[RELz] EVE - Energy Visuals Enhanced

Post » Sat May 28, 2011 2:35 am

As Jiesen said, EVE makes use of quite a number of tokens that don't have any biped slots, so when loading it in the GECK there would be a fair number of (completely harmless) errors pertaining to this. These errors don't actually cause any problems though, as far as I know they're meant to serve as reminders in case someone forgets to assign biped slots to apparel.

I'm happy to announce that EVE is currently in 1st place in this month's http://www.fallout3nexus.com/downloads/filesofthemonth.php list over on Fallout 3 Nexus. Thanks everyone for the support!

Cipscis
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Lyd
 
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Post » Sat May 28, 2011 10:06 am

Congrats :D

I can't wait to see the Tesla's cannon effect...
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Greg Swan
 
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Post » Fri May 27, 2011 6:48 pm

I've completed the FWE + EVE Beta CP and have sent it to Mezmorelda (the author of FWE) for him to look over, approve and hopefully add to his FOIP page. So with any luck, it should be available very soon :)

Tomorrow I'll start looking at a FWE + EVE Beta MAX CP. If MAX adds to the visuals FWE users can use it, but if it only changes things like stats it probably wont work well. FWE has a delicate balance with weapons, damage, accuracy, etc and any changes to weapon stats can really unbalance it. After that I am considering looking into creating an FWE + WMK + EVE CP (unless someone else is already working on this)

I have tested the one I created today. I used the console to get all the weapons, turned on God Mode and went on a rampage from Megaton down to Rivet City. WHEEEEEE :D It looks awesome! I really enjoyed the eye candy EVE provides. My favorite has to be the plasma weapons, hehe. Thats some great work there, Jiesen :clap:
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Reanan-Marie Olsen
 
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Post » Fri May 27, 2011 11:55 pm

I've completed the FWE + EVE Beta CP and have sent it to Mezmorelda (the author of FWE) for him to look over, approve and hopefully add to his FOIP page. So with any luck, it should be available very soon :)

Tomorrow I'll start looking at a FWE + EVE Beta MAX CP. If MAX adds to the visuals FWE users can use it, but if it only changes things like stats it probably wont work well. FWE has a delicate balance with weapons, damage, accuracy, etc and any changes to weapon stats can really unbalance it. After that I am considering looking into creating an FWE + WMK + EVE CP (unless someone else is already working on this)

I have tested the one I created today. I used the console to get all the weapons, turned on God Mode and went on a rampage from Megaton down to Rivet City. WHEEEEEE :D It looks awesome! I really enjoyed the eye candy EVE provides. My favorite has to be the plasma weapons, hehe. Thats some great work there, Jiesen :clap:


As long as EVE works with FWE, then there's no need for EVE MAX. EVE beta + FWE is good enough. Basically EVE max is some logical stat changes i made. I would much rather prefer the stat changes that FWE makes over mine (right??? idk)
Wow thanks so much for your CP work! While you were working on that, i've been working on EVE + WMK
got 3 models done (JUST three, yeah, i svck, rub it in)
Heres a quick screenshot for ya: http://fookunity.com/fook_team/weijiesen/EVE/WMK/WMKpreview.jpg
so? whaddya think?

********************** EVE OPERATION ANCHORAGE IS UPLOADED *********************
Gauss rifle and Shocksword have never looked (or sounded ;) ) better!
There is a special .esp you can use that causes Gauss and Shocksword to make the victim BLEED. Gushing. Like massive artery trauma. Like basketball court sized exit wound. umm... maybe not basketball court, but you get my point.

I HIGHLY suggest using EVE - Anchorage Gore Fest

The Shocksword crit kill is my new fav!
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His Bella
 
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Post » Sat May 28, 2011 10:21 am

I have a request, if it's not too much to ask... The mesmetron, is one of the bulkiest, awkward weapons around... any chance of making in slimmer, perhaps evolving it into a 2 handed rifle instead?
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Marilú
 
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Post » Sat May 28, 2011 2:38 am

I have a request, if it's not too much to ask... The mesmetron, is one of the bulkiest, awkward weapons around... any chance of making in slimmer, perhaps evolving it into a 2 handed rifle instead?


