 9:30 am

Yes, do tell of these projects? Whats this ERROR your speak of? It almost felt like you two were talking some secret hacker code for a min haha.

ERROR is a robot texture overhaul. Looks great so far :P
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Rach B
 
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Post » Sat May 28, 2011 6:52 am

ERROR is a robot texture overhaul. Looks great so far :P


Got a link? Is it download-able? Robot re-texture is a a definite need for this game lol.
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dean Cutler
 
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Post » Sat May 28, 2011 2:15 am

Got a link? Is it download-able? Robot re-texture is a a definite need for this game lol.

Latest EVE release comes with a teaser (gutsy/sentrybot/turret(ground mounted)
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Ebou Suso
 
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Post » Sat May 28, 2011 5:32 am

Latest EVE release comes with a teaser (gutsy/sentrybot/turret(ground mounted)


Oh, lol. /me looks.
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Mari martnez Martinez
 
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Post » Sat May 28, 2011 1:38 am

cd ..
cd fallout
cd weijie~1
dir /ah
[Print Screen]
copy *.*
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Unstoppable Judge
 
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Post » Sat May 28, 2011 12:27 am

cd ..
cd fallout
cd weijie~1
dir /ah
[Print Screen]
copy *.*

o.(O)
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Vicki Blondie
 
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Post » Sat May 28, 2011 3:31 am

Yes, do tell of these projects? Whats this ERROR your speak of? It almost felt like you two were talking some secret hacker code for a min haha.


Though this is an EVE thread, I can reveal a bit about ERROR considering that i did put a small preview into the EVE dl :)

ERROR is a VERY involved mod that does much more than simply "retexture" robots. One of the main functions in ERROR, is that a robot an survive if he loses a limb.
But it doesnt stop there. YOu can pick up ANY severed robot weapon limb, and weild it as a temporary weapon! Example you blow a sentrybot to pieces, and there is a gang of raiders approaching. YOu can pick up that sentrybot's arm and hold it as a 2hand weapon. Its HIGHLY inaccurrate and cannot be reloaded. When it runs out of ammo, it will begin smoking/sparking then explode after 4 seconds. Kill the incoming raiders with the arm you just picked up, then you run out off ammo in the arm and there is one more raider left and he's runnin kamikaze at you! The arm is smoking so you toss it at him and blow the chump's leg off.

ERROR will also have some NEW never seen before robots, robot bosses, a few side-quests, and possibly a MAG option ;) (who remembers Phantasy Star Online?)
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Josh Sabatini
 
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Post » Sat May 28, 2011 4:04 am

Jambro, errr there is a FWE patch? thats news to me. you have a link?


It's been added to http://www.fallout3nexus.com/downloads/file.php?id=4968. It was put together by NiamhsSamm, who mentioned doing it earlier in the thread I believe.

WMK compatibility - DO WANT! :)
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Danny Warner
 
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Post » Sat May 28, 2011 3:41 am

Though this is an EVE thread, I can reveal a bit about ERROR considering that i did put a small preview into the EVE dl :)

ERROR is a VERY involved mod that does much more than simply "retexture" robots. One of the main functions in ERROR, is that a robot an survive if he loses a limb.
But it doesnt stop there. YOu can pick up ANY severed robot weapon limb, and weild it as a temporary weapon! Example you blow a sentrybot to pieces, and there is a gang of raiders approaching. YOu can pick up that sentrybot's arm and hold it as a 2hand weapon. Its HIGHLY inaccurrate and cannot be reloaded. When it runs out of ammo, it will begin smoking/sparking then explode after 4 seconds. Kill the incoming raiders with the arm you just picked up, then you run out off ammo in the arm and there is one more raider left and he's runnin kamikaze at you! The arm is smoking so you toss it at him and blow the chump's leg off.

ERROR will also have some NEW never seen before robots, robot bosses, a few side-quests, and possibly a MAG option ;) (who remembers Phantasy Star Online?)



/me drools.
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City Swagga
 
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Post » Fri May 27, 2011 7:35 pm

For some reason EVE Beta 0.9.2 causes a CTD when entering The Mall area from the Museum Metro Station (and probably all other entrances). It's not a mod conflict, even with EVE Beta 0.9.2. as the only mod in a new game the game still crashes every time. Disabling EVE solves the crash, but only with a new game it seems. My existing game still crashes after disabling EVE.

I hope you can fix this. :)
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Iain Lamb
 
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Post » Fri May 27, 2011 10:00 pm

For some reason EVE Beta 0.9.2 causes a CTD when entering The Mall area from the Museum Metro Station (and probably all other entrances). It's not a mod conflict, even with EVE Beta 0.9.2. as the only mod in a new game the game still crashes every time. Disabling EVE solves the crash, but only with a new game it seems. My existing game still crashes after disabling EVE.

I hope you can fix this. :)


Thats interesting. I'll check that area in geck and make sure it didnt get touched. I have a theory, but no time to test it yet.

Here's the newest screens of upcoming content. I'll get a screen or two of the new deaths soon.

http://www.fallout3nexus.com/downloads/images/8340-2-1250935827.jpg
http://www.fallout3nexus.com/downloads/images/8340-1-1250935827.jpg
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Marina Leigh
 
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Post » Sat May 28, 2011 4:09 am

You should really try to fix the perception gets stuck at 1 bug. I've had to uninstall a mod which actually makes having high perception useful.
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Chris Duncan
 
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