Even more of a realistic hardcoe mode idea

Post » Wed Jun 30, 2010 9:45 am

So I got to thinking, and one thing that really made Fallout 3 seem relatively easy and --for lack of better word-- "linear" (if you can even call it that) was that there was never any "threat" involved beyond your character dying.

What I'm getting at is, when you choose hardcoe mode in New Vegas, the AI should perk up. Maybe some raiders/slavers will "hide" or "sneak" if/when they see/hear you coming, or set up ambushes, etc. As well as allowing the AI to actually capture you, rob you blind, and possibly even sell you into slavery, which would start a sort of "side quest" to get yourself out of slavery, maybe using connections you might have with a faction, or something?

I think that would add a VERY realistic "kill or be killed" "don't trust anybody" vibe to the game. in Fallout 3, you could trust anyone and anything in the game to do exactly what is expected of it. If it's red, it will attack you, if it's blue, it won't attack unless provoked. there are no deceitful NPC's. the only one capable of treachery is the PC, making you hands down the biggest threat in the game. (that mainly, amongst other things, of course)

I think this would be great for hardcoe mode. Maybe even normal mode (maybe just only on harder difficulties, when enemy AI is good enough to pull off such feats)

Unfortunately, I don't think this is possible now. but maybe this could be for the next Fallout game? (we all know there will be one :P) or maybe a NV patch/DLC?

I mean, the current hardcoe mode is almost there. I really like the idea of actually having to fend for yourself, but the (assumed/apparent) lack of AI kinda hurts the experience, at least is kinda did in Fallout 3 (don't get me wrong, I LOVE that game) but I think I think the increased AI would really help bring to life that post-apocalyptic despair that the games try to sell to us. a TRUE "post-apocalyptic sim" or "fallout sim" if you will. Am I going too far? is this kind of AI even possible in this big of game? thoughts?
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Josh Trembly
 
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Post » Wed Jun 30, 2010 1:01 am

eh yes, by now it′s better to take this http://www.gamesas.com/index.php?/topic/1094022-fallout-4-speculations-suggestions/.

as for the suggestion...well I′m split, in one end it sound interesting, on the other hand it feels like to much realism, a simulator is a simulator, something to teach ya in a safe environment, a game is something you play for fun.
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quinnnn
 
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Post » Wed Jun 30, 2010 8:52 am

Getting robbed and losing unique items and weapons wouldnt be something I would like. It also wouldnt make sense if they stole everything but left unique items so there would be no point having it.
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Jack Moves
 
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Post » Wed Jun 30, 2010 7:52 am

I agree with you on the first part, about raiders ambushing you, but they kind of had that in F3 with hitman and regulators. I really don't think you should be kidnapped on any ambush becuase that would be really annoying. If someone asks the player to go to a place and then a side quest starts and you get ambushed and sold to slavers, that would be better becuase the player has a little more choice.
It would be good though if enemies were a bit smarter... :sadvaultboy:

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Steven Nicholson
 
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Post » Tue Jun 29, 2010 9:26 pm

Honestly, the way I figure it, if you're playing hardcoe mode, then you're up for more of a challenge anyway, right?

I think it would be great to be able to be a victim of pickpockets, thieves, and sneaky, shady characters.

basically, like I said, it would add a serious undertone of who to trust. And really, if you get robbed and taken into slavery or whatever, I'm sure they would be keeping your items SOMEWHERE :) basically, if you get out of it alive, you will be able to (but not 100% of the time, due to threat) get your items back. Whats so hardcoe about it when you're still the only one that can steal, or decieve? :/

I mean, I know you're worried it might be too hard. but if thats what you're worried about, then why play hardcoe in the first place? Or maybe, in order to make everyone happy, you can customize your own hardcoe mode, and turn on/off some settings of hardcoe. for instance, NPC theft, NPC AI difficulty (how smart/decietful NPC's can be, which might also add some new dialogue options), slavery, etc.

Would you be opposed to having those options? I mean.. who is opposed to having more options? :P

edit: I just thought. maybe getting pickpocketed could be similar to how you pickpocket others. Your chance to catch them is based on what they are stealing, how well hidden they are from you, and your perception. If the thief procs one of your "triggers", anything you are doing will be stopped, and you can choose to confront the theif with words or weapons. IE, if you're a speech type character, you can speech the thief into giving your items back, or even turning themselves in in some cases, etc, or you can just go into combat with them and probably kill them.

See! better AI can be fun! i dunno. I thought you guys would be more accepting of this... i mean.. hardcoe mode should be HARD. "water... water! please!" what you don't see is the 9mm pistol behind him waiting to get a sneak attack critical on you when you're walking away!

Second edit: BTW, thanks for redirecting me to the proper board/thread. posted. :)
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Roddy
 
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Post » Wed Jun 30, 2010 2:09 am

Its supposed to have a fun element with it being a game.
Those idea's would make it plain annoying. You're about to start a mission and someone steals your prime weapon!!!
The hardcoe difficulty takes it far enough.

Some other genius suggested that you are only allowed to die once to make it ultra realistic.
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Josee Leach
 
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Post » Wed Jun 30, 2010 4:44 am

Stupid, if they could make AI smarter they would just do it. Why would that be exclusive to hardcoe mode?
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roxxii lenaghan
 
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Post » Tue Jun 29, 2010 8:20 pm

Stupid, if they could make AI smarter they would just do it. Why would that be exclusive to hardcoe mode?


because if you're playing on an easier mode, I don't think you'd want to be ambushed/robbed/sold to slavery etc. Those are things that only people who want a SERIOUS challenge would ask for. things that would make other people whine. I prefer a challenge. Demon's souls had it right. gamers these days have it so easy. everything is handed to them on a silver platter.