This, and if its done the same needs to be done with the Microwave Emitter (Point Lookout)...
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Farrah Barry
 
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Post » Fri May 27, 2011 7:02 pm

This, and if its done the same needs to be done with the Microwave Emitter (Point Lookout)...

as of now, they both use the same model and texture. I'm sure they will both be unique once he get's his hands on 'em :P
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Nina Mccormick
 
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Post » Fri May 27, 2011 9:25 pm

I have a request, if it's not too much to ask... The mesmetron, is one of the bulkiest, awkward weapons around... any chance of making in slimmer, perhaps evolving it into a 2 handed rifle instead?


Yeah, all in due time.

************* UPDATE **************

Proud to announce EVE - Anchorage is uploaded! Go! Go kill something! what are you sitting here still reading this for?

anywho, guess i'll type some nonsense here on teh EVE blog wat wat

First of all, (true story) your not gonna believe how many people have PM'd me asking me such things like:
"Can you make EVE compatible with FOOK? FOOK is a great overhaul that adds many things to the game. Perhaps you can give your permission and they can use some of your materials"

LOLzzz WTF $TFU QYB SUV MP3 BLT

So does this mean that people DONT actually READ my Readme's???
*sniff* but, but, . . i typed it JUST for YOU -_-

Yeah so about EVE Anchorage. ummm basically Its new meshes that i did for both Gauss and Shocksword. I know i put some "Legend of Zelda" shocksword photos a few posts up, so here's the new Gauss Rifle with 2mm EC ammo clip attached!!
http://fookunity.com/fook_team/weijiesen/EVE/OAplugin/Gauss%202mm%20EC%20almost%20finished.jpg H to the Izzo

Im so releived that the first EVE DLC is out! :party:

But now there's a mountain of chores ahead. I still gotta add "Crit Effects" to energy weapons (on top of Crit Kills, a new never-been-done-before awesomeness from the Semi-cosmic nearly phenominal archmage eternal CIPSCIS ) *clapclapclapclap* (how can i clap if both hands are typing?...)

oh yeah, hehehe, I added some "bonus" stuff to EVE Anchorage! (go on, admit your love for me, lets hear it). EVE now offers Anchorage Gore Fest! Basically what it does is make Gauss and Shocksword inflict deep wounds. The enemy BLEEDS! Like gushing arteries! Coronary trauma! Raincoat needed! Mop and bucket! Basketball court sized exit wounds! errrm.... ok maybe not quite "basketball court sized", but you get the meaning. Slash a random smeghead with your sword and quickly switch to your 2hUmbrella mod. Snipe a taffer in the spine with your gauss and watch him hurl forward leaving a shower of glistening crimson drizzle in his wake. (Thats a little thing i like to call "anticipa . . tion".).
Lets get a little more "specific" though, shall we?
Gauss explosion no longer has the DukeNukem3D blue cloud (was laaame).
Gauss explosion emits MORE bluesparks (blue sparks FTW!)
Gauss scope is more round, and no longer a block plastered to your gun.
Gauss clip is now a 2mm EC clip!!!!! (thank Xporc and Linkes for your suggest/ref).
Gauss coils pulse glow, and emit more light (hard time seeing Gauss DX at noon outdoors. fixed that).
Gauss rifle has no more silly "crank" (wtf was that for anyway?) (Gauss Pipboy icon crank deleted too :P)
Gauss rifle has new textures and a sweeeet normal map to finish the deal.
Gauss rifle should not be used if you have a heart condition, or are pregnant, as the resulting awesomeness may cause irreparable damage.

