[RELZ] EVEHGEC EyeCandy Variants for Stock and Mods [RELZ]

Post » Tue May 03, 2011 5:23 am

so i installed the version with underwear (since i am not really -that- lonely) and now the khajit lady who runs the inn in chorrol and wears the blue dress has her underwear sticking out the back of the dress, in some kind of bizarre panty-line clipping issue.

Am I really going to have to install the no-undies version just because some cat-lady's ass is hanging out the back of her dress, or is there some other issue that's complicating things?

Oh yeah, it also seems like some people are wearing 2 sets of skirts at once, and one is deforming through the other when they walk. That's less serious, and I think i can solve that on my own somehow (might have to do with unisix clothes or something)
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Laura-Lee Gerwing
 
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Post » Tue May 03, 2011 8:14 am

If you used the "robes show pants" option in the bashed patch, or a similar mod, then that error is pretty much unfixable.

RobesOver mod is a suitable alternative if you use OBSE and want to wear pants under robes on your character.
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Laura Mclean
 
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Post » Tue May 03, 2011 9:22 am

Thanks! I'll try that out later.
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Jeneene Hunte
 
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Post » Tue May 03, 2011 6:10 am

It's a side effect of the way they implemented clothing in the game. It replaces the body rather than going over it. It means they never had to worry about clipping of bodies and clothing and allowed them to be lazy in designing the clothing.

However, if you circumvent it in an effort to make clothing make sense, then the clipping happens because the clothing meshes just aren't designed properly.
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Flash
 
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Post » Tue May 03, 2011 4:22 am

This is a great resource. Thanks so much for referring me to this. I can't wait to see it ingame!
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RaeAnne
 
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Post » Tue May 03, 2011 1:22 am

The BOSS masterlist.txt (as of yesterday) tags EVE_KhajitFix.esp as {{BASH:Body-F,Deactivate}}.

However, Wyre Bash 283 lists it as {{BASH:Body-F,NoMerge}}.

If I include it under the "Race" section of the Bashed Patch it doesn't seem to do anything and it's not listed as a master.

What are the right tags?

(I'm not using COBL Races, I'm using Race Balancing Project since it's required for Integration:Stranded Light.)
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Danny Warner
 
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Post » Tue May 03, 2011 2:53 am

It should be "Body-F, Deactivate". The mod needs to be active in some manner in order to function at all, so the best option is to choose it under "merge patches" (to make it "virtually active" and therefore it can be deactivated) and under "race data" (or whatever that category is called). The "nomerge" tag needs to be removed or it won't appear in the "merge patches" section. Wrye Bash must be picking up an erroneous tag from one of the three sources.

Also, make sure it loads above the Cobl Race mods. It should do that automatically now, but if it didn't you have to move it or it will interfere with the Cobl Race changes.
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James Baldwin
 
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Post » Tue May 03, 2011 6:19 am

The BOSS masterlist.txt (as of yesterday) tags EVE_KhajitFix.esp as {{BASH:Body-F,Deactivate}}.

However, Wyre Bash 283 lists it as {{BASH:Body-F,NoMerge}}.

What are the right tags?

(I'm not using COBL Races, I'm using Race Balancing Project since it's required for Integration:Stranded Light.)


It should be "Body-F, Deactivate".


Body-F, Graphics are the correct tags. Should be merged, selected under graphics, and races to work best with other mods. Will get those reported in boss and Bash taglist.txt.
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Penny Flame
 
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Post » Tue May 03, 2011 12:45 am

Didn't need the "graphics" tag for me, but it must be because of my mod combinations.

Sorry for the slight misinformation.
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Victor Oropeza
 
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Post » Tue May 03, 2011 12:13 am

Didn't need the "graphics" tag for me, but it must be because of my mod combinations.

Sorry for the slight misinformation.


