[RELZ] EVEHGEC EyeCandy Variants for Stock and Mods [RELZ]

Post » Tue May 03, 2011 2:55 am

You want 1_4. But you also need the resources for OOO and MMM so download those as well - but only use the EVE_StockEquipmentReplacer4FCOM.esp.



I hope you mean 1.33?


Yes! 1.33. whoops. :facepalm:

Do you mean the EVE for MartigenMonsterMod & EVE for Oscuros Oblivion Overhaul 1_3 OMOD or the actual OOO and MMM files?

Thanks for the help
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Sarah Bishop
 
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Post » Mon May 02, 2011 10:03 pm

:confused:
So to sum up my enquiry: When using EVE HGEC Eyecandy Variants Expansion for a MMMforOOO setup I need:

1) EVE_HGEC_BodyStock_and_Clothing_OMOD-24078
2) EVE_for_MartigenMonsterMod-24078
3) EVE_for_Oscuros_Oblivion_Overhaul_1_3_OMOD-24078
4) EVE_Stock_Equipment_Replacer_for_FCOM_1_4-24078.7z <-----Of the EVE .esp's this is the one that should be activated

Is that correct?
:confused:

cheers
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Jessica Lloyd
 
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Post » Tue May 03, 2011 9:42 am

:confused:
So to sum up my enquiry: When using EVE HGEC Eyecandy Variants Expansion for a MMMforOOO setup I need:

1) EVE_HGEC_BodyStock_and_Clothing_OMOD-24078
2) EVE_for_MartigenMonsterMod-24078
3) EVE_for_Oscuros_Oblivion_Overhaul_1_3_OMOD-24078
4) EVE_Stock_Equipment_Replacer_for_FCOM_1_4-24078.7z <-----Of the EVE .esp's this is the one that should be activated

Is that correct?
:confused:

cheers


Yes that is correct you need to have all of those installed and only need to use the EVE FCOM.esp
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Rach B
 
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Post » Tue May 03, 2011 10:15 am

Yes that is correct you need to have all of those installed and only need to use the EVE FCOM.esp


:goodjob: Thanks for the clarification and sorry if its a dumb question but I'm new at this! :read:
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Marquis T
 
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Post » Mon May 02, 2011 9:05 pm

Sorry if this has been answered before, but I was just wondering if anybody was working on the H cup versions of HGEC. I don't actually want it, but I was just wondering if anybody was still working on this mod trying to get that out or not.
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Ross
 
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Post » Tue May 03, 2011 9:17 am

Sorry if this has been answered before, but I was just wondering if anybody was working on the H cup versions of HGEC. I don't actually want it, but I was just wondering if anybody was still working on this mod trying to get that out or not.


No..

H Cup would have to have complete replacer for stock and mods before it could be added to EVE..And that is not a option has their are not any that fully complete even for stock yet for H Cup.
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Krista Belle Davis
 
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Post » Tue May 03, 2011 10:54 am

Slight problem with EVE for artifacts and the black outfit...

I downloaded the 0.55 version, and readme tells me it is 0.55, and lists the fix for the black outfit.

But; OBSE tells me it is 0.50 and any version of the black outfit still clips...

Any idea what that is going on here?
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yessenia hermosillo
 
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Post » Tue May 03, 2011 7:40 am

I installed EVE on a FCOM install, and ran BOSS.

I am a bit worried that BOSS has placed the esps wrong in the load order.

Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  TamrielTravellers.esm  [Version 1.39c]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm0A  Unofficial Oblivion Patch.esp  [Version 3.2.7]0B  Oblivion Citadel Door Fix.esp0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0E  Francesco's Optional Chance of Stronger Bosses.esp0F  Francesco's Optional Chance of Stronger Enemies.esp10  Francesco's Optional Chance of More Enemies.esp11  Francesco's Optional Leveled Quests-SI only.esp12  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]13  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]14  Fran Armor Add-on.esp15  Fran_Lv30Item_Maltz.esp16  DLCHorseArmor.esp17  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]18  DLCOrrery.esp19  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1A  DLCVileLair.esp1B  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1C  DLCMehrunesRazor.esp1D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1E  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Armamentium female.esp  <--------- Should this be placed so early in the order, the rest of the Arma esps load much later?1F  Dude Wheres My Horse.esp20  DLCThievesDen.esp21  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]22  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]23  Cobl Glue.esp  [Version 1.72]24  Cobl Si.esp  [Version 1.63]25  Bob's Armory Oblivion.esp26  FCOM_BobsArmory.esp  [Version 0.9.9]27  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]28  Oblivion WarCry EV.esp29  FCOM_WarCry.esp  [Version 0.9.9MB3]2A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]2B  ArmamentariumArtifacts.esp  [Version 1.35]2C  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]2D  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]2E  FCOM_RealSwords.esp  [Version 0.9.9]2F  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]30  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]32  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]33  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]34  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]35  TamrielTravellers4OOO.esp  [Version 1.39c]36  TamrielTravellersItemsCobl.esp  [Version 1.39c]37  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp  <------------------------- Looks out of place here.. Rest of Fran loads earlier++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp38  Artifacts.esp**  ArtifactsFemaleArmor.esp <- Should this be moved down one place, after "Artifacts - ArmaCompleteAddon.esp"++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]39  DLCBattlehornCastle.esp3A  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]3B  DLCFrostcrag.esp3C  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]3D  Knights.esp3E  Knights - Unofficial Patch.esp  [Version 1.0.9]**  EVE_KnightsoftheNine.esp3F  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]40  DS Storage Sacks.esp  [Version 1.21]41  EVE_ShiveringIslesEasterEggs.esp++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]42  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]43  Bashed Patch, 0.esp44  Streamline 3.1.esp

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Gen Daley
 
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Post » Mon May 02, 2011 8:59 pm

I installed EVE on a FCOM install, and ran BOSS.

I am a bit worried that BOSS has placed the esps wrong in the load order.


No need to worry, that's fine.
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Nathan Barker
 
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Post » Tue May 03, 2011 1:14 am

Quick question, it is possible to use the TGND body and stock clothing replacer but then use this to cover the rest of FCOM (OOO, MMM, Frans, Artifacts, Armamentarium)? If it is, which ESP's would need to be activated?
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Rachel Eloise Getoutofmyface
 
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Post » Tue May 03, 2011 1:09 am

Quick question, it is possible to use the TGND body and stock clothing replacer but then use this to cover the rest of FCOM (OOO, MMM, Frans, Artifacts, Armamentarium)? If it is, which ESP's would need to be activated?


TGND work fine with EVE ..Has tgnd came from HGEC C Cup to begin with .

Just make sure that you use install the C cup / Normal Lower Variants for EVE has that matches TGND the closet.

You need to use the TGND esp from tgnd and Use the EVE FCOM Stock Replacer.esp, Frans, Artifacts, Armamentarium esp has well.
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NAkeshIa BENNETT
 
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Post » Tue May 03, 2011 2:29 am

TGND work fine with EVE ..Has tgnd came from HGEC C Cup to begin with .

Just make sure that you use install the C cup / Normal Lower Variants for EVE has that matches TGND the closet.

You need to use the TGND esp from tgnd and Use the EVE FCOM Stock Replacer.esp, Frans, Artifacts, Armamentarium esp has well.

I found the TGND variant a couple days ago, and I find it to be MUCH more appealing than standard HGEC models. It might have something to do with the lack of noodle arms and rib exposure, but that's beside the point. I always enjoyed EVE, and I was hoping to apply this method to get the two to work together. Unfortunately, this does not work. At all. The meshes and textures seem to mismatch; the hands, feet, waist, and/or neck look physically separated depending on what's being worn. While TGND is based on the B cup model, I'm guessing it's just too different to be used along side EVE. That, or my setup is flawed.

I realize that creating a new EVE variant would be too big a request to make, but what about a collaboration with Luchaire for some kind of compatibility patch? TGND is really starting to become popular in the short time it has been available, and I'd hate to see these two great mods incompatible with eachother.
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Angela Woods
 
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Post » Tue May 03, 2011 2:36 am

Actually, I was able to get it too work. I used BAIN and I had the packages ordered like this:

++ 287 - EVE_HGEC_BodyStock and Clothing Wrye Bash BAIN -24078.7z (4C684974) (Installed)
++ 288 - EVE for Armamentarium BAIN Installer update-24078.7z (2EC6ADAA) (Installed)
++ 289 - EVE for Artifacts Beta 055-24078.7z (B925A6FE) (Installed)
++ 290 - EVE for Francesco BAIN Installer update-24078.7z (736691AE) (Installed)
++ 291 - EVE for Martigen Monster Mod BAIN -24078.7z (C5BFDAE2) (Installed)
++ 292 - EVE for Oscuro Oblivion Overhaul 1_3 BAIN-24078.7z (1FEE0F34) (Installed)
++ 293 - EVE_Stock_Equipment_Replacer_for_FCOM_1_4-24078.7z (761D67A5) (Installed)
++ 294 - TGND Release 2_1 Beta BAIN Installer-30914.rar (BD372531) (Installed)

