Every time someone proposes mods as a solution...

Post » Thu Dec 15, 2011 9:45 pm

This game is not broken. The ability of some of you to actually play a game seems to be though.

Some minor bugs and glitches maybe. I'm on the 360 and have experienced none.

Broken is becoming the most over used word to describe games lately.... And it's never used correctly.

If you open your game box and the CD is in 4 pieces, your game is broken. If it's in 1 piece and doesn't play the way you want it to, you're broken... or SOL.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Thu Dec 15, 2011 4:35 pm

No. Mods will not fix anything. Mods are there to add, not to repair or balance. Most Skyrim players cannot afford to rely on them, because we do not have access to them!


Not to be a [censored] but Modifications, as they're called when spelled out all the way, are meant to "change" parts of the game that the user sees fit. I downloaded a on-screen key fix since I remapped my F & R keys which would swap they're intended functions inside my inventory. Pressing F would drop something instead of favoriting it. So with this fix my remapped keys do in the game that I intended them to do as well as doing what the instructions say inside menu screens down in the lower left of my display.

Mods "change" the game. Whether it's adding something or fixing something because in the end all it is, is change.
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Thu Dec 15, 2011 11:16 pm

I play all my games on a PC as i do not own any console and have not since 1993. I do not nor should anyone here expect Bethesda to fix every problem in a game and to hold them to a higher standard than other game companies who have not fixed thier bugs is silly. Look in a game as complecated as these types of games can be from a development standpoint, with the varied ways in which to blast, negotiate, sneak, lockpick/safecrack, or ignore a solution to a quest and considering the hundreds of other linear experiences that is the norm in games i choose as i have in the past to give Bethesda a free pass. I have played Oblivion GOTY as my first Bethesda game about 4 years ago and even with the occasional bug and drops to desk top i would much rather play ANY Bethesda game of the Fallout3, Fallout New Vegas, Oblivion or Skyrim design bugs and all than to sit down and play GTA4, DA2, with out bugs, which those games still have bugs in anyway. If a modder wants to "fix" something that is ok by me as i have the choice to use or lose the mod. If you want a good running static game then something like World of Warcraft is probably more your speed. It will run on any box, they will literally take you by the hand and lead you to the quest objective, other than the occasional nerfing to keep the "min and maxers" from getting complacent and the quests are done the same way everytime an "on rails experience". World of Warcraft works everytime but it works the same for you or I regardless of what we would want to do, every Shaman is the same, every Warrior is the same, literally every class is identical with gear being the only way to really differentiate a 'gingerbread cookie man", i will pass thanks. I will take a game like Skyrim, FONV, FO3, Oblivion every time bugs and inconsistiencies are the "cost of doing business", it is easier to develop a game that everyone HAS to play the same rather than design a game that i can play different from you, hell that i can even play different from myself. I am not saying that Bethesda can just slap some [censored] together, toss me some advlt Swim advertising during the Squidbillies or the Thanksgiving football game and laugh all the way to the bank, no. But as someone who plays ALOT of games, i have seen some real [censored] (The Witcher 2, Dragon Age 2, Mass Effect 2) just to name some of the over hyped [censored] in a box comming at you from a near by retailer. As imperfect as Bethesda published games can be they are still better than most if not all of everything else out there and that fellas in my book allows them some slack.

Asai
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Thu Dec 15, 2011 4:06 pm

Agree with the OP. Mods should change the game based on personnal preferences, not be forced to fix elementary design mistakes (such as the borked skills, scaling and indigest UI). Skyrim is a good game, make no mistake, but there's just so many baffling decisions that keep it from greatness and have to be fixed by mods, while it should not be the case.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Fri Dec 16, 2011 12:54 am

The reason people keep saying "Don't worry, mods will fix that" is mainly because they want to keep hope that what they feel is an issue will be fixed by someone, eventually.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Thu Dec 15, 2011 12:25 pm

If ever there was a mod that improved engine performance, then I'd have a much different opinion on the modding community... however in all my years of gaming I've never seen such a thing on a Elder Scrolls game... therefore I'm not interested. I also believe the sector of the community who makes these appeals to Bethesda to release the CK so they can fix bugs... that's setting a horribly bad precedent.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Thu Dec 15, 2011 10:30 pm

I agree with the OP. As someone who is currently learning to program with the DX API so I can make my own games one day it is scary to see this sort of attitude. At this rate Bethesda should just release an engine and a world and say: "Oh we have modding tools just do the rest for us". A game should be able to stand up completely on its own.
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Thu Dec 15, 2011 5:03 pm

So awesome that Steam Workshop is going to be enabled on Skyrim with PC. This game will have 100's of thousands of items, quests, random content that the console players could never even begin to imagine.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Thu Dec 15, 2011 10:19 pm

I die a little inside each time, too. Not because I'm on a console. I'm playing on a PC. No, I die inside a little each time because I don't believe it's the mod community's job to fix Bethesda's game for them.


1,000 times this.
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu Dec 15, 2011 9:05 pm

If ever there was a mod that improved engine performance, then I'd have a much different opinion on the modding community... however in all my years of gaming I've never seen such a thing on a Elder Scrolls game...

