Events and Character Relationship

Post » Mon Feb 22, 2010 8:52 am

In Oblivion, you would enter a conversation with a random person and you would sometimes hear of your past actions in the game. Now this was cool and all but when you entered another phase of the game, most people would forget completely about anything you have done in the game thus far. For example, I finished the main quest and was deemed the hero of Cyrodill. I then decided to enter the arena. I was treated like a noboy still even though I had saved Cyrodill and proved myself as a strong warrior. I wanted to hear the announcer say "Here is the Hero of Cyrodill vs bla bla bla". You should hear what you have done in your other missions or factions in the game. Do you think in this should change in Skyrim?n
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Verity Hurding
 
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Post » Mon Feb 22, 2010 12:40 pm

Yes, if I'm Champion of Skyrim, people shouldn't forget I massacred half of Winterhold.
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Liv Staff
 
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Post » Mon Feb 22, 2010 1:49 am

Yeah, that would make more sense. good thinkin'.
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Pumpkin
 
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Post » Mon Feb 22, 2010 12:51 am

Yeah agree. It all ads to the reward of progression. I like the idea.
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Ian White
 
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Post » Mon Feb 22, 2010 9:14 am

Now this is what I am talking about. I'm glad you guys agree.
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Gwen
 
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Post » Mon Feb 22, 2010 1:26 am

It would be nice to have some way to revert to anonymity though, like disguises in NV.

But I agree with the principle.
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Natalie Taylor
 
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Post » Mon Feb 22, 2010 10:14 am

I'd definitely like to see something like this.
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Amber Ably
 
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Post » Mon Feb 22, 2010 10:10 am

wow 100 % poll

:)

its like 1984 only in a better sense :P
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Fiori Pra
 
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Post » Mon Feb 22, 2010 12:46 am

Yeah, that always made me chuckle how if you save the world first, then do the Arena, he still yells in your face. :P
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roxxii lenaghan
 
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Post » Mon Feb 22, 2010 6:25 am

I am all for it as long as it is not done like they did in New Vegas. I do not want quests and other things to be cut off just because a certain group does not like me. Maybe change the dialogue options but I don't want to be attacked for wearing a certain type of armor or anything.
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SamanthaLove
 
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Post » Mon Feb 22, 2010 9:54 am

Alright. Very funny. Who voted no?
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Marlo Stanfield
 
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Post » Mon Feb 22, 2010 2:25 am

Yes.

But if my character is famous,they still shouldn't be able to achieve everything much easier (like skipping quests in a faction storyline).
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Karine laverre
 
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Post » Mon Feb 22, 2010 12:06 am

Alright. Very funny. Who voted no?


I voted no....I think you need to add a maybe or not sure for the poll because that is more where I stand. If it is done like New Vegas then no. So far from the responses I have read I still am keeping mine to no. I don't want areas or quests cut off just because I did something. Maybe give different dialogue options or make an additional quest where you need to prove yourself first before you can help them......if you have a bad reputation.
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SexyPimpAss
 
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Post » Mon Feb 22, 2010 10:49 am

Alright. The maybe option has been added.
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Michael Korkia
 
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Post » Mon Feb 22, 2010 12:40 am

Alright. The maybe option has been added.


Alright, very funny. Now can we get a real, unbiased Maybe option without bizarre conditions attached to it?

Maybe, alone and unaltered by conditionals, comes closest to my view- but my opinion on being able to complete everything is a totally different, unrelated issue.

But- the OP about going into the Arena after completing the main quest made sense more or less, minus one practical issue: Voice Acting. Having to account for every possible permutation of conditions (Some random nobody entering the Arena, CoC entering Arena, Archmage who hasn't saved Cyrodiil entering Arena...see how that adds up quickly?) would mean an exponential increase in voice acting, wouldn't it? Even if, at best, you chop it into pieces so it can play you're still looking at not even an addition to voice acting, but a multiplier. And that's just an example, you'd similarly need multiples of every possible greeting and conversation in the game, right? Whoops, looks like the voice acting budget just soared suddenly.

Which of course segues into that old familiar argument about whether or not everything should be voiced. :D
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Kat Ives
 
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Post » Mon Feb 22, 2010 10:47 am

Its just maybe now and I think they are spending a lot more time on voice acting this time around. So it is a possibility!
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Rob Davidson
 
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Post » Mon Feb 22, 2010 7:18 am

Alright, very funny. Now can we get a real, unbiased Maybe option without bizarre conditions attached to it?

Maybe, alone and unaltered by conditionals, comes closest to my view- but my opinion on being able to complete everything is a totally different, unrelated issue.