Then, in my load order, TGND.esp and TGND_SI.esp both load after EVE_StockEquipmentReplacerforFCOM.esp. Now, I see the TGND model for all stock clothing and then I see the EVE HGEC variant for everything not covered by the TGND stock replacer. There is a bit of a body size difference but none of the clothes are so revealing that it's a big deal.
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Mr. Ray
 
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Post » Tue May 03, 2011 7:15 am

I switched from EVE HGEC to TGND after reading Corepc above, as I didn't think they would work together. With a functioning install of EVE HGEC it was quite easy. Ended up much as godhugh above. Anyway, I'd first check the Bashed Patch if having issues - Import Graphics, Race Records.
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Nauty
 
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Post » Mon May 02, 2011 9:09 pm

It's August, everybody is busy and yet I come forward with a modest (I hope) request:

EVE for WarCry?
Possible?
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john page
 
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Post » Tue May 03, 2011 11:22 am

It's August, everybody is busy and yet I come forward with a modest (I hope) request:

EVE for WarCry?
Possible?


Yes and No,

Some of them are just Vanilla meshes with retextures once again, those can easily be done by finding right vanilla mesh and giving it the warcry texture etc.

The custom stuff would have to converted aka battle robes, and well I do not do the modeling work once again. I have to request for that and that person has to decide on doing it.

Unless there is somebody out their in community that wants to make them, no problem with that.

Has most of the original modders who done all the work on this have moved onto something else.
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Shannon Lockwood
 
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Post » Mon May 02, 2011 9:17 pm

Hi, I have a small problem with the female draconic cuirass (from Francesco): when I put it on, my PC's torso is invisible. I'm usually pretty good at finding missing textures and meshes, but I just can't figure out this one. I have a full FCOM game, with HGEC, and EVE (all latest versions), on a clean BAIN install. Fransfemale.esp is imported into the Bashed Patch and deactivated. FormID finder tells me the cuirass is from Francesco's optional new items add-on.esm, but points out to the EVE location (Meshes\francesco\francesco\armor\draconicarmor). I'm using Frans' BSA.