Shocksword has new mesh (better shape, more intimidating and powerful looking. Electric FX improved and more added. TFC for yourself)
Shocksword makes blue sparks (FTW!) and wisp when non-living surface is struck.
Shocksword leaves slashes/gashes in non-living surfaces
Shocksword has new swing/idle/impact sounds
Shocksword has new pipboy icon to reflect new mesh/fx
Shocksword pwns everything in its wake, including ponies
***************************************************
Ok so now I gotta continue on track with the vanilla uniques ( you have NOT been forgotten!), WMK, and a few other surprises Cipscis and I have up our sleeves (insert dual evil laughs here).

not sure how long it will be till the next EVE DLC, but you know PITT is next, so lets hear some suggestions! AutoAxe and Metal Blaster right? Come on now, step up and type! (both hands on the keyboard pls :D)
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DeeD
 
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Post » Fri May 27, 2011 6:41 pm

I vote pitt next, for sure.

ARG! I wanna get it, but Nexus isn't loading for me
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Devils Cheek
 
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Post » Fri May 27, 2011 8:44 pm

ARG! I wanna get it, but Nexus isn't loading for me


That's what i like to call anticipa . . . . tion ^_^




(yeah im doing the EVE DLC in the order of the DLC's ;) )
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Kortniie Dumont
 
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Post » Sat May 28, 2011 5:09 am

wow these make the game look much better
thanks man keep em coming
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Peter lopez
 
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Post » Fri May 27, 2011 8:27 pm

As long as EVE works with FWE, then there's no need for EVE MAX. EVE beta + FWE is good enough. Basically EVE max is some logical stat changes i made. I would much rather prefer the stat changes that FWE makes over mine (right??? idk)
Wow thanks so much for your CP work!

Was my pleasure :) So the MAX version doesn't add any extra visuals only weapon tweaks? If so, that's cool. Then perhaps I should move on to making an FWE + EVE Anchorage CP.

While you were working on that, i've been working on EVE + WMK
got 3 models done (JUST three, yeah, i svck, rub it in)
Heres a quick screenshot for ya: http://fookunity.com/fook_team/weijiesen/EVE/WMK/WMKpreview.jpg
so? whaddya think?

Very nice :D So will you be doing the CP for it as well or will you need one?

********************** EVE OPERATION ANCHORAGE IS UPLOADED *********************
Gauss rifle and Shocksword have never looked (or sounded ;) ) better!
There is a special .esp you can use that causes Gauss and Shocksword to make the victim BLEED. Gushing. Like massive artery trauma. Like basketball court sized exit wound. umm... maybe not basketball court, but you get my point.

I HIGHLY suggest using EVE - Anchorage Gore Fest

The Shocksword crit kill is my new fav!

Sounds like I might also need to do an FWE + EVE Anchorage Gore Fest CP.. lol
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Oyuki Manson Lavey
 
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Post » Sat May 28, 2011 5:35 am

Was my pleasure :) So the MAX version doesn't add any extra visuals only weapon tweaks? If so, that's cool. Then perhaps I should move on to making an FWE + EVE Anchorage CP.


Very nice :D So will you be doing the CP for it as well or will you need one?


Sounds like I might also need to do an FWE + EVE Anchorage Gore Fest CP.. lol


yep, MAX version is just stat changes. I apologize if i wasnt clearn on that.

In my opinion, i would rather just have Anchorage Gore Fest, and NOT have the standard version. I mean come on! Dont you think if a massaive sword strikes you, or a gauss slug punches all the way through you, that you'd bleed a little? Were' talkin about ShockFreakingSword and GaussFreakingRifle here, NOT "butch's toothpick, and bb gun".

Oh and about WMK. actually i dont know. A few people jsut told me i should DL his mod (WMK), then open his folder and add my things to his meshes. Then give the files back to him, or upload myself. That way when using WMK it will load his meshes from his folders, but hte meshes will contain my upgrades too (and texture filepaths specified in the .nif)
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Andrew Lang
 
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Post » Sat May 28, 2011 9:04 am

yep, MAX version is just stat changes. I apologize if i wasnt clearn on that.