But- the OP about going into the Arena after completing the main quest made sense more or less, minus one practical issue: Voice Acting. Having to account for every possible permutation of conditions (Some random nobody entering the Arena, CoC entering Arena, Archmage who hasn't saved Cyrodiil entering Arena...see how that adds up quickly?) would mean an exponential increase in voice acting, wouldn't it? Even if, at best, you chop it into pieces so it can play you're still looking at not even an addition to voice acting, but a multiplier. And that's just an example, you'd similarly need multiples of every possible greeting and conversation in the game, right? Whoops, looks like the voice acting budget just soared suddenly.

Which of course segues into that old familiar argument about whether or not everything should be voiced. :D


There were few major factions in Oblivion. An acknowledgement of the player's puissance really wouldn't take that long. The random nobody, the Champion of Cyrodiil, Archmage, the Fighter's Guild Master, the Gray Fox, and the DB Listener (who really shouldn't be publicly known) should be acknowledged. You have a trenchant point about the endless permutations which could arise from an acknowledgement of the player's completed quests and guild ranks, but the dialogue doesn't have to be too profound.
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Charlotte Buckley
 
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Post » Sun Feb 21, 2010 10:04 pm

Very bad for replayability if all/most quests/items are open/available to every character for most of the time. So yeah, like any good dice based game, I'd like there to be consequences for your actions - good AND bad. Like the shrine quest to kill that mourning dude or kill those two family leaders - would a "good" character complete these quest for the reward, knowing there could be repercussions? Unfortunately they would have to make a lot more quests to allow it though...
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Siobhan Thompson
 
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Post » Sun Feb 21, 2010 11:11 pm

Yes, please, and it doesn't even have to be for the whole game, but the obvious things are a must! My biggest face-palm moment in Oblivion was when the Thieves Guild asked me to steal the Arch-Mages staff, while I was the Arch-Mage :facepalm: I hated Methredel for that.
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Susan
 
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Post » Mon Feb 22, 2010 1:52 am

It would be nice to have some way to revert to anonymity though, like disguises in NV.

But I agree with the principle.


This.
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Emma
 
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Post » Mon Feb 22, 2010 5:33 am

I would agree with this but i don't like to see certin actions, like accidently killing a pesant and becoming the worlds greatest enemy with everyone fleeing at first sight of you, not even allowing you to atempt to regain your repeutation.
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Kahli St Dennis
 
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Post » Mon Feb 22, 2010 1:23 am

Given the number of variables involved (leader of one of many guilds, hero of event, dagger league champion, etc...) I don't see how adding conversation references to your status beyond what was used in Oblivion is feasible, even without voiced dialog. Maybe if it's just based on your fame/infamy. They wouldn't necessarily reference your title but you'd hear "I've heard a lot of great things about you" and stuff like that.
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willow
 
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Post » Mon Feb 22, 2010 5:31 am

Yes, please, and it doesn't even have to be for the whole game, but the obvious things are a must! My biggest face-palm moment in Oblivion was when the Thieves Guild asked me to steal the Arch-Mages staff, while I was the Arch-Mage :facepalm: I hated Methredel for that.

:rofl: Haha they definitely need to improve on this after reading this that's ridiculous haha!
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T. tacks Rims
 
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Post » Mon Feb 22, 2010 9:05 am

I am all for it as long as it is not done like they did in New Vegas. I do not want quests and other things to be cut off just because a certain group does not like me. Maybe change the dialogue options but I don't want to be attacked for wearing a certain type of armor or anything.


Then where is the consequence to your choices? Because it makes no sense to work your way to the top of the Dark Brotherhood and the Thieves guild, and then be able to do every other quest in the game since all Cyrodill is oblivious to your actions. You shouldn't be able to do everything in one play through, and the game should definitely react to the choices you have taken, much in the vein of FNV. You don't get cut of any quests arbitrarily, you get to live the actual consequences of your actions, which makes for a much better game in my opinion.
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Myles
 
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Post » Mon Feb 22, 2010 11:35 am

Then where is the consequence to your choices? Because it makes no sense to work your way to the top of the Dark Brotherhood and the Thieves guild, and then be able to do every other quest in the game since all Cyrodill is oblivious to your actions. You shouldn't be able to do everything in one play through, and the game should definitely react to the choices you have taken, much in the vein of FNV. You don't get cut of any quests arbitrarily, you get to live the actual consequences of your actions, which makes for a much better game in my opinion.

Agreed. I think it's wrong that a single person is able to become the master of all the factions.
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YO MAma
 
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