It seems to me that just about every beth RPG I've played since Oblivion has had major quest killing bugs, crashing etc... at release time. I didn't seem to find too many at first when I started Skyrim, but after the "Blood On the Ice" and Bonestrewn crest glitches, I have been very discouraged. I noticed the quest inventory items having weight right away, and that was a problem in FONV, that was patched. Wouldn't that have been an obvious QA punchlist item? Don't get me wrong, I love the games, and I will play it tonight for sure, but it seems like you only get a quality, polished product if you wait until the GOTY edition is released a year later. I understand that the nature of the RPG is that there are 100's of ways to complete any particular mission, but the QA department is letting huge problems through to release. Is this just a case of the release deadlines just coming too fast? They MUST know about a good amount of these glitches when it goes out for sale. I mean, look at FONV. It was super buggy, so much so that it was a running gag for many game reviewers for a while. How does that even happen? I can understand that the mentality might be that these glitches will get sorted out quickly, and most of them are uncommon,
but when there are so many glaring quest killers, it must have been known at release. I'm not one of these idiots who want my money back, just a little bit of honesty.