What I'm getting at is, when you choose hardcoe mode in New Vegas, the AI should perk up. Maybe some raiders/slavers will "hide" or "sneak" if/when they see/hear you coming, or set up ambushes, etc. As well as allowing the AI to actually capture you, rob you blind, and possibly even sell you into slavery, which would start a sort of "side quest" to get yourself out of slavery, maybe using connections you might have with a faction, or something?
I think that would add a VERY realistic "kill or be killed" "don't trust anybody" vibe to the game. in Fallout 3, you could trust anyone and anything in the game to do exactly what is expected of it. If it's red, it will attack you, if it's blue, it won't attack unless provoked. there are no deceitful NPC's. the only one capable of treachery is the PC, making you hands down the biggest threat in the game. (that mainly, amongst other things, of course)
I think this would be great for hardcoe mode. Maybe even normal mode (maybe just only on harder difficulties, when enemy AI is good enough to pull off such feats)
Unfortunately, I don't think this is possible now. but maybe this could be for the next Fallout game? (we all know there will be one ) or maybe a NV patch/DLC?
I mean, the current hardcoe mode is almost there. I really like the idea of actually having to fend for yourself, but the (assumed/apparent) lack of AI kinda hurts the experience, at least is kinda did in Fallout 3 (don't get me wrong, I LOVE that game) but I think I think the increased AI would really help bring to life that post-apocalyptic despair that the games try to sell to us. a TRUE "post-apocalyptic sim" or "fallout sim" if you will. Am I going too far? is this kind of AI even possible in this big of game? thoughts?