In Oblivion every NPC would be able to tell you something new after the end of the day via rumors, and it made them seem more dynamic. In Fallout 3 they never made NPC's say anything new after you exhausted them of their text strings. After you spoke to someone once, and got all of their info out, they would never have anything new to say. Like; they were just a glass of milk that would remain empty after you drank it-- they wouldn't ever refill their glasses to some extent with something new at the end of the day. It left me feeling much less immersed in the dynamo of the world than in Oblivion. It didn't give me a reason to hang out in a city and engage with the community.
Also, I feel that the Radiant Story system should include a type of "rumor creation engine" for info coming and going from city to city. Thats the whole idea behind Radiant Story anyway.
So I was wondering, Does Skyrim follow the path of limited speech strings like Fallout 3? Or does every NPC have something new and interesting to say every day?