» Fri May 13, 2011 8:24 am
Hi all... it's not that easy.
I experimented around for days, and found out following (talking about FWE, WMK and xCALIBR compatibility):
Vanilla guns can be changed anyway you want (by that, I mean ammo, projectiles and ejected shells of your guns).
Vanilla guns which are modded by WMK are listed as extra guns, of course. For your understanding, they are not vanilla guns with modifications on them, but once you modify your gun, it is a completely other, standalone gun, with, say, a scope, or an extended magazine, you get the picture. These guns may be changed any way you want, you just have to esmify the WMK - FWE master file, since this one holds the modded guns AND needs the master from xCALIBR for the new projectiles. From there, you can mod the gun to your liking in the GECK.
Now, guns which are newly added in FWE (mainly classic fallout weapons) but CAN NOT be modded by WMK, are also fully changeable.
BUT, there comes the catch: Guns, which CAN be modded by WMK, but are still "vanilla" (say, a 223 pistol) can, for some odd reason, NOT BE changed AT ALL. I can change ammo, shells and projectiles from the 223 gun and load the esp last in my load order, the changes won't take place ingame. I even tried changing every single entry in fo3edit which determines this gun's status, and it still won't work. Even if you want to have the gun eject other shells, which are loosely added from a data folder, you still will fire default shells.
Now, the interesting thing: once you mod you weapon with WMK, for example a lever rifle (which, unmodded, cannot be changed at all), with a scope, you CAN change this weapon's stats again, from ammo, even to new projectiles. this is because this gun is a completely different one than the default lever rifle (added by point lookout, firing 10 mm ammo)
A compatibility patch could be done, with the exception that said few guns (and others I still have not found ingame) are unchangeable unless you have modified them with a weapon mod kit. The question I have is, isn't it easier to write a guide how to change projectiles, shells and the like yourself, then you can do anything you want, you could have a 10 mm eject BMG shells, but it's a lot of work. If I see you guys want me to make that patch, I'll look into it. Might even write a guide anyways. It's really easy to change these things, it's just a lot of work if you do it for every single gun.