It really do not need grahpics tag to get to work, since it get merged and imported under races,

but, it may need it work with other mods that change the same things aka Slof Better Beast add khajiit female feet has well.
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Vickey Martinez
 
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Post » Tue May 03, 2011 10:28 am

It really do not need grahpics tag to get to work, since it get merged and imported under races,

but, it may need it work with other mods that change the same things aka Slof Better Beast add khajiit female feet has well.

I really don't think so... graphics patcher has no access to race data... so unless something really funky is going on graphics won't do a thing with that - however it won't cause any problems... nowadays the tags are much safer. I'll remove that deactivate tag (it should certainly not be there... incorrect regex replacement), also the NoMerge tag shouldn't be there so I'll fix that too.
Pacific Morrowind
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Kirsty Wood
 
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Post » Mon May 02, 2011 7:32 pm

I really don't think so... graphics patcher has no access to race data... so unless something really funky is going on graphics won't do a thing with that - however it won't cause any problems... nowadays the tags are much safer. I'll remove that deactivate tag (it should certainly not be there... incorrect regex replacement), also the NoMerge tag shouldn't be there so I'll fix that too.
Pacific Morrowind


Did not know that I thought graphics touched race data has well. Guess I have a few mod tagged incorrectly then. Slof Better Beast I think it tagged with Graphics has well.

I really need to release and updated package with esp tagged correctly. Has well that will solve alot of problems..
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Adam Porter
 
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Post » Tue May 03, 2011 11:11 am

Well it's been a long time since I logged in here but just wanted to say thanks to CorePC and all the rest of the gang for looking after EVE whilst I've been away and hopefully in the future as well ( I've not longer got any Bethesda game installed on the PC atm and unlikely too in the near future

Cheers Guys and gals :foodndrink: :foodndrink:
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Nathan Hunter
 
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Post » Tue May 03, 2011 4:48 am

I've got a general question for these replacers and BSA's. Back when I first took a look at using Exnems's replacer with Frans it wasn't straightforward because of the BSA setup that Frans used. Is this still the case with using EVE with the MMM and FCOM BSA's..
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suzan
 
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Post » Mon May 02, 2011 10:46 pm

Haven't noticed any problems,
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luis dejesus
 
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Post » Tue May 03, 2011 7:09 am

The plugins should be bashed into Graphics (default tag as they come), and not merged, correct?
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James Rhead
 
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Post » Tue May 03, 2011 2:22 am

I believe that is correct, except for EVE_KhajiitFix.esp, which needs to be active somehow....either left active or merged into the bashed patch.

FransFemale can be merged as well, but I don't think that comes with the EVE package, does it?
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cassy
 
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Post » Mon May 02, 2011 10:27 pm

I believe that is correct, except for EVE_KhajiitFix.esp, which needs to be active somehow....either left active or merged into the bashed patch.

FransFemale can be merged as well, but I don't think that comes with the EVE package, does it?


It does, but comes with no tags. I'm just wondering because there are so many lists where things appear. If you start ticking all of them, with long list of mods, sometimes things don't appear as they should in tes4edit.
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Lovingly
 
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Post » Tue May 03, 2011 1:08 am

Not sure what you mean by that, but a combination of BOSS ordering and the updated tags from the BOSS masterlist should be able to get any EVE stuff working correctly.

If you are checking it in TES4Edit, make sure to select all your mods (except ones with the Filter tag) or you'll have things appearing in the Bashed Patch with no idea where they are being drawn from.
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Kerri Lee
 
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Post » Tue May 03, 2011 7:50 am

Haven't noticed any problems,


So you see the HG versions of frans and MMM armours in the game while using the frans and mmm bsa's. It's just something I'd like to make sure of otherwise I'll just unpack the bsa's.
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Jessica Nash
 
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Post » Tue May 03, 2011 7:36 am

So you see the HG versions of frans and MMM armours in the game while using the frans and mmm bsa's. It's just something I'd like to make sure of otherwise I'll just unpack the bsa's.
I've had no problems seeing the EVE variants of Frans and MMM armors while using the BSAs. Just make sure the BSAs haven't been redated to current dates for any reason.

