I must admit that I didn't read all of your post but is probably true that the tutorial will be in the pre war (or should I say early war) events.
Well, to help your case, it looks like they might be in the process of being lowered into the vault as that blast is going off. Hard to tell though because the camera shifts up slightly at the same time.
I like to make sure that my theories are based on plenty of evidence - will be interesting to see how much of this actually pans out.
i think we end up playing the baby (PC creation) or a second unseen child(the flash backs look like they are child eye level) both would explain why you look like the opening scenes parents. i do think we play a tutorial as both parents to get to try out all the basic skills and have a good poke around to gain back story
I hope not, we've already played as a baby.
Playing as a person who's been in cryosleep and lost everything in the war would be much more interesting.
#3 They have a special word for those that survived both blasts, but I don't know it. Most of them are dead now, either from age, cancer or some other disease
#5 I noticed the Red valve too, I thought it was the opening mechanism. Also, most Vaults suited about 1,000 dwellers. I would assume the scientist and soldiers would join them too, along with anyone else. IF they even got inside the Vault.
I agree with you in terms of being able to play as both parents, as it would fit in well with the rest of the info. Perhaps you are given a choice that determines which one survives at the end of the tutorial, and you then play the survivor as the protagonist. The only real question would be deciding the facial characteristics of two characters - perhaps we are given the task of determining the appearance of the baby at the start, which would then influence both of the parents' physical appearance.
Also, I doubt Bethesda would give us another baby to start as due to the similarity with Fallout 3.
I think you need to stop looping the trailer and go outside for some air, man.
This would definitely give a lot more depth to the player character - he or she would not only have lived through the start of the war, but would also have lots of memories of their experience. Would give them quite a unique perspective in a post-apocalyptic world.
I beg to differ here. Today, "Low yeild" is still 100 kilotons. Five times the power of the Hiroshima/Nagasaki weapons.
Honestly, with all these theories floating around about this, I think we're all going to need more than one simple announcement trailer, to know how the game is going to start, or even come close theory wise, to knowing how. Until we know something more, most theories to me are just going to be people either having fun, or looking too close at something that isn't there.
But we're not talking about the world we live in today, we're talking about an alternative reality in which the entire world is in many ways locked into what we would see as being 50's culture. During our own 50's low-yield would have still been comparable to 1945.
Also, the bomb in Fallout 3's Megaton - for example - was actually based on the bomb dropped on Nagasaki, and that was left over from the great war.
According to the Fallout 1 manual, by 2077 the average nuclear bomb had a yield anywhere from 200 to 750 kilotons.
However, they had a FAR greater radiation output, and a far smaller thermal shock, compared to real world bombs.
Even if this is the case it could still have been a much lower yield device. The more powerful bombs would most likely have been targeted at major cities or government/military facilities, rather than more rural areas.
Exactly.
If this is the case it'll be interesting to see how Bethesda make us "feel" when the protagonist see something he remembers. And how would that work with a custom character?
I think we could perhaps get specific flashbacks when in areas that were of particular significance to us during the pre-war era. And on top of that, there are a ton of possibilities that could involve the Memory Den.
Bethesda doesn't do cutscenes(love 'em for it too) and i hope they don't start.
My prediction;
We will be allowed to play for an extended period in the pre-war world before the bomb drops and when it flashes forward, our protagonist will be waking from cryo and commenting about dreaming of the days leading up to the bomb for 200yrs.
It could be flashbacks in the same way we got them in the Dunwich building in Fallout 3, that was cool as hell.
I didn't mean in terms of cutscenes, I'm talking about a feeling/visual experience of temporarily being back in the pre-war era. I think this would be very cool - especially in first-person. This could be any powerful emotional trigger, for example, when you first go back to your former family home.
I suppose i could dig that. I really want to play in the pre-war world though. Even if we can't I think i'd be happy if we modders just had an unspoiled version of most buildings and objects in the game.
Something like this, but perhaps a deeper impact that could somehow disorient the player character for a short while and make us vulnerable.
Oh that'd be pretty cool as well. So many options.
I really hope they do something different.