Here's my LO:
Spoiler
Active Mod Files:00  Oblivion.esm01  GTAesgaard_2.esm02  Jog_X_Mod.esm03  All Natural Base.esm  [Version 0.9.9.5]04  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]05  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]06  Cobl Main.esm  [Version 1.72]07  TamRes.esm08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]09  Mart's Monster Mod.esm  [Version 3.7b3p3]0A  TamrielTravellers.esm  [Version 1.39c]0B  FCOM_Convergence.esm  [Version 0.9.9MB3]0C  Armamentarium.esm  [Version 1.35]0D  Artifacts.esm  [Version 1.1]0E  Kvatch Rebuilt.esm0F  Better Cities Resources.esm10  BetterMusicSystem.esm11  CM Partners.esm12  HorseCombatMaster.esm13  Unofficial Oblivion Patch.esp  [Version 3.2.10]14  DLCShiveringIsles.esp  [Version 1.4.0]15  TamRes.esp16  Francesco's Optional Chance of Stronger Bosses.esp17  Francesco's Optional Chance of Stronger Enemies.esp18  Francesco's Optional Chance of More Enemies.esp19  Francesco's Optional Leveled Quests-SI only.esp1A  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1B  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1C  Fran Armor Add-on.esp1D  Fran_Lv30Item_Maltz.esp1E  LoadingScreens.esp1F  Natural_Habitat_by_Max_Tael.esp20  All Natural - Real Lights.esp  [Version 0.9.9.5]21  All Natural.esp  [Version 0.9.9.5]22  All Natural - SI.esp  [Version 0.9.9.5]23  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]++  Symphony of Violence.esp24  MIS Low Wind.esp25  MIS New Sounds Optional Part.esp26  Storms & Sound.esp27  Rainbows.esp28  WindowLightingSystem.esp29  Book Jackets Oblivion.esp2A  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp++  Item interchange - Extraction.esp  [Version 0.78]2B  Enhanced Economy.esp  [Version 4.2.1]2C  Map Marker Overhaul.esp  [Version 3.5.2]2D  Map Marker Overhaul - SI additions.esp  [Version 3.5]2E  sr_super_hotkeys.esp  [Version 0.54]2F  DLCHorseArmor.esp++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]30  DLCOrrery.esp31  DLCVileLair.esp32  DLCMehrunesRazor.esp33  DLCSpellTomes.esp++  MaleBodyReplacerV4.esp34  Adonnays Elven Weaponry.esp35  SentientWeapon.esp  [Version 3]**  Armamentium female.esp36  DLCThievesDen.esp37  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]38  Slof's Oblivion Robe Trader.esp39  Cobl Glue.esp  [Version 1.72]3A  Cobl Si.esp  [Version 1.63]3B  Bob's Armory Oblivion.esp3C  FCOM_BobsArmory.esp  [Version 0.9.9]3D  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]3E  Oblivion WarCry EV.esp  [Version 1.08a]3F  FCOM_WarCry.esp  [Version 0.9.9MB3]40  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]41  ArmamentariumArtifacts.esp  [Version 1.35]42  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]43  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]44  FCOM_RealSwords.esp  [Version 0.9.9]45  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]46  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]47  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]48  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]49  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]4A  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  TamrielTravellerAdvScript.esp  [Version 1.39c]4B  TamrielTravellers4OOO.esp  [Version 1.39c]4C  TamrielTravellersItemsCobl.esp  [Version 1.39c]4D  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  FineWeapons for OOO.esp**  Fransfemale.esp**  RustyItems for OOO.esp4E  Geomancy & Gem Dust OOO.esp++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp4F  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]50  Better Benirus Manor for Cobl - Complete.esp51  BHC_Expanded.esp  [Version 1.2]52  BrotherhoodRenewed.esp  [Version 1.0.4]53  Dwemer_Skyship_1_1_0.esp54  GTAesgaard.esp55  GTAesgaard_2.esp56  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]57  Kragenir's Death Quest.esp58  KDQ - Rural Line Additions.esp59  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp5A  Kvatch Rebuilt - Leveled Guards - FCOM.esp5B  Kvatch Rebuilt Weather Patch.esp5C  LetThePeopleDrink.esp  [Version 2.5]5D  KragenirsDeathQuest-LetThePeopleDrink patch.esp5E  MountainShackR12.esp5F  Malevolent.esp60  Northern Front.esp61  The Ayleid Steps.esp  [Version 3.4]62  thievery.esp63  thievery - EE patch.esp  [Version 4.2]64  Cyrodiil Travel Services.esp  [Version 2.0.3]65  DLCBattlehornCastle.esp66  