In my opinion, i would rather just have Anchorage Gore Fest, and NOT have the standard version. I mean come on! Dont you think if a massaive sword strikes you, or a gauss slug punches all the way through you, that you'd bleed a little? Were' talkin about ShockFreakingSword and GaussFreakingRifle here, NOT "butch's toothpick, and bb gun".

Oh and about WMK. actually i dont know. A few people jsut told me i should DL his mod (WMK), then open his folder and add my things to his meshes. Then give the files back to him, or upload myself. That way when using WMK it will load his meshes from his folders, but hte meshes will contain my upgrades too (and texture filepaths specified in the .nif)

Hadn't thought of that. Good idea. That will make it work with FWE as well since there is already a FWE + WMK FOIP.

As for the Regular vs the Gore Fest, if you give everyone else a choice to use one or the other, shouldn't FWE users have the same choice? :)
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Pete Schmitzer
 
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Post » Sat May 28, 2011 8:29 am

Hadn't thought of that. Good idea. That will make it work with FWE as well since there is already a FWE + WMK FOIP.

As for the Regular vs the Gore Fest, if you give everyone else a choice to use one or the other, shouldn't FWE users have the same choice? :)


Cool, so when/if i finish doing all the WMK energy wep models, then it'l already be set up to work with FWE + WMK! sweeet!
then it will be EVE + FWE + WMK

Oh yeah, next DLC is Pitt. Here's what i had in mind for the "Metal Blaster". (based off of the game's LORE fyi)
Junk style model has some "straps" in certain places (like Electrical tape).
I'll put a quad-prong thing in the front that will suspend a "crystal". The crystal will look very shiny and special (oooh shiiiiny). I'll adjust the projectile node and muzzle flash animation so it appears as though ONE beam comes out, and then is "split" by the crystal as it passes through!!

How does that sound?

Auto Axe (ah how i will soon love thee). LOADS of blood should be sprayed all over the place. And tons-o-sparks when you hit non-living surface.
Oooh Oooh! i got it! Auto Axe can use my new "gibs fly" technique! when you cut someone with Auto Axe, pieces/chunks of flesh will fly out in all directions. The pieces willl emit blood drops as they sail through the air, and leave a trail too. The chunk pieces will also STICK to ANYTHING they hit, and stay there for a while. THey will make a satisfying "squish" sound as they hit the surface, and also make a blood splatter mark on that spot hey hit.
http://fookunity.com/fook_team/weiji...TEST%20WIP.AVI <--- VIDEO of what im talking about. Check it out! (wip)
So when you are ripping someone with the autoaxe, pieces of them will spray out and stick to YOU, the wall, ceiling, floor, mister gutsy, ect
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Thema
 
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Post » Fri May 27, 2011 9:04 pm

Is there a simple way of turning your effects sounds down? I don't know why but everything is at a good audio level and then I stumble upon a bunch of raiders, bust out my laser rifle, and bew bew bew, my ear drums out...
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Veronica Martinez
 
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Post » Sat May 28, 2011 9:42 am

Cool, so when/if i finish doing all the WMK energy wep models, then it'l already be set up to work with FWE + WMK! sweeet!
then it will be EVE + FWE + WMK

Oh yeah, next DLC is Pitt. Here's what i had in mind for the "Metal Blaster". (based off of the game's LORE fyi)
Junk style model has some "straps" in certain places (like Electrical tape).
I'll put a quad-prong thing in the front that will suspend a "crystal". The crystal will look very shiny and special (oooh shiiiiny). I'll adjust the projectile node and muzzle flash animation so it appears as though ONE beam comes out, and then is "split" by the crystal as it passes through!!

How does that sound?