In fact, you just reminded me that I'm supposed to uninstall all my EVE and Robert's armors so that I can properly test the BSAs for the FCOM team.
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MatthewJontully
 
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Post » Mon May 02, 2011 9:49 pm

I've had no problems seeing the EVE variants of Frans and MMM armors while using the BSAs. Just make sure the BSAs haven't been redated to current dates for any reason.

In fact, you just reminded me that I'm supposed to uninstall all my EVE and Robert's armors so that I can properly test the BSAs for the FCOM team.


Thanks.
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Cheryl Rice
 
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Post » Tue May 03, 2011 12:54 am

Witch of these do I want active/merged for an FCOM install??
0A Armamentarium.esm [Version 1.35]
0B Artifacts.esm [Version 1.1]

++ ArtifactsFemaleArmor.esp[/color
** Armamentium female.esp
++ ArmamentariumLLVendors.esp [Version 1.35]
32 ArmamentariumArtifacts.esp [Version 1.35]

++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
++ Fransfemale.esp
++ MMM-Cobl.esp [Version 1.69]
** EVE_StockEquipmentReplacer4FCOM.esp
41 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]

** EVE_KnightsoftheNine.esp
5B EVE_ShiveringIslesEasterEggs.esp
++ EVE_KhajiitFix.esp

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  VASE - core.esm08  CyrodiilUpgradeResourcePack.esm09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm  [Version 1.1]0C  Better Cities Resources.esm0D  CM Partners.esm0E  Unofficial Oblivion Patch.esp  [Version 3.2.6]0F  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]10  Oblivion Citadel Door Fix.esp11  DLCShiveringIsles.esp12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]13  Better Cities .esp14  Francesco's Optional Chance of Stronger Bosses.esp15  Francesco's Optional Chance of Stronger Enemies.esp16  Francesco's Optional Chance of More Enemies.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]18  Fran Armor Add-on.esp19  Fran_Lv30Item_Maltz.esp1A  FranOBSEConfig.esp  [Version 0.5]1B  All Natural - Real Lights.esp  [Version 0.9.9]1C  All Natural.esp  [Version 0.9.9]1D  All Natural - SI.esp  [Version 0.9.9]++  All Natural - EW + NW + AWS.esp  [Version Final]1E  Ayleid Loot EXtension.esp1F  Ayleid Loot EXtension - OOO Dungeons.esp++  Item interchange - Extraction.esp  [Version 0.78]20  P1DseeYouSleep.esp21  Map Marker Overhaul.esp  [Version 3.4]22  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]++  MaleBodyReplacerV4.esp23  Adonnays Elven Weaponry.esp24  Adonnay's_Elven_Sabres-MOBS.esp++  ArtifactsFemaleArmor.esp25  Lich King's Helm v1_0.esp26  Lost_Akiviri_Armor.esp27  New Frostmourne Sword by Jojjo v1_0.esp++  RustyItems.esp**  Armamentium female.esp28  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]29  Cobl Glue.esp  [Version 1.72]2A  Cobl Si.esp  [Version 1.63]2B  OOO 1.32-Cobl.esp  [Version 1.72]2C  Bob's Armory Oblivion.esp2D  FCOM_BobsArmory.esp  [Version 0.9.9]2E  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]2F  Oblivion WarCry EV.esp30  FCOM_WarCry.esp  [Version 0.9.9MB3]31  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OMOBS.esp  [Version 1.0]++  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]32  ArmamentariumArtifacts.esp  [Version 1.35]33  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]34  FCOM_RealSwords.esp  [Version 0.9.9]35  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]36  CurseOfHircine.esp37  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]38  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]39  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Curse of Hircine.esp  [Version 3.7b1]3B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]3D  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]3E  MMM - Playable Undead Armors.esp++  MMM - Playable Undead Armors - Oblivion WarCry Compatability