Everything Dwemer

Post » Sun Mar 20, 2011 3:58 am

Alrighty so me and a Dagoth_Gorija are making a RP that centers around the dwemer. The thing is we could use some help from you guys who know all about lore! Anything from names,magical abilities, ect.

Also feel free to join the RP if interested its called the Golden Dawn and any and all are welcome!

So please share you knowledge on all things dwemer!!
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Bethany Watkin
 
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Post » Sun Mar 20, 2011 9:43 am

mainly technology and culture guys. Any help is greatly appreciated :)
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Holli Dillon
 
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Post » Sun Mar 20, 2011 9:30 am

http://www.imperial-library.info/content/definitive-guide-dwemer :wub:
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^~LIL B0NE5~^
 
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Post » Sun Mar 20, 2011 3:12 pm

http://www.imperial-library.info/content/definitive-guide-dwemer :wub:


any interest in aiding in an rp? we could really use someone with so much knowledge on hand lol
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Jesus Duran
 
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Post » Sun Mar 20, 2011 1:53 pm

http://www.imperial-library.info/content/definitive-guide-dwemer :wub:

thanks, this is amazing :D
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Symone Velez
 
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Post » Sun Mar 20, 2011 12:47 am

I feel obligated to say, just so more conjecture isn't strained through, but word of god has said that the dwemer are the Numidium. They were absorbed into the Numidium to become its golden skin, including the clan that left to Hammerfell. It's a 99.9% probability we will never see the dwemer return as a race again, as they are now the Numidium, who regularly wears sunglasses, shoots the bird while smoking, and kicks Akatosh in the balls (which is how the Numidium is able to appear anywhere and at any point in time).

Reason for having it not be 100% is due to there never really being a 100%, and that a future dev and up deciding to have them return (which would be a real shame, imo)
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claire ley
 
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Post » Sun Mar 20, 2011 12:51 pm

It's a 99.9% probability we will never see the dwemer return as a race again, as they are now the Numidium, who regularly wears sunglasses, shoots the bird while smoking, and kicks Akatosh in the balls (which is how the Numidium is able to appear anywhere and at any point in time).

Ah, I do http://2.bp.blogspot.com/_FRBVOqefQZg/TQTf2-Hc3tI/AAAAAAAAAJA/hyDedeMptxw/s1600/MW-concept-AnumidumBW.jpg the http://t0.gstatic.com/images?q=tbn:ANd9GcRF57zuKZVsurDFkxNCH0WiA6fVInR9fQqusDGBXdMx4BOrQ467&t=1.

How could a dev bring them back, if they don't even know where the [censored] they went? It's 100%. No way, no how - and you could dream a dozen ways - could they be brought back. This is the impossible.
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Dragonz Dancer
 
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Post » Sun Mar 20, 2011 12:16 pm

Ah, I do http://2.bp.blogspot.com/_FRBVOqefQZg/TQTf2-Hc3tI/AAAAAAAAAJA/hyDedeMptxw/s1600/MW-concept-AnumidumBW.jpg the http://t0.gstatic.com/images?q=tbn:ANd9GcRF57zuKZVsurDFkxNCH0WiA6fVInR9fQqusDGBXdMx4BOrQ467&t=1.

How could a dev bring them back, if they don't even know where the [censored] they went? It's 100%. No way, no how - and you could dream a dozen ways - could they be brought back. This is the impossible.


A wizard.
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CSar L
 
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Post » Sun Mar 20, 2011 2:20 am

A wizard.

and you could dream a dozen ways
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lolly13
 
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Post » Sun Mar 20, 2011 12:06 pm

They'd lose all their appeal if they were, I promise you. Imagine being told of a lost civilization of elves who could transform into wild and terrible monsters, who were exclusively carnivorous to the point of occasional cannibalism, could all bullseye a target with a bow from 100 paces or more, and their capital city was a walking grove of trees. These guys are so awesome that there are semi-sentient apes in the forest who occupy their ruins these days and mimic what they think these elves were like. Wouldn't you think Bosmer are awesome and universally amazing? Nevermind that they look and act like http://www.kyrillas-welt.de/fargoth01.jpg We don't need to know that, you shouldn't be so negative about the dead, you'd dishonor their memory.
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Sudah mati ini Keparat
 
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Post » Sun Mar 20, 2011 11:35 am

How could a dev bring them back, if they don't even know where the [censored] they went?


This is exactly why they can be brought back, and very easily at that. It was never confirmed that they were irreversibly eradicated and that they could NOT return (not even the heart's fate is known and neither is if anyone knows or could find out how to reverse the disappearance procedure). I'm sure the Dwemer would gladly explain the player what happened and how they returned, unless if you are a pesky Dunmer or Nord. In the case of Dwemer, it's not about bending the lore but it's about filling the holes in the lore, in which i see no reason for the Devs not to do in the future games should they decide to bring back the Dwemer.
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Jessica Lloyd
 
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Post » Sun Mar 20, 2011 12:45 pm

If you two are planning a mod that brings back the Dwemer, the best way is having an enchantment collapse in (1) Hackdirt and releasing the Deep Ones-for Oblivion (2) pick a ruin in Vvardenfall and add them,but do it After the Main quest is complete-for Morrowind. I personally would like to see them reappear in a future Game, but not as a playable race. Remember that they have aggravated two Gods. I would really hate to be on the receiving end of a mad Shezzarine, and Azura can really hold a grudge.
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Elizabeth Lysons
 
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Post » Sun Mar 20, 2011 2:44 am

This is exactly why they can be brought back, and very easily at that.
Impossible.
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My blood
 
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Post » Sun Mar 20, 2011 10:09 am

"...They were unfathomable citizens of an inexplicable culture.