Auto Axe (ah how i will soon love thee). LOADS of blood should be sprayed all over the place. And tons-o-sparks when you hit non-living surface.
Oooh Oooh! i got it! Auto Axe can use my new "gibs fly" technique! when you cut someone with Auto Axe, pieces/chunks of flesh will fly out in all directions. The pieces willl emit blood drops as they sail through the air, and leave a trail too. The chunk pieces will also STICK to ANYTHING they hit, and stay there for a while. THey will make a satisfying "squish" sound as they hit the surface, and also make a blood splatter mark on that spot hey hit.
http://fookunity.com/fook_team/weiji...TEST%20WIP.AVI <--- VIDEO of what im talking about. Check it out! (wip)
So when you are ripping someone with the autoaxe, pieces of them will spray out and stick to YOU, the wall, ceiling, floor, mister gutsy, ect

your link is broken...

sounds awesome though
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Tamara Dost
 
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Post » Sat May 28, 2011 6:18 am

Is there a simple way of turning your effects sounds down? I don't know why but everything is at a good audio level and then I stumble upon a bunch of raiders, bust out my laser rifle, and bew bew bew, my ear drums out...


GECK i guess. go to the "sound", pinpoint the file, and set the attunation (cant spell) to the left. Make the slider go to the left more. done :)

sorry about that borken link . i think you can click "save as"

if not, go here http://fookunity.com/fook_team/weijiesen/Explosions/ its my wip explosive vids. umm... look at GIB TEST WIP.avi. then you'll see what i mean about AutoAxe
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biiibi
 
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Post » Sat May 28, 2011 5:04 am

DAMN, that's gonna be vicious!
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cassy
 
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Post » Fri May 27, 2011 11:14 pm

DAMN, that's gonna be vicious!

exactly. it took me a few hours to create that. from scratch. all of it. but it works. just like i described. Blood drops emit as the peices fly, squish sound as they hit something, STICK to anything they hit, leave a blood spot on where they hit. Pretty incredible looking, too bad that fuzzy vid cant catch all the great detail. Guess you'll have to wait for EVE DLC PITT to be amazed yourself :D
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carla
 
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Post » Sat May 28, 2011 7:04 am

exactly. it took me a few hours to create that. from scratch. all of it. but it works. just like i described. Blood drops emit as the peices fly, squish sound as they hit something, STICK to anything they hit, leave a blood spot on where they hit. Pretty incredible looking, too bad that fuzzy vid cant catch all the great detail. Guess you'll have to wait for EVE DLC PITT to be amazed yourself :D


Aha found the thread. weijiesen, your mod f00king rules. I love the new gauss.
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Valerie Marie
 
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Post » Sat May 28, 2011 5:05 am

Looks great. Downloading now.
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Richard Thompson
 
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Post » Fri May 27, 2011 6:52 pm

...
then it will be EVE + FWE + WMK
...


I have died and gone to heaven.
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phil walsh
 
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Post » Sat May 28, 2011 2:59 am

exactly. it took me a few hours to create that. from scratch. all of it. but it works. just like i described. Blood drops emit as the peices fly, squish sound as they hit something, STICK to anything they hit, leave a blood spot on where they hit. Pretty incredible looking, too bad that fuzzy vid cant catch all the great detail. Guess you'll have to wait for EVE DLC PITT to be amazed yourself :D

God, I can imagine it now. Walking into a clean room somewhere in DC, chewing through regulator, and walking out of a doom soaked to the bone in blood... You, sir, just made my slaver a very happy man. Even happier than the day he bought Clover!

Oh, and does the EVE anchorage mod change stats, or is it effects only? as I just want the effect, no stat changes
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Eddie Howe
 
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Post » Fri May 27, 2011 9:39 pm

God, I can imagine it now. Walking into a clean room somewhere in DC, chewing through regulator, and walking out of a doom soaked to the bone in blood... You, sir, just made my slaver a very happy man. Even happier than the day he bought Clover!

Oh, and does the EVE anchorage mod change stats, or is it effects only? as I just want the effect, no stat changes

The changes he makes may only be visuals and leave the rest as vanilla, this in itself creates a problem if you use a mod like FWE that makes stat changes to the same weapons. No matter which you load first or last, one will overwrite the other. This is why compatibility patches are needed :)
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Thema
 
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