Patch.esp++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]**  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_ArcheryArmamentarium.esp  [Version 2]++  FCOM_ArcheryRealSwords.esp  [Version 2]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  Fransfemale.esp++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp3F  00RBScribeSupplies Intensive.esp40  Akaviri Imports.esp41  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]42  GTAesgaard.esp43  LordKain_Adash_World.esp44  The Ayleid Steps.esp  [Version 3.3.2]45  VHBloodlines 1.2.esp  [Version 1.4]46  Knights.esp47  Knights - Unofficial Patch.esp  [Version 1.0.9]**  EVE_KnightsoftheNine.esp48  The Lost Spires.esp49  Mighty Umbra.esp4A  Ungarion1TheWelkyndSword.esp  [Version 1.4]4B  Blood&Mud.esp4C  Lost Paladins of the Divines.esp4D  Origin of the Mages Guild.esp  [Version 6]4E  The Mystery of the Dulan cult.esp4F  MannimarcoComplete.esp50  MannimarcoRevisited.esp51  MannimarcoRevisitedOOO.esp  [Version 0.1]52  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_MightyUmbra.esp  [Version 0.9.9]53  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]54  FCOM_OMG.esp  [Version 0.9.9]55  FCOM_DulanCult.esp  [Version 0.9.9]56  Gah Falquan Umarile.esp57  mythsandlegends.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]58  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]59  CUO_Dwemer.esp5A  CUO_FightersGuildContracts_SAFE.esp5B  EVE_ShiveringIslesEasterEggs.esp5C  P1DkeyChain.esp  [Version 5.00]**  Salmo the Baker, Cobl.esp  [Version 3.08]5D  RefScope.esp  [Version 1.3.0]5E  SupremeMagicka.esp  [Version 0.90]5F  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]60  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]61  Enchant Arrows Spells.esp62  Enter The Shinobi - Coors916.esp++  Francesco's Slower skills x1.5.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]63  IDKRRR_C_race.esp64  CM Partners.esp65  CM Partners NPC.esp66  1em_Vilja.esp67  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  cidnothump.esp++  Cobl Races - Balanced.esp  [Version 1.52]68  Better Cities - Full City Defences.esp**  Better Cities Full.esp69  Better Cities Full - B&M Edition.esp6A  Better Cities - VHBloodlines.esp6B  Better Cities - VWD of the IC.esp6C  Better Imperial City.esp6D  Better Cities - COBL.esp  [Version 2]++  Francesco's day lenght rescale 1-16.esp6E  Get Wet - no droplets.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]6F  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]70  Bashed Patch, 0.esp71  FormID Finder4.esp72  Oblivion Graphics Extender Support.esp  [Version 0.2]73  Streamline 3.1.esp


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Laura Shipley
 
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Post » Mon May 02, 2011 9:34 pm

Hi, I'm doing an MMMforOOO install and I've gone to tesnexus via your link at the beginning of the post. I've downloaded the main OMOD version and was wondering do I need "EVE Stock Equipment Replacer for FCOM 1_3" or "EVE Stock Equipment Replacer for FCOM 1_4"? :confused:

I'm using OOO complete 1.3, OOO 1.34beta5 and MMM 37b3 (i don't know if that is relevant but i thought i would list it anyway).

Thankyou :thumbsup:
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Jack Walker
 
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Post » Tue May 03, 2011 10:13 am

Hi, I'm doing an MMMforOOO install and I've gone to tesnexus via your link at the beginning of the post. I've downloaded the main OMOD version and was wondering do I need "EVE Stock Equipment Replacer for FCOM 1_3" or "EVE Stock Equipment Replacer for FCOM 1_4"? :confused:


You want 1_4. But you also need the resources for OOO and MMM so download those as well - but only use the EVE_StockEquipmentReplacer4FCOM.esp.

I'm using OOO complete 1.3


I hope you mean 1.33?
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Jamie Moysey
 
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