So, not been around long then?

Lets see... OBSE: Adds more scripting functions than the original Construction Set. MGE upgrades the entire Morrowind graphics engine to use modern DirectX shaders and HDR lighting effects. Large address patch enables game engine to make use of modern PC's resources... OSR reduces Oblivion engine buffer issues resulting in stutter, and optionally replaces the memory heap, among other things. The list is quite extensive, actually.

Just something to think about:

"In the absence of competition, the supplier usually restricts output and increases price in order to maximize profits."

"Most believe that, with few exceptions, the system just doesn't work when there is only one provider of a good or service because there is no incentive to improve it to meet the demands of consumers."


http://www.answers.com/topic/monopoly-1

The irony is, the creation engines Bethesda pioneers is a step in the right direction to "paying it forward" and "spreading the wealth."

Facilitating follow through is where it's easier to leave it pro-bono. Problem with that is, especially in a crap economy, it tends over time to remove incentive to contribute more expansive or ambitious modding endeavors. The industry apparently relying on modders to "take up the slack" not only lowers incentive but consumer confidence as well.

Not to say I don't appreciate Bethesda for all the art it offers. I just think John Travolta's character from Swordfish might have some suggestions about pushing the envelope. Of course if profit is to be the only goal, as is the common "easy way out" for modern baby capitalists, then we need not give thought to such things as sustainability of market diversity, seeding future opportunity, or other such esoteric concepts.

"I make money good" seems to work for most folk. /sigh
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Thu Dec 15, 2011 11:43 pm

I agree with you 100% that the game shouldnt need to be modded and its such a weak excuse by those that use it as a defence for flaws it shouldnt have when released as a AAA title and wins GOTY awards. Its come to be expected from this series though and I thank Bethesda for releasing the tools that have allowed the modding community to thrive with its game.

The two best thing about mods is that they are chosen by the player to tailor the game to how they want it and you can tell that this game was made to hit the general masses and appeal to as many as possible and was hyped into their hands knowing that problems would only be around for a short period of time but most importantly.

Mods are written, scrutinised and updated by fans of the game who are seriously passionate and are willing to invest the pesonal time needed, often carrying a mod for years. A product is always made better by somebody who loves what they are creating and its not usually possible to achieve that in a paid job with supervisors and deadlines.

For all the modders who frequent these forums I eagerly anticpate what you will add to this game and think that it is a good setting and a very rich world. When you look at previous titles i have enjoyed the unmodded and modded games and think that this game will be going strong for a very long time. Make the mods YOU will enjoy and not what the community shouts for at first because the best mods have always grown out of something that had worth to its creator.

I have found skyrim to be fairly average overall but it was worth the money purely on the time I have both spent and will spend playing it in the future. To be honest I dont think anyone bought the game on the PC for a riveting main story or even a working game although its valid to ask for one. Some of the promises made did get me excited but as well as the heavily scripted previews but I bought the game knowing it would be played unmodded, benched and picked up again and again over the next several years.
User avatar
Farrah Barry
 
Posts: 3523
Joined: Mon Dec 04, 2006 4:00 pm

Post » Thu Dec 15, 2011 11:26 pm

It's very tiresome this forum needs to be split up the PC and Console expierence is that different. Mods doesn't mean jack for us console gamers and since we are the majority of Skyrim buyers and players we need our own forum.
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Thu Dec 15, 2011 3:47 pm

There are fixes for problems, and there are improvements. Lag is a problem, as are broken quests. Textures, UI, and even leveling issues aren't problems. Some people like whatever it is that others don't like. Bethesda can't please everyone.

I'm on a console, so I can't mod. I didn't mod Oblivion, either, and I was happy with it.
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Thu Dec 15, 2011 11:36 pm

It's very tiresome this forum needs to be split up the PC and Console expierence is that different. Mods doesn't mean jack for us console gamers and since we are the majority of Skyrim buyers and players we need our own forum.


But the title of the post is pretty clear. Your logic would mean PC gamers got a version of the game actually made for the PC as well.
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Thu Dec 15, 2011 9:56 pm

It's very tiresome this forum needs to be split up the PC and Console expierence is that different. Mods doesn't mean jack for us console gamers and since we are the majority of Skyrim buyers and players we need our own forum.


But the title of the post is pretty clear. Your logic would mean PC gamers got a version of the game actually made for the PC as well.


Ahriman, don't be silly.

I agree with Dissicatorius. White people and black people should have separate forums, too ... :rolleyes:

:cookie: Oh, sorry, I can't share with you unless you're a PC player.
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Fri Dec 16, 2011 4:09 am

But the title of the post is pretty clear. Your logic would mean PC gamers got a version of the game actually made for the PC as well.