DLCFrostcrag.esp67  BrumaMGRestored.esp68  Knights.esp**  Knights - Book Jackets.esp**  EVE_KnightsoftheNine.esp69  SM Plugin Refurbish(Merged).esp  [Version 1.30]6A  TOTF.esp6B  RTT.esp6C  RTT-Weye Relocation Patch.esp  [Version 2.0.1]6D  Ungarion1TheWelkyndSword.esp  [Version 1.4]6E  Blood&Mud.esp6F  Blood&Mud - EE patch.esp  [Version 4.2]70  Lost Paladins of the Divines.esp71  HoarfrostCastle.esp72  AFK_Weye.esp  [Version 2.1.COBL]73  Shadowcrest_Vineyard_COBL.esp74  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]75  ElsweyrAnequina.esp76  BetterMusicSystem(Elsweyr).esp  [Version 1.1]++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]77  road+bridges.esp  [Version 4.5.7]78  Feldscar.esp  [Version 1.0.4]79  Vergayun.esp  [Version 1.0.5]7A  Faregyl.esp  [Version 1.0.10]7B  Molapi.esp  [Version 1.0]7C  HeartOftheDead.esp  [Version 6.2]7D  xuldarkforest.esp  [Version 1.0.5]7E  xulStendarrValley.esp  [Version 1.2.2]7F  xulTheHeath.esp80  XulEntiusGorge.esp81  xulFallenleafEverglade.esp  [Version 1.3.1]82  Anequina-Fallenleaf-Patch.esp83  xulColovianHighlands_EV.esp  [Version 1.2.1]84  xulChorrolHinterland.esp  [Version 1.2.2]85  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]86  KragenirsDeathQuest-LostCoast patch.esp87  xulBravilBarrowfields.esp  [Version 1.3.2]88  xulLushWoodlands.esp  [Version 1.3]89  HoarfrostCastle-LushWoodlands patch.esp8A  xulAncientYews.esp  [Version 1.4.3]8B  SentientWeaponII-AncientYews patch.esp8C  xulAncientRedwoods.esp  [Version 1.6]8D  xulCloudtopMountains.esp  [Version 1.0.3]8E  KragenirsDeathQuest-CloudtopMountains patch.esp8F  xulArriusCreek.esp  [Version 1.1.3]90  xulPatch_AY_AC.esp  [Version 1.1]91  HeartoftheDead-ArriusCreek patch.esp92  xulRollingHills_EV.esp  [Version 1.3.2]93  KragenirsDeathQuest-RollingHills patch.esp94  xulPantherRiver.esp95  Blood&Mud-PantherRiver patch.esp96  xulRiverEthe.esp  [Version 1.0.2]97  xulBrenaRiverRavine.esp  [Version 1.0.2]98  xulImperialIsle.esp  [Version 1.6.5]99  xulBlackwoodForest.esp  [Version 1.0.4]9A  xulCheydinhalFalls.esp  [Version 1.0.1]9B  TearsOfTheFiend-CheydinhalFalls patch.esp9C  KvatchRebuilt-CheydinhalFalls patch.esp9D  xulAspenWood.esp  [Version 1.0.2]9E  xulSkingradOutskirts.esp  [Version 1.0.1]9F  xulSnowdale.esp  [Version 1.0]A0  Feldscar+Snowdale Patch.esp  [Version 1.0]A1  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]A2  Fort Akatosh Redux.espA3  FortAkatoshRedux-NewRoads&Bridges patch.esp++  Cyrodiil Legion Addon.esp  [Version 1.3]A4  Legion Ranger Addon.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]A5  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]A6  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]A7  Cliff_BetterLetters.esp  [Version 1.2]A8  Salmo the Baker, Cobl.esp  [Version 3.08]A9  Toggleable Quantity Prompt.esp  [Version 3.1.1]AA  Quest Award Leveller.esp++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.espAB  RealisticFatigue.espAC  MidasSpells.espAD  StealthOverhaul.espAE  SM Bounty.esp  [Version 1.22c]AF  Enhanced Grabbing.esp  [Version 0.5]B0  Deadly Reflex 5 - Timed Block and 250% damage.espB1  DeadlyReflex 5 - Combat Moves.espB2  RealisticLeveling.esp**  Let There Be Darkness All.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  EVE_KhajiitFix.espB3  1em_Vilja.esp  [Version 2.1]B4  bgBalancingEVCore.esp  [Version 10.52EV-D]B5  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]B6  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]++  bgBalancingEVOptionalBetterRedguards.esp**  bgBalancingEVOptionalNPCDiversity, TNR Merge Better Redguards.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]B7  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]B8  bgIntegrationEV.esp  [Version 0.993]B9  Better Cities Full - B&M Edition.espBA  BCBravilB&MFULL-Barrowfields patch.espBB  Better Cities - Ruined Tail's Tale.espBC  BCChorrol-ChorrolHinterland patch.espBD  Better Cities - Tears of the Fiend.espBE  BCCheydinhalFULLB&M-CheydinhalFalls patch.espBF  BCSkingrad-SkingradOutskirts patch.espC0  Better Cities - Thievery.espC1  Better Imperial City.espC2  Better Cities - COBL.esp  [Version 2]**  bgMagicEVShader.esp  [Version 1.7EV]++  Real Lava 1.3.esp**  NRB4 Standard Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]C3  Bashed Patch, 0.espC4  FormID Finder4.espC5  kuerteeCleanUp.esp