...

Of all the races of Tamriel, the Dwemer (Deep Folk) or 'Dwarves' are the weirdest. The Khajiit might have 24 different forms dictated by a magical, biological connection with Tamriel's moons, and the Argonians no doubt enjoy, at least psychologically, the most alien sentience on the planet, but the Dwemer are still WEIRDER. Why? It's simple, really. Elves in popular fantasy literature have always been ciphers for humans, almost always of that special breed known as Paragons on the Decline. They are not the Other (as lizard people and cat people must be) but rather the Another, that which has qualities similar enough to humans that we can relate to it but also possessed of a certain cultural outlook, religious tradition, or scientific method so skewed that the relationship is strained almost to the breaking point. In "Lord of the Rings" the aspect of the Another was immortality. In Tamriel, and specifically the Dwarves, that aspect is what I can only call Heroic Abrogation of Everything, a complete and utter refusal to accept what everyone else experiences as the real.

That's why the Dwemer are the weirdest race in Tamriel and, frankly, also the scariest. They look(ed) like us, they sometimes act(ed) like us, but when you really put them under the magnifying glass you see nothing but vessels that house an intelligence and value system that is by all accounts Beyond Human Comprehension.

Dwarves were the ultimate Bartleby's of the universe: whenever it asked something of them they simply 'would rather not.' Let me take this a step further and say Dwarves regularly practiced the perception of acausal effects. Dwarves knew that phenomena (that which can be perceived by the senses) and noumena (that which is the thing-itself) were both illusions, with the second one just being more clever. Dwarves could divide by zero. There isn't even a word to describe the Dwarven view on divinity. They were atheists on a world where gods exist.

...

[They] are Tamriel's biggest mystery and there should be no end to their enigma...

Stories written by them should read as communiqués between an X and Y axis that is tired of planar love poetry. Personal accounts of their wars with the Chimer should seem like Revelations written in computer syntax. Anumidum isn't a Giant Robot to them, but God's Encyclopedia of Amnesia. Or their Automated Hypnogogic Transgression..."
In other words, I really wouldn't try it at all.
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Tyler F
 
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Post » Sun Mar 20, 2011 5:15 am

we are doing a role play as in the artwork fanfiction forum.
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liz barnes
 
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Post » Sun Mar 20, 2011 4:44 pm

Make sure you do read the lorebooks in the link posted by Velorian. Antecedants of Dwemer Law,Chirumvidium, and Azura and the Box are good reads. EDIT In Tribunal. We needed to fix an enchantment on a blade, and Our character was told to look in the ruins for a "gifted mystic's writings". When you met the "gifted mystic" He said he was just a smith. The Dwemer were in the habit of reducing things to thier basest levels. The only reason they did not cease to exist was thier ties to Nirn.If they were Daedric they would have probably achieved Zero Sum before the Chimer ever made it to Vvardenfall.
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Louise Dennis
 
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Post » Sun Mar 20, 2011 2:53 pm

The Dwarffolk were inexplicably strange. No attempt to roleplay them would successfully capture their strangeness.

But that doesn't help you, so just pretend they were steampunk magicians and have at it.
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Austin England
 
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Post » Sun Mar 20, 2011 11:41 am

The Dwarffolk were inexplicably strange. No attempt to roleplay them would successfully capture their strangeness.

But that doesn't help you, so just pretend they were steampunk magicians and have at it.

haha well be creative. care to join us?
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Sheeva
 
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Post » Sun Mar 20, 2011 10:50 am

haha well be creative. care to join us?

Pretty much anything we with our human perspective could come up with would just be anthropomorphizing the Dwemer. You can basically regard them as aliens, just that they were born and raised domestically. That wouldn't stop you from, for example, roleplaying archaeologists that are investigating the Dwemer, but you can't think like a Dwemer. Remember, these guys attempted to become a god (as in achieve wholesale apotheosis for their entire race at once), and almost succeeded. Even though they didn't quite make it, they still wound up with the ability to make Akatosh go running back to his mommy, and that's still something; just ask the Altmer at the Summerset Isles, or ask the Khajiit about the The Halls of Colossus.
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evelina c
 
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Post » Sun Mar 20, 2011 7:34 am

The Dwarffolk were inexplicably strange. No attempt to roleplay them would successfully capture their strangeness.

But that doesn't help you, so just pretend they were steampunk magicians and have at it.


Ha ha nice one :). This is what I did for my mod. At first I really tried to produce a culture and reason out the purpose of the machines but in the end not only did my attempts belittle their mystery but to mimic something so complex and strange would have been a monumental task.