Well to be honest i think this should be done to, alot of game forums now days split up their user types and this would allow us to focus more on topic and less on system wars.
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Thu Dec 15, 2011 9:04 pm

While true, I've encountered errors on many console games that have never been corrected. How long has GTA4 been out now? Cops I kill get up and slowly walk away without being able to be harmed any further. Mafia 2? Sometimes when I crush cars the machine gets stuck and I don't get paid/can't us it again unless I reload. These are games that have been out for a year or more and have major bugs. Excuse for Skyrim? No. The standard that video game fans allow to happen? Yes.
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Thu Dec 15, 2011 5:07 pm

Everytime someone makes that lame excuse it makes me want to punch a retarted puppy in the face mods do not fix things they alter the game all together not fix alter
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Fri Dec 16, 2011 12:24 am

Well to be honest i think this should be done to, alot of game forums now days split up their user types and this would allow us to focus more on topic and less on system wars.


I would love that too, similar to what happen with BF2 and BF2 MC both sides got the best out of the game. Sadly the majority developers do not do that especially ones that are owned by their publishers that will be rush on the current product to get it done and make them money. See Battlefield 3 and Skyrim and especially Activision with the COD franchise for such evidence of course there is many more examples but top 3 currently.
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Fri Dec 16, 2011 1:38 am

I die a little inside each time, too. Not because I'm on a console. I'm playing on a PC. No, I die inside a little each time because I don't believe it's the mod community's job to fix Bethesda's game for them.


The problem is not to think Skyrim is a great game as it is (which it is...apart from game bugs, I don't know what else it lacks that the modding community simple HAS to add).

I only want mods to add even more content to this already great game (extended cooking, campsites, etc..).
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Thu Dec 15, 2011 3:19 pm

Everytime someone makes that lame excuse it makes me want to punch a retarted puppy in the face mods do not fix things they alter the game all together not fix alter


As another poster commented above, 'mod' is short for 'modification'. 'Modification', by definition, means 'alteration'. Whether that is of bugs, visuals, gameplay or something else, is irrelevant.
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Fri Dec 16, 2011 4:16 am

I agree with the OP. As someone who is currently learning to program with the DX API so I can make my own games one day it is scary to see this sort of attitude. At this rate Bethesda should just release an engine and a world and say: "Oh we have modding tools just do the rest for us". A game should be able to stand up completely on its own.


And Skyrim doesn't stand on his own? You guys sure just love to exaggerate.
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Thu Dec 15, 2011 4:53 pm

Most of the main problems have been fixed over the course of the years that TES has been out. Considering the mods that will be most popular will be Skyrims version of Better Cities, Open Cities, Midas Magic, MMM, and item additions shows the game lacks very little. The only real addition that should have been added to the game is more magics considering that the others seem more like they were cut due to performance issues. The game was done very well, excluding the bugs and balance issues which will be addressed over the next few months. The problems most people talk about are personal choices which they feel entitled to have in their games to have a more fulfilling experience, and expecting the developers to make a perfect game for you instead of everyone makes me even more sick then people using their own time to better your experience because they are kind enough to want others to be happy. Mod makers aren't required to release their work and if you feel mods ruin your idea of the game then just don't get any even if they better it for you. Because if you can't appreciate what others do to make you happy then I really don't want to even know your opinions.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Fri Dec 16, 2011 2:08 am

Everytime someone makes that lame excuse it makes me want to punch a retarted puppy in the face mods do not fix things they alter the game all together not fix alter


Fallout New Vegas had this awesome weapon that let you call in an aerial strike from an orbiting solar cannon. It had this really complicated, cool looking targeting animation with lasers that homed in on your target and everything. Unfortunately it would randomly stop working sometimes. Turns out it had something to do with the way some programming languages optimize conditional statements - in C++, if you write something like:

if (targeting laser beam model exists && targeting laser beam model is enabled)

the second condition (whether the beam is enabled or not) will never be checked if the targeting laser beam does not exist, because the conditional statement cannot be true if the first condition is false. But Fallout's scripting language, the one that both developers and modders use to make most of the higher level stuff in the game, like quests, happen, is extremely primitive and has very little condition checking optimization. So it would go ahead and try to check if the laser beam model was enabled regardless of whether the beam existed (had been loaded into memory). If the beam didn't exist yet the script would crash, causing the weapon to stop working. Some modder discovered all of this by reading through the open source scripts that the developers had written to make the weapon function the way it did. He changed one line of code and fixed the weapon - didn't alter the way the weapon worked in any way from the way the developer intended, just fixed an oversight on the developers part that was keeping it from fully functioning. Turns out the developer was just used to thinking in terms of another programming language - they even ended every line of code with a semicolon, something C++ requires but Fallout's scripting language doesn't.
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Thu Dec 15, 2011 12:46 pm

Not everybody wants or expects the same thing from a game. Mods allow an unmatched level of customization that a lot of fans of the series can greatly appreciate.

Also, Bethesda has already stated that they plan to tweak things to adjust for balance and difficulty so let's wait and see what they decide to do before we continue whining about every little thing. Honestly if I were in charge of Bethesda and I saw the amount of nit picking on these forums I would just leave the broken glitches in out of spite. You've already bought their game and they have no obligation to fix the bugs but they have decided to because they care about their game and their customers.

Honestly, I think things are pretty darn good the way they are but I'm not saying there isn't room for improvement.
User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

PreviousNext

Return to V - Skyrim