» Tue Nov 29, 2011 6:32 am
Hurm, if they are designing for the next two years release, then I guess this is the right time for planning and designing the game before they committed to the developmet process.
Although some are already in the game, but heres my list of thoughts that I wish to see in Crysis 3:
Playable character design:
-nanosuit 1 function and control/improve control for console version
-dedicated unarmed as in crysis 1 and stealth kill as in crysis 2
-ledge grabing and object kicking as in crysis 2
-more interaction and animation, such as opening car door, hand gesture binoc zooming, using -terminals for hacking
-playable character will show more social skills but nothing like conversation interactivity.
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single player gameplay and levels
-huge and open as in S.T.A.L.K.E.R series (help improves replayability)
-multiple way to solve/attack
-driveable civilian & military or aliens ? for land,sea & air vehicles either mission related or just gameplay.
-urban, jungle and alien environments: radiations and biological hazard, extreme weather conditions, zero-g and space?
-more destructable environment by enemy weapons or player action.
-more team/squad based plan/actions interaction such as taking out multiple objectives, defending, attacking.(online coop?)
-decision making?
-more npc interactions.
-more story telling through gameplay not only cutscenes.
-various types of enemies and factions, such as aliens, foreign or corporate, and zombies/mutant.
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Multiplayer Design (more multiplayer focus because that is what keeps the game alive)
-nanosuit 1 function
-perks ONLY will improve nanosuit fuctions such as improve speed mod energy consumption for movement, melee or weapon's handling such as aiming and
reloading, stealth enhancement for longer and more stealthier, reduce energy consumption in power mod for using melee or weapon recoil control, nanovision
functions.
-mp ranks leveling for perks and weapons and mods unlocks such as COD series and BF3
-more weapons mods and attachements.
-perks for vehicular functions such as in battlefield 3
-64/32/18 players for maps and gameplay design
-online coop in story mode or zombies/mutants survivor
-power struggle, death matches, objectives such as vip, capture or destroy modes
-huge, large and small maps.
-vehicular combats and close and fast action infantry only combats.
-rock, paper and scisssors weapons for specific use
such anti infantry, anti tanks, anti air.
balance long range, medium range and short/close quarter weapons design.
infantry vs infantry
infantry vs tanks
tanks vs heli
heli vs infantry
-dedicated server and files for both consoles and pc
-mods and custom contents available for both consoles and pc
-MP only DLC.
-crossplatforms experience as addition if possible?
Overall I jst hope Crytek can show more passion in their game making especially in cysis series. I have noticed the level of passion they put into the first one compare to crysis 2. Crysis 1 is like one in a million to me.
Take your time crytek, design this for the next gen consoles with more powerfull hardware and lesser limitations.