I'm excited about the direction Skyrim is taking

Post » Sat Feb 19, 2011 2:02 am

I'm not trying to troll, but all this negativity makes me want to state that I actually have pretty high hopes for Skyrim, and explain the reasons for that.

Character development looks amazing. Firstly, by ditching classes they've fixed one of my biggest peeves with Oblivion: that any discussion of character builds eventually ends with "put only controllable skills for majors". I've never liked that style of play. I play so I can kill stuff, have awesome adventures and feel like a Big Damn Hero. When reading about classes, I wanted an idea of what kind of builds would be balanced in a conventional sense, not what would allow me to grind for days and max my attributes. Additionally, perks allow me to feel like my choices are actually meaningful. Suddenly it matters what skills I choose to focus on early in the game, because while I may still be able to max all my skills eventually, I probably won't be able to make up enough perks to have a flawless godmode character. My character, then, is now a unique individual with strengths and weaknesses, giving me further incentive to start over and try a completely different play style.

Combat looks awesome. I felt like Oblivion was moving in the right direction, as combat felt far more tactical and exciting than Morrowind, but it did eventually become a little repetitive. Bethesda's stated emphasis on making combat in Skyrim a visceral experience has me salivating. I've seen it mentioned that blocks will be more timing-based now, and apparently that's unrealistic, but really? I don't care. Blocking added a level of tactics to Oblivion's combat that Morrowind lacked, and more emphasis on timing will only add to that. Also, magic. Spells are supposed to be more unique and epic, which is great because mage duels in previous titles were pretty lame. I might even consider playing a spellcaster for more than a few hours, this time around.

Atmosphere. Giant mountains and valleys are a lot more impressive than temperate forest, at least. And the presence of the civil war indicates that politics are going to be a much bigger deal than Oblivion, which I think will answer a lot of complaints about how Morrowind feeling better developed as a game world. Lastly, a bevy of fixes dealing with Oblivion's major flaws, such as correcting the ugly potato-head faces, the treadmill feel of the levelled world and the unresponsiveness of NPCs to the player's actions. ("You jumped on my kitchen table and sent my possessions flying across the room? Oh, hmm. I saw a mudcrab the other day.")

tl;dr unabashed fanboyism.


EDIT: They deleted the reply that went "Another one of these?", and that's sad. It made me lol.
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Monika
 
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Post » Sat Feb 19, 2011 12:25 am

Glad Someones positive :P im looking forward to it to.
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TOYA toys
 
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Post » Sat Feb 19, 2011 12:44 am

Look, I know what you're trying to do...and I agree with you...but making the exact opposite of the other post just isn't going to do anything. You're only going to get...Another one of these....because it is just that, another one of these.
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Laura Cartwright
 
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Post » Sat Feb 19, 2011 8:42 am

Look, I know what you're trying to do...and I agree with you...but making the exact opposite of the other post just isn't going to do anything. You're only going to get...Another one of these....because it is just that, another one of these.


Yeah, I know. Makes me feel a little better, though!
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Tammie Flint
 
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Post » Sat Feb 19, 2011 5:03 am

Im a little bummed that it's still so far away. I really don't understand how someone who's a TES fan can say they're not pumped.
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Judy Lynch
 
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Post » Sat Feb 19, 2011 12:10 pm

Yeah the character development system is interesting. No more raising skills artificially to produce +5 attribute multipliers or all that power gaming nonsense. Sure, you could also choose not to do it, but you'd end up with a weaker character for no good reason.
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JD FROM HELL
 
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Post » Sat Feb 19, 2011 10:47 am

Thank you. I'm so tired of hearing the same crap about how much this game will svck, but at least some people realize this game can be good. But be prepared to get bashed by complainers. <_<

I hate how negative this forum is about everything. Oblivion didn't live up to their impossible standards so now they think Skyrim won't. If they keep having these impossible standards, it won't

Anyway, good list.
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Heather Kush
 
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Post » Sat Feb 19, 2011 6:39 am

You did this out of spite to my comment, didn't you? lol

As to the topic, I do like many points about what I've seen - AI, combat, magic, monsters, conversations and the