You may or may not know me (http://www.fallout3nexus.com/downloads/file.php?id=5830)
anyway, im here to announce the exciting release of Project EVE!!!
If you are not in the loop yet, EVE = Energy Visuals Enhanced
In a nutshell, EVE encompasses all aspects of all energy weapons in the FO3
To elaborate:
Muzzleflashes
Projectiles
Impacts
Sounds
Critical Deaths
Textures
Meshes
I think i'll copy/paste the "readme" here to save time.
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EVE -
A WJS and Cipscis collaboration
Description
===========
This will make you start using energy weapons. If you already use them, this will make you think Christmas came early.
# TWELVE new custom animated "Critical Kills" for laser/plasma
# ALL new muzzleflashes for all laser/plasma
# ALL new enhanced projectiles for all laser/plasma
# ALL new realistic animated impacts for all laser/plasma
# ALL new ulta real textures for all laser/plasma (animated laser wep meshes too)
# ALL new sounds for laser/plasma weapons (new firing sounds different for each robot too)
# Varied laser beam strengths (visually) for laser weapon types
# NEW custom explosions for Plasma Grenade and Mine
Insight
=======
One thing (of the countless) that always bothered me in FO3 was the fact that all laser beams were the same strength. A laser rifle is supposed to be the most focused and intense, so why does a laser gatling shoot the SAME beam? In EVE, ALL lasers have an appropriate beam intensity that matches the laser's strength. Why should there be just ONE ash/goo pile in FO3? Why did FO3 laser pistol and rifle look similar, but no plasma pistol and rifle? How come FO3 uses just ONE "ammo empty" sound? Well, EVE corrects ALL of those things and many many more
I won't spoil the excitement of discover by telling about the (12) new Crit Kills, but at least I will tell you the names of a few of them.
# Flamewave
# Meteor
# Headache
# Pimple
# Agony
# Xray
# Meltdown
Uninstall
=========
You'd uninstall your sac before you uninstall this mod
Contact
=======
Please use this Nexus just for comments and ratings.
for technical support, questions, or suggestions please use: http://www.fookunity.com/forum/showthread.php?t=853
Licensing/Legal
===============
I will release a general "WJSeffects.esm" master file containing dozens of NEW explosions, projectiles, and visual effects soon, but until then, please contact me if you wish to use something.
Future Plans (for this mod)
===========================
many new ash and goo piles. piles will be specific to creature type, and have clever visuals/animations!
New energycell looking backpack for the Laser Gatling (almost finished!). Hate that "square ammo box" looking dud.
More critical deaths! (plugin)
ALL DLC weapon support. Tri-beam laser, Shocksword, Tesla cannon ect...(plugin)
AlienBlaster, Mesmetron, Flamer = crit deaths, projectiles, muzzleflashes, sounds, impacts (plugin)
Your suggestions HIGHLY encouraged! I would really like to hear some good ideas for the following:
impact visuals, impact decals, muzzleflashes, projectiles, crit deaths, ash/goo piles
ANYTHING is possible (as i've demonstrated), so open your minds (not thighs) and head to the official "EVE" thread on the FOOKunity forum! : http://www.fookunity.com/forum/forumdisplay.php?f=95 <--- hope to see you there!
Details
=======
There are two .esp to choose from. One will add ONLY visuals. The other "MAX" esp will add a few more visuals, and a few weapon tweaks and adjustments for more awesomeness. I would suggest using EVE MAX for the best effect, but if for some reason you can settle for less, simply use EVE. (one OR the other. not both).
I dont really wanna add details, because its like a "spoiler" really. And there's just too many things to keep track of. Here goes:
* currently 12 new custom animated crit kills for laser/plasma. Some are specific to headshots
* ALL laser weapons fire beams that are visually appropriate for their strength
* ALL laser/plasma weapons have their own unique firing sound
* ALL laser/plasma weapons have their own unique "no ammo/clip empty" sound
* ALL laser/plasma weapons have animated impact visuals
* ALL laser/plasma weapons have a special visual effect when a non-robot is shot
* ALL laser/plasma weapons have a unique visual effect when a robot is shot
* ALL robots fire laser beams that are visually appropriate for their laser's strength
* ALL robots have their own unique laser firing sound
* ALL laser/plasma weapons have great new custom muzzleflashes
* Plasma Projectiles have a "whiz/passby" sound when someone nearly misses you
* Laser/Plasma have their own unique impact decals
* Plasma Grenade/Mine have a new improved awesome Plasma Explosion
* Laser Gatlings backpack pulses with energy
* Laser Pistol has 3 versions of animated FX meshes to choose from
* Laser Rifle has 2 versions of animated FX meshes to choose from
* Plasma Rifle has 3 versions of animated FX meshes to choose from
* A3-21's Plasma Rifle is now an awesomefied P94 Plasma Rifle
* Smuggler's End laser pistol is now an enhanced Wattz Laser Pistol
* Laser Rifle has its OWN unique new "VATS Cams". (WIP, still making new vats cams specifically geared for other energy weps)
* Check the Meshes folders to find alternate versions of the weapons to use. There are some variations of laser rifle/pistol and plasma rifle/pistol to choose. Or you can use the WJS Awesomefied versions I chose.
I've probably forgot a few things. Because im adding new things so often.
you REALLY gotta check back to the NEXUS often! THere will be MANY updates to this mod! plugins for new deaths and visuals too will be coming in very often!
So keep coming back to get updates for this mod!
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NO BABY MOLERATS WERE HARMED IN THE CREATION OR TESTING OF THIS WEAPON. A DEATHCLAW GOT A BLOODY NOSE. A BLOwFLY WAS STEPPED ON. A FERAL GHOUL STUBBED HIS TOE, HE SAID MANY PROFAIN WORDS. SHAME ON HIM. GUESS THATS WHY THEY ARE "FERAL".
DONATIONS MADE TO BMBF (BABY MOLERAT BRIGHTER FUTURES) SHOULD BE SUBMITTED TO WJS, ALL PROCEEDS WILL HELP TO STOP PRODUCTION OF "REPELLANT STICKS".
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Suggestions for NEW ash/goo piles would be nice. I'm working on new custom ash/goo piles for Robots and Mutants as well. Some are animated. Things like sparking robot parts, or a pair of eyeballs floating in the goo, even got one with a hand sticking straight up out of the goo that slowly melts down into it. Suggestions for impact decals and other things as well. ALSO if you've got a unique and good idea for a crit kill let me know. Crit kills for ANY energy weapon (alien, flamer, gauss, ect) is fine.The main goal of this mod is to not make energy weps seem like such a wimpy secondary choice of weaponry! Also to provide more awesomeness to FO3 in general.
Also feel free to suggest ANY kind of change such as a cool new "crit kill" idea you have, an idea for a projectile, or even a new energy wep you'd like to see "awesomefied" with new extreme quality textures/muzzleflashe/projectile/crit deaths
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EVE can be downloaded from the Nexus here -----> http://www.fallout3nexus.com/downloads/file.php?id=8340