Still, if the devs ever managed to produce such a satisfyingly alien world I'd like to see a prequel for The War of the First Council. Though, often when we define something we reduce its appeal.
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Dawn Porter
 
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Post » Sun Mar 20, 2011 5:35 am

I'll tell you everything you need to know about the Dwemer, except in the language of Scribs which has never been translated.


OWIRGOPIWAOWREIAGTOEWARS NOPER YHOREWAJYPERAJYGPREA YJPEWARJ YPEARJH YBO[IERAGOIERSGOISFD JGWAPP AJTGUT0WAU409TUQW0A9TAGJOIRAJTU0WRAE99QRT0AWUT 0W JGT[RASEJTG0AWREU 0TNWARQ0TUWAUTWA0R9TUNRAEW09TU0WEARTU09UT0TU[ UT0U]EVIUG0RWAUT0RPIOTYU4509YB0HEUN0935WNI6Y7W35=963WNYWE-Y6W-=BYI3-5WY=5W96W=JY-]BESIYTS-]NDI YHURN9TYIN5ESNYW=YINESWMIYS]NI9-ESINYU09ESIT0[SDG[DUYH05EUWY0 http://fc07.deviantart.net/fs27/i/2008/173/f/e/Akulakhan_Addresses_Morrowind_by_Badhead_Gadroon.jpg i a9wbqt hwapt0watu=4n [bwT-9UTw9but2=bw n0[uru0 butu0w ut0[aut0b nwutban=tunn0uesy058eun0uJPREYUE0YUB54-0Y76NW35N[Y35W[ HILL - CENSORED][BWN35U0M0B UYY UM5WBYWM]E-YRN54WYMBUWYM05N

That about covers it.
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Rich O'Brien
 
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Post » Sun Mar 20, 2011 4:50 pm

I'll tell you everything you need to know about the Dwemer, except in the language of Scribs which has never been translated.


OWIRGOPIWAOWREIAGTOEWARS NOPER YHOREWAJYPERAJYGPREA YJPEWARJ YPEARJH YBO[IERAGOIERSGOISFD JGWAPP AJTGUT0WAU409TUQW0A9TAGJOIRAJTU0WRAE99QRT0AWUT 0W JGT[RASEJTG0AWREU 0TNWARQ0TUWAUTWA0R9TUNRAEW09TU0WEARTU09UT0TU[ UT0U]EVIUG0RWAUT0RPIOTYU4509YB0HEUN0935WNI6Y7W35=963WNYWE-Y6W-=BYI3-5WY=5W96W=JY-]BESIYTS-]NDI YHURN9TYIN5ESNYW=YINESWMIYS]NI9-ESINYU09ESIT0[SDG[DUYH05EUWY0 http://fc07.deviantart.net/fs27/i/2008/173/f/e/Akulakhan_Addresses_Morrowind_by_Badhead_Gadroon.jpg i a9wbqt hwapt0watu=4n [bwT-9UTw9but2=bw n0[uru0 butu0w ut0[aut0b nwutban=tunn0uesy058eun0uJPREYUE0YUB54-0Y76NW35N[Y35W[ HILL - CENSORED][BWN35U0M0B UYY UM5WBYWM]E-YRN54WYMBUWYM05N

That about covers it.

nice xDDD
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Roanne Bardsley
 
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Post » Sun Mar 20, 2011 11:39 am

Pretty much anything we with our human perspective could come up with would just be anthropomorphizing the Dwemer. You can basically regard them as aliens, just that they were born and raised domestically. That wouldn't stop you from, for example, roleplaying archaeologists that are investigating the Dwemer, but you can't think like a Dwemer. Remember, these guys attempted to become a god (as in achieve wholesale apotheosis for their entire race at once), and almost succeeded. Even though they didn't quite make it, they still wound up with the ability to make Akatosh go running back to his mommy, and that's still something; just ask the Altmer at the Summerset Isles, or ask the Khajiit about the The Halls of Colossus.



ehhh they were mer and not all of them wanted to be gods. who knows what they were like but then again who cant in some way understand them? if a person can think as any of the races an Argonian for example then they could think as a dwemer. they had free will of course they were warriors and thinkers a person could easily RP them trying to replicate them as a mod though that would be very very hard.
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DarkGypsy
 
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Post » Sun Mar 20, 2011 6:41 pm

Dude, how could it be easy and very very hard to portray them? You've just now splashed the Chimes of Resounding Dwemeritude; they are but they aren't categorical people. You end up with a prenatal father.
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Haley Cooper
 
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Post » Sun Mar 20, 2011 8:13 am

the same way it is to do so with any race. it is easy to understand how a living free willed mortal being works. its just harder to fit in all that lore and what not. I am saying they are not alien just hard to get a grip on as we know so little but they are still or were people once. so it is far from impossible to write about them. its easy to know how they would feel or think about certain things but hard to know what they would actually do. some when angered would fight others would build big bad centurions to fight for them. the toughest part is the lore not who they are as a people. so easy but hard
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Nancy RIP
 
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