Evolution of mods in the last 8 months?

Post » Mon Nov 03, 2014 4:45 pm

Hello,

I was working on a play through with a huge list of mods about 8 months back; everything went quite well... But I'm thinking about returning and updating my mod list... Is there any point? Have there been some great improvements to existing mods and some innovative new ones that would offer an enhanced playing experience?

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Jordan Moreno
 
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Joined: Thu May 10, 2007 4:47 pm

Post » Mon Nov 03, 2014 11:05 am

HDT Physics has seen some additions this year (some hairs, lots of briast jiggle, dynamic weapon sheaths, horse tail physics). There are now up to date mods to make npcs craft (smithing, enchanting, alchemy and tempering), pcs headtrack (without bugs), distribute enchanted and tempered items to npcs, item degradation and dynamic colorations (for followers and dragons) using race menu functions.

Also some prominent mods have seen updates and fixes during the summer.

I say the nexus is worth a look again, if any of this interests you.

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jessica sonny
 
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Joined: Thu Nov 02, 2006 6:27 pm

Post » Mon Nov 03, 2014 2:28 pm

Yeah, all the HDT stuff with tons of dependencies. To bad gamesas limited the animation modability to such an extend. My new addtions are:

Simple Taxes

A Matter of Time

Extended UI

Guard Dialogue Overhaul

Inconsequential NPCs

Wintermyst

Widget Mod

Probably best to search through most endorsed of last year on the Nexus?

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Mrs. Patton
 
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Joined: Fri Jan 26, 2007 8:00 am

Post » Mon Nov 03, 2014 1:15 am

:smile:

Also, I agree with all those.

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Lyndsey Bird
 
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