I'd be grateful for any help... :)
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Tue May 03, 2011 10:39 am

Hi, I have a small problem with the female draconic cuirass (from Francesco): when I put it on, my PC's torso is invisible. I'm usually pretty good at finding missing textures and meshes, but I just can't figure out this one. I have a full FCOM game, with HGEC, and EVE (all latest versions), on a clean BAIN install. Fransfemale.esp is imported into the Bashed Patch and deactivated. FormID finder tells me the cuirass is from Francesco's optional new items add-on.esm, but points out to the EVE location (Meshes\francesco\francesco\armor\draconicarmor). I'm using Frans' BSA.


I'd be grateful for any help... :)

That is not the EVE path, it is Meshes\francesco\francesco\armor\draconicarmor\F\ for the Female version.

While looking at this in TES4Edit, I noticed that the magic version doesn't have a Female version.
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Mon May 02, 2011 10:52 pm

This is really weird...

You're right H2Odk, it was pointing to the Robert's muscular for Frans meshes. I got rid of those, but it didn't solve the problem. Then I read a comment by Arthmoor saying invisible armor was the result of a bad or missing normal map. I checked, there are three of them for the draconic cuirass: the one in the Frans new items BSA (cuirass_n.dds) , the one in OOO (cuirass_n.dds - same size as the first one), and the one in EVE for OOO (cuirass2_n.dds). Now I'm not sure which one my PC's cuirass is using, but I tried with all three and it never worked.

I'm getting confused. Has anyone succeeded in "seeing" this cuirass with the same setup? Many people use the FCOM/HGEC/EVE combo.

I guess I should just sell the armor and move on, but I like to understand why things don"t work...

:)


Edit: fixed!! There is actually a missing normal map in Fran's new item BSA. I'll signal it right away in the FCOM thread.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue May 03, 2011 12:58 am

This is really weird...

You're right H2Odk, it was pointing to the Robert's muscular for Frans meshes. I got rid of those, but it didn't solve the problem. Then I read a comment by Arthmoor saying invisible armor was the result of a bad or missing normal map. I checked, there are three of them for the draconic cuirass: the one in the Frans new items BSA (cuirass_n.dds) , the one in OOO (cuirass_n.dds - same size as the first one), and the one in EVE for OOO (cuirass2_n.dds). Now I'm not sure which one my PC's cuirass is using, but I tried with all three and it never worked.

I'm getting confused. Has anyone succeeded in "seeing" this cuirass with the same setup? Many people use the FCOM/HGEC/EVE combo.

I guess I should just sell the armor and move on, but I like to understand why things don"t work...

:)


I use FCOM/HGEC/EVE, works fine here.

If you don't have a Meshes\francesco\francesco\armor\draconicarmor\F\ folder in data\Meshes then there is something missing in your install.

But if I understand you then it didn't use that, so something is "overruling" Fransfemale.esp

Check it in TES4Edit
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Mon May 02, 2011 9:42 pm

Did you install the extra Resources
"FCOM - Get's Complicated here..Since eve_fcom only includes the esp need,

First you must have vanilla/frans/OOO/MMM eve resources installed has well in order to get full effect. Armamentarium has well if you have that installed. "
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Tue May 03, 2011 11:28 am

Thank you for the concern, I've solved the problem, as you can see in the edited post above. It's a missing normal map in Fran's new items BSA. I've used the one from EVE for OOO and all is fine. :)
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Tue May 03, 2011 6:19 am

I have use eve for along time and I am very happy with. Just went back and reread the read me and reviewed this thread , I have a few questions. I would like to add even more esp's so getting read of a few would help greatly. I use ooo and mmm so I know I need fcom in my load order . I have installed all the esp"s need vea omm. So the question is as long as I have eve fcom in my load order and the rest of the esp active in omm I can delete the esp's in wyre to gain space if I am read this read me right? Any help would be appreciated.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Tue May 03, 2011 4:38 am

Yes EVE HGEC can be used any other HGEC OR EXNEM Mod..Install those after EVE.. E CUP and Normal Lower are suggest to use with those..

If you use the other EVE HGEC body types with that armor you will get gaps, between armor and boob area in particular.

EVE thread if you want to discuss further.


OK well it's just the one from your sig I'm planing on using so I should be good, however when it come to the optional parts I'm using both OOO+MMM mods so what optional one should I use as BOSS says now to use them with each other?
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Tue May 03, 2011 3:51 am

OK well it's just the one from your sig I'm planing on using so I should be good, however when it come to the optional parts I'm using both OOO+MMM mods so what optional one should I use as BOSS says now to use them with each other?


Read at the bottom of first post are the guidelines

You need to have EVE Stock, EVE OOO , EVE MMM Installed and use eve_stockequipmentreplacer4FCOM.esp in replace of Stock, OOO, MMM esp.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

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