Every time a skeleton vanishes the game crashes... Why?

Post » Sat May 28, 2011 3:22 am

Ok I spent a lot of time getting this thing modded up and working (2 weeks in fact). Started a new game a few days ago. Everything fine, but of course there`s always something waiting to screw up. Well here it is... and I can`t figure it out.

I am on the way to Angkhand (sp?) and I get on the bridge with that fella who attacks me for no reason. He casts a skeleton that also attacks. I know to ignore the skeleton and attack the caster. the skeleton timer runs out and the skeleton vanishes- then the game crashes.

This happens every time; if the man dies first or not, if I am more hurt or not, doesn`t matter. As soon as the skeleton vanishes the game CTDs.

Now I haven`t figured out how to create a Mod list yet, but it`s a slightly unusual problem. WHY does the game crash when the summoned skeleton vanishes?

I used TES Tool and made a new merge but no difference.

Any help appreciated.
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michael danso
 
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Post » Fri May 27, 2011 10:13 pm

I'd start checking for mods that replace summons. Run your modlist through tespcd and look for summon conflicts under creatures.

While your doing that, check your TEStool.log file which should be in your Morrowind directory or wherever TEStool is. I assume you mean you merged objects?

Do a text search within this log file for

skeleton_summon


Look to see if any mods are merging this creature and what is getting replaced. Try and uncheck that merged file and one or all of the mods that replace the summons and see if it goes away. Or it could be a magic effect that plays when summons go away, not sure exactly but I think it's just a conjuration effect kind of guessing there. So look for magic effect changes also just in case.

Once we know what the mod conflict is we can do more.


Edit:

Also, enter the game and do this.

Open console

Type:

player->addspell "summon greater bonewalker"

cast this spell and wait for the summon to vanish.

Does it crash?

If it does it is likely a problem between mods that both change all your summons. If not we are looking for something a little smaller in scale.

Do the same for skeleton to confirm

player->addspell "summon skeletal minion"
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Lily Something
 
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Post » Fri May 27, 2011 10:29 pm

Thankyou very much for the fast response. I did a basic merge, now I realise it was a levelled list merge which wouldn`t do anything. maybe I should do an objects merge?

Anyway, will try your suggestions and get back to you soon.
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Roisan Sweeney
 
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Post » Fri May 27, 2011 11:31 pm

Edit:

Also, enter the game and do this.

Open console

Type:

player->addspell "summon greater bonewalker"

cast this spell and wait for the summon to vanish.

Does it crash?

If it does it is likely a problem between mods that both change all your summons. If not we are looking for something a little smaller in scale.

Do the same for skeleton to confirm

player->addspell "summon skeletal minion"



I created the spell `summon greater bonewalker` and cast it. It came and went no problem. I decided to go on the bridge and attack anyway since I was at that point. the npc cast the skeleton- it came and went with no crash.

I reloaded and tried `summon skeleton minion` the game said: Script Syswindow CompileAndRun Spell Summon skeleton minion was not found on line 1. Compile script not saved!

What does this mean?

I carried on anyway and the game CTD after the npc skeleton had vanished.

Frustrating.
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CHARLODDE
 
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Post » Sat May 28, 2011 4:56 am

Did you try?

"summon skeletal minion"

When you say it CTD again, when do you mean? So the bonewalker didn't CTD, you found that one skeleton again and it didn't ctd, but you reloaded and tried again and it CTD'd that time?


Edit: Create a merged objects file with TEStool and post the log here.
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Neil
 
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Post » Sat May 28, 2011 10:03 am

First thing's first:
A mod list would be useful. You can find this at the bottom of morrowind.ini, which you can find where you installed the game. Copy and paste here (not the whole ini! Just the game files)

It may be relevant for me to note here that I've seen intermittent CTDs in the event of summons disappearing happen before with the 'Blood and Gore' mod. Though I never bothered to find the solution.
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Elea Rossi
 
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Post » Sat May 28, 2011 1:52 am

This sounds like a case of old "Pursuit enhanced", the bug that caused it should have been fixed in later versions.

Using that old one by chance?

Future tip on setting up a working modded MW. Once you have something working perfectly, save that and use that as a base and only add one mod at a time test and then add more. And so on and so fourth.
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Courtney Foren
 
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Post » Sat May 28, 2011 9:00 am

Hello, chaps. couldn`t reply because this forum went down and came back up looking like... this!



Did you try?

"summon skeletal minion"

When you say it CTD again, when do you mean? So the bonewalker didn't CTD, you found that one skeleton again and it didn't ctd, but you reloaded and tried again and it CTD'd that time?


Exactly. I also tried skeletal minion and that did crash the game when it vanished.

Edit: Create a merged objects file with TEStool and post the log here.


I`m a little wary about doing that since I had problems with my previous install when I did it. But will as a last resort.




This sounds like a case of old "Pursuit enhanced", the bug that caused it should have been fixed in later versions.

Using that old one by chance?

Future tip on setting up a working modded MW. Once you have something working perfectly, save that and use that as a base and only add one mod at a time test and then add more. And so on and so fourth.


I am using pursuit enhanced indeed. I have no idea what version, I will go find out and use the latest if it`s not.

Thanks for the advice. :)
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Jack Bryan
 
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Post » Sat May 28, 2011 1:48 am

Well the problem seemed to have been solved. I found the pursuit enhanced Mod and reinstalled it. this seemed to have fixed the problem. Perhaps I had a corrupted version before?

thanks for the help anyway, fellas!
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Katy Hogben
 
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Post » Sat May 28, 2011 8:52 am

AFAIK, there is a known problem with older versions of Pursuit Enhanced where if you kill a summoner while its summoned creature still lives the game will crash. I believe this has been fixed in newer versions, actually I think that's one of the bugs Yacoby figured out from my own bug reports... *feels all warm and fuzzy*

Were you using the latest version of the Pursuit Enhanced mod when you were experiencing those problems? If you were then that's not good... you may want to shoot Yacoby a PM explaining exactly what the problem was and exactly what you did to fix it.

Now just think, if you had posted your mod list to begin with, someone (like me) would have instantly pointed that out and you could have solved your problem days ago. :^P
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Elena Alina
 
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Post » Sat May 28, 2011 12:33 am

Sorry, but i would`ve posted a mod list, i just didn`t know how.
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Trevor Bostwick
 
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Post » Sat May 28, 2011 5:29 am

Now worries, I was just teasing. :^P

All joking aside, do you know if you were using the latest version of Yacoby's PE mod when you were experiencing that problem? If you were then your information could be useful for updating the mod.
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Emily Jones
 
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Post » Fri May 27, 2011 5:58 pm

Now worries, I was just teasing. :^P

All joking aside, do you know if you were using the latest version of Yacoby's PE mod when you were experiencing that problem? If you were then your information could be useful for updating the mod.



It was the same version. i am certain. I just redownloaded form the same place and reinstalled over. Then it worked. I know- weird. Like I said, maybe a corrupt download before.
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(G-yen)
 
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