Fallout has the potential to be different. I understand people want to be the hero of the wastes, etc. Unstoppable, whatever. I want to be "just another wastelander". Why do I have to be special? thats what I like about sandbox games (namely GTA, of which particularly IV). You're not some superpowered avatar, you're just another story in this big world that has things going on whether you're there or not (well, or so it feels that way).

I dunno. I get it, my idea of fun isn't everyones idea of fun. thats obvious (you can't please everyone) but I find a good challenge to be refreshing every now and then. And besides, I'm not really talking about anything all that game-breaking. You get mugged, find the mugger/s, kill/speech him/whatever, and get your stuff back. get caught? break out, get your stuff back, and go along your merry way. It would just throw a small wrench into your game, to remind you that you are not some kind of untouchable hulk.

whatever. :/ I just love the post apocalyptic feel of Fallout so much that I'd really like to play the game as though it were ME in that situation. y'know? However, I don't know why people insist on calling me/my idea stupid... i mean. it's not stupid. In fact, I kinda take offense.
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Ally Chimienti
 
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Post » Wed Jun 30, 2010 9:51 am

Getting robbed and losing unique items and weapons wouldnt be something I would like. It also wouldnt make sense if they stole everything but left unique items so there would be no point having it.




Nobody likes getting robbed, but in a post apocalyptic wasteland it is probably a very realistic occurrence.
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Alex [AK]
 
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Post » Wed Jun 30, 2010 2:55 am

It's an interesting idea, but unfortunately the game is done and may already be shipping or in preparation for shipping. Perhaps you can recommend ideas like this for the modding community to tackle once the game is released, or in the threads for ideas in the next Fallout game.

I will say that Fallout Wastelanders Edition (FWE) is about as hard-core is one can get in Fallout3, and I'm fairly confident there will be something equivalent in NV that makes the game super-challenging.

Miax
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Leonie Connor
 
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Post » Wed Jun 30, 2010 8:28 am

I wasn't speaking about mugged/kidnapping, just better AI.

Anyways, how would you get mugged/kidnapped? Wouldn't they just kill you and take your stuff? Doesnt really make sense
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Lou
 
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Post » Wed Jun 30, 2010 12:59 am

Really like the ideas, actually. Better way of making the game harder than bullet sponge enemies. Considering the game is pretty much finished, it's likely they wouldn't incorporate something like this. However, they may be adding certain stuff in your post, just because it would be a great addition.

Either way, I'm sure someone is going to make a mod for better AI. If you're on the PC, you're in luck.
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Robyn Lena
 
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Post » Tue Jun 29, 2010 8:36 pm

Really like the ideas, actually. Better way of making the game harder than bullet sponge enemies. Considering the game is pretty much finished, it's likely they wouldn't incorporate something like this. However, they may be adding certain stuff in your post, just because it would be a great addition.

Either way, I'm sure someone is going to make a mod for better AI. If you're on the PC, you're in luck.


Thanks! I'm actually getting it innitially for the PS3. I might get the PC version as well, but I dunno if my 2GB of ram will handle it. at any rate... I'm glad I'm not the only one to think this is a great idea! :P
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NIloufar Emporio
 
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Post » Wed Jun 30, 2010 3:08 am

I'm pretty sure they actually mentioned early on about hardcoe mode that the AI would strategize a little more and do stuff like flank you...So yeah.
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(G-yen)
 
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Post » Wed Jun 30, 2010 3:22 am


I will say that Fallout Wastelanders Edition (FWE) is about as hard-core is one can get in Fallout3, and I'm fairly confident there will be something equivalent in NV that makes the game super-challenging.

Miax


THIS!

FWE can be most incredible and quite challenging depending on how you set it up, and with MMM Increased Spawns some spots can be downright brutal. I know that combo has had me tuck my tail between my legs and haul azz away from danger on more than one occasion. Often, I did not survive.

However, I must concur with the OP's broader point reguarding the AI as a whole. I think we all could agree that it could be better, and hopefully in NV it will be better than FO3. (I never understood why I could snipe a raiders head off from afar, and their buddies just stood there like idiots, lol.)

Just as the OP implied, I wish the AI would be more reactive to what happens around them. Of course several mods have tried to acheive these ends with varying success, but it would be great to be coded into the vanilla game. But of course it's finished now so it's too late for that, lol.

I'm not sure how I would like being robbed or sold into slavery, but it might just be a hoot to try for a change of pace, lol.
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Eilidh Brian
 
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Post » Wed Jun 30, 2010 5:10 am

I'm all for being robbed if I can get the stuff back.
And being pickpocketed too if there's skill and reputation checks for notticing it.

Stat checks are important.

Slavery I guess wouldn't be bad if I can get out.

And yeah I wish the AI could be better. In one of the gameplay videos someone threw explosives at an NPC's feet (the NPC was even a soldier) and the NPC barely reacted as the player backed up to detonate it.
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Harry-James Payne
 
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Post » Wed Jun 30, 2010 7:57 am

people who havent even played the game or experienced hardcoe mode or talking about "making it harder" without even seeing how hard the actual game is.
lmao
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CYCO JO-NATE
 
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Post » Wed Jun 30, 2010 2:53 am

people who havent even played the game or experienced hardcoe mode or talking about "making it harder" without even seeing how hard the actual game is.
lmao


There are actually mods for Fallout 3 that do what hardcoe in FNV does. Infact its probably where they got the idea for it.
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Katey Meyer
 
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Post » Wed Jun 30, 2010 6:09 am

Children in The Den in F2 would pick your pocket and your gear would show up in the pawn shops. The devs may have brought it back... :whisper:
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mimi_lys
 
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