Everything you need to know about Crysis 3

Post » Mon May 14, 2012 12:04 am

More Crysis 3 information. This thread is continuously updated. Please check back daily for more info.

To encourage players to think strategically, Prophet can fire a standard bolt while cloaked, a first for the series. If you fire explosive or stun bolts, you’ll decloak, just like with standard weapons.
The introduction and improvement of more “hunter-ish” skills—like how marking enemies now includes a more detailed description of the type of enemy and the weapon they’re carrying or the new ability to remotely hack turrets and electronics
Hojengaard went on to explain that Prophet’s transformation from hunted to hunter goes beyond simple mechanics. Prophet is also on the hunt to find out more about his dark and sordid past, and, most likely, the “good explanation to why he’s back” after having tried to kill himself in the previous installment.
In the distance, a massive red tower, which stands atop an underground prison where series vet Psycho awaits rescue, stretched to the sky, and the floodlights atop it drenched the vegetation-rife streets with artificial light, casting hard shadows across every inch of the dense, lush setting.
At one point, two Scorchers, a new enemy, appeared in all their lizard-inspired, quadrupedal glory. These fire-spewing mechs are even more impressive than they sound as they are the first four-legged creations Crytek has built.
One of the more devastating Ceph weapons at your disposal is the heavy mortar, which can fire either plasma grenades or missiles, both of which are capable of causing massive amounts of damage to anyone and anything in the area.
Halo players will feel right at home here — like the Covenant, every Ceph gun has a finite power cell before draining completely.
In addition to the still-cool standbys of armor, speed, and stealth suit enhancements, Prophet can now tinker with certain electronic objects from afar, starting from simple turrets and door switches before scaling to “epic proportions” at end-game, Hojengaard said.
Various arrow types are available, including incendiary options, and long distance kills are celebrated with an arrow cam that follows the shaft through the air to its victim.
There is also a drone-like aerial remote, which is capable of sensing Prophet while he's cloaked and counter-acting his suit's technology, making him visible to Ceph forces.
We're playing in to the mix of Ceph and human DNA and how that effects the suit," says Hojengaard. "It's very important that everything ties in, organically, so the nanosuit has an arc of its own that develops alongside Prophet. And in some ways the suit is his enemy - Prophet wants to be human, but he becomes more alien as the game goes on, because the suit is such a useful tool kit. He's really conflicted. We're wrapping up all that stuff in the game. And there's a big revelation at the end..."
For human weapons, the HUD also gives a nice breakdown of wapon properties, covering accuracy, fire rate, mobility, damage, range and recoil. The Ceph weapons that you can use are unrecognised and get no such anolysis but from what we saw, you can assume they are pretty gosh-darn devastating.
And what about Nomad - the main character of the first game who was mysteriously absent throughout Crysis 2?

"He won't be returning as a character, but you'll be seeing some part of him. I'll let you figure out what the means."
Prophet begins the game in a CELL facility, escapes, and ends up in New York's Liberty Dome,
Other weapons include those high-tech heavy weapons pinched from alien enemies, such as a heavy mortar called the highpoly.
Taking a cue from the Battlefield series, Crysis 3 will feature a high level of environmental destruction. Shootouts will lead to untold levels of devastation, adding a whole new layer of strategy to the combat as you won’t be able to hide safely in one spot too long since at any moment it could be reduced to rubble atop you.
as the game progresses your hacking powers will increase, letting you exploit ever more powerful equipment.


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His Bella
 
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Post » Sun May 13, 2012 4:40 pm

Cool, thanks for post.
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N3T4
 
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Post » Sun May 13, 2012 9:29 pm

Lol psycho's the princess waiting to be saved.
Well, let's hope he can fight when we free him.
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Czar Kahchi
 
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Post » Sun May 13, 2012 1:32 pm

You could also shoot a bullet in the previous without being decloaked as long as the silencer was attached. If you kept firing, though, the suit would decloak.
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Chloe Lou
 
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Post » Sun May 13, 2012 9:28 pm

You could also shoot a bullet in the previous without being decloaked as long as the silencer was attached. If you kept firing, though, the suit would decloak.
Yeah, eventually you would decloak. Their saying you can keep firing standard arrows without ever decloaking...well, at least until your energy runs out.
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Cedric Pearson
 
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Post » Sun May 13, 2012 10:10 pm

Lol psycho's the princess waiting to be saved.
Well, let's hope he can fight when we free him.
wonder how he'll respond to the original prophet being dead, but being a part of Alcatraz scenario, and also if he has a nanosuit 2 or if his original nanosuit somehow evolved the same way the N2 does.
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Matt Gammond
 
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Post » Sun May 13, 2012 10:57 pm

Keep reading guys. Continuously updating this thread with new info every time I find it. Hope I don't get banned for stalking C3 so much. XD
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Marquis T
 
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Post » Sun May 13, 2012 11:48 am

I'll keep reading.
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Elizabeth Lysons
 
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Post » Sun May 13, 2012 9:45 pm

You forgot the part where the typhoon is confirmed to spew out 500 rounds per second and is a nasty little bugger that sounds like a turret. :<
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Lisa
 
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Post » Sun May 13, 2012 9:47 pm

Didn't forget it. Just thought we all kinda knew that already... :/
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Melissa De Thomasis
 
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Post » Sun May 13, 2012 11:27 pm

Well yeah, but it only holds 750 rounds per clip and smaller details like it is made by cell.
It seems like an HMG except smaller, faster, and better.

EDIT: There's also something about that in their demo prophet was working with some kind of resistance group.
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Music Show
 
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Post » Sun May 13, 2012 7:56 pm

These are great news, seems that Psycho lost his suit in a way though. It's weird how Prophet is coming back, could be a clone? Maybe...
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Emmanuel Morales
 
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Post » Sun May 13, 2012 4:05 pm

These are great news, seems that Psycho lost his suit in a way though. It's weird how Prophet is coming back, could be a clone? Maybe...
seems lke I've got to revive a thread now...
And I didn't add any info that didn't seem important. Like the Typhoon being made by cell, 750 clip, and Prophet (alcatraz) working with a resistance group during a level of the game
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Jerry Cox
 
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Post » Sun May 13, 2012 9:35 pm

Any recent news to add?
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Charlotte Henderson
 
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Post » Sun May 13, 2012 7:08 pm

So far I've found nothing new. Still looking though...
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Rachel Eloise Getoutofmyface
 
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Post » Sun May 13, 2012 2:27 pm

Good stuff.
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Kelvin
 
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Post » Sun May 13, 2012 11:28 am

You forgot the part where the typhoon is confirmed to spew out 500 rounds per second and is a nasty little bugger that sounds like a turret. :<
Well yeah, but it only holds 750 rounds per clip and smaller details like it is made by cell.
It seems like an HMG except smaller, faster, and better.

So therefore it empties itself in 1.5 seconds? Holy **** there's gonna be a lot of reloading
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scorpion972
 
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Post » Sun May 13, 2012 7:25 pm

The whole 500 rounds per second is almost guaranteed to change for multiplayer. Either it'll change or won't be in the multiplayer at all.
OP UPDTAED: Added in some news about Nomad in Crysis 3 (Not in the way you're probably thinking ;)
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Elizabeth Davis
 
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Post » Sun May 13, 2012 9:23 pm

Nothing new as of yet, but let's try and keep this on the first page. :)
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kitten maciver
 
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Post » Sun May 13, 2012 1:17 pm

UPDATED. Not much but there's some new news
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Ryan Lutz
 
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Post » Sun May 13, 2012 10:28 am

The whole 500 rounds per second is almost guaranteed to change for multiplayer. Either it'll change or won't be in the multiplayer at all.
OP UPDTAED: Added in some news about Nomad in Crysis 3 (Not in the way you're probably thinking ;)
Or it might be balanced, which means that each bullet does like 0.00000001 damage lol
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Amy Cooper
 
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Post » Mon May 14, 2012 12:51 am

lol balancing tht gun wud take some serious skill and time.
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Racheal Robertson
 
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Post » Sun May 13, 2012 11:48 pm

Bump
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Jesus Sanchez
 
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Post » Sun May 13, 2012 11:56 am

It (the typhoon) probably has huge recoil or it wrks similar to the hurricane minigun.
ORRRRR it works like a super lazer, except it's made of bullets. ;o
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Princess Johnson
 
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Post » Sun May 13, 2012 4:41 pm

It (the typhoon) probably has huge recoil or it wrks similar to the hurricane minigun.
ORRRRR it works like a super lazer, except it's made of bullets. ;o
Yeah I cud see the huge recoil, I just hope you can't get a laser attachment for it or worse the rapid fire module... (not that you'd need it, but there's already ppl putting it on the feline in C2)
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Lyndsey Bird
 
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