First of all, I would like to thank the developers for the excellent update. It’s been fun playing this game again. I haven’t encountered any bugs and the death claws are back. I even bought some pets to support future updates.
Just a thought for a future update. I always thought any wasteland creature breaking down the vault door was a bit silly. It’s supposed to withstand a nuclear blast. My suggestion, bring on caravan merchants (so many unused caps). To successfully attract a merchant, you would have to leave the vault door open a set amount of time. Leaving the vault vulnerable to attacks. Making this an option combined with more types of enemies would make the game more balanced and fun. Easier for early game overseers and hard for late game overseers who seek more challenges. Sending out dwellers to the wasteland the vault door will only be open a short time make it only possible for punier/faster enemies to slip in to the vault. Another thing, make more use of stimpacks and radaways. Make the dwellers carry stimpacks and radaways inside the vault so they don’t have to die when they get stacked on top of each other. Perhaps some more creatures exposing the dwellers with radiation.
Anyway keep the updates coming.