This mod requires http://www.fallout3nexus.com/downloads/file.php?id=3447 Version 1.3 released 2009/09/13
eXcaliber has been tested with FWE and 20th Century weapons. It should cause no problems for ANY calibr based mod (including FOOK and WMK). This mod is primarily an eye-candy upgrade and will not interfere with other mods.
Key features are:
Improved world models:
- Most ammo now has beautiful, hi-res boxes or magazines for world models.
- Classic ammo designs for legacy fallout munitions.
- Augmented use of clips and magazines, including P90 clip and Hi-Res replacers for vanilla 556 and .308 clips.
Improved Naming and Pricing:
- More descriptive naming make ammo less generic. EditorIDs are unchanged for compatibility with CALIBR and weapn mods.
- Repricing makes ammo more expensive for overall balance. Powerful rounds are much more expensive.
- Ammo is sorted to the top of your inventory. An unsorted option is planned, but don't download if you can't live with the sorting.
Shells and Slugs:
- Expanded library of hi-res bullets pre-assigned to projectile data.
- Expanded library of hi-res shell casings.
- BSA packed resources reduces clutter when selecting casings.
New Ammo Crates:
- Fallout classic 7.76 ammo crate - animated.
- Fallout Classic .223 FMJ ammo crate - animated.
- Fallout Classic 5mm AP ammo crate - animated.
- C-Mag (double drum) - static.
Leveled Lists:
- Vanilla style leveled lists for each caliber; scrounger odds, 75%, and loot
- Compound leveled lists for vendors/containers include "pistol ammo", "rifle ammo", "explosives" and "Fallout Classics".
- Other lists useful for modders include "all ammo" and "leveled ammo".
- eXcaliber does not change vendors inventories. Leveled lists are provided for YOU to use.
Projectile data:
- Unique projectile data for every caliber.
- Silent projectile option for every caliber. Reduces ballistic attributes by ~ 10% but is truly silent with reduced muzzel flash.
- Velocity, range and impact force scale up with cartridge size.
- Extremely large bore loads feature enhanced muzzle flash. Big bullet, big bang.
- All projectiles set "pass through small invisible" so you can shoot through things like chain link fences.
Projectile data is roughly aligned with the standards used in Einherjrar's
http://www.fallout3nexus.com/downloads/file.php?id=5059 mod.
- Light P.Cal. (ie; 9mm Makarov):= 11k speed/5.5 impact force
- Medium P.Cal. (ie; 9mm Para):=== 13k speed/6.5 impact force
- Heavy P.Cal. (ie; .45 ACP):===== 15k speed/7.5 impact force
- P.D.W. Cal. (ie; 4.6mm H&K):==== 25k speed/12.5 impact force
- Light R.Cal. (ie; 5.56mm NATO):= 30k speed/15 impact force
- Medium R.Cal. (ie; .308 NATO):== 40k speed/20 impact force
- Heavy R.Cal. (ie; 30.06 NATO):== 50k speed/25 impact force
Known Issues:
- eXcaliber should be fully compatible with any mod that uses CALIBR as a master.
- eXcaliber is primarily an "eye-candy" mod. No attempt at "realism" has been made. FO3 makes a poor platform for a real world ballistics simulator.
- Tracers IMHO are consistent with the design goal of eye-candy. If there is enough interest, I will look into doing tracer-free version as well.
- xCALIBR is about 80% complete. Not all ammo have ideal shell casings or nice world models. If you can't find the appropriate shell casing for your load, select one of approximately the same size. Any modders that have ammunition world models they would like incorporated, I am eager to hear from you.
- No laser ammo changed. This is all about bullets. 2mmEC is include because its a classic munition and not part of vanilla FO3.
Primary Resources & Credits:
http://www.fallout3nexus.com/downloads/file.php?id=7859 by Listenerr
http://www.fallout3nexus.com/downloads/file.php?id=1081 by ApocalypticGirl
http://www.fallout3nexus.com/downloads/file.php?id=4542 by odin_ml
http://www.fallout3nexus.com/downloads/file.php?id=10524 by Gennie
http://www.fallout3nexus.com/downloads/file.php?id=5784 by Nesterman (9x39mm AR ammo)
http://www.fallout3nexus.com/downloads/file.php?id=11223 (BigBore Muzzle Flash)
Special thanks to einherjrar for the generous use of magazines from http://www.fallout3nexus.com/downloads/file.php?id=5059
Special thanks to odin_ml for the .500 S&W CorBon resources.
Special thanks to Conifer (Khugan) for letting me play with his 7.62mm models.
Special thanks to Bullet6 for building the great animated models for the ammo crates.
Special thanks to Munkeenuts for help with the P90 clip.
Mag model: Short Fuse
Mag texture: Cyper
FO3 compile\port: MunkeeNuts
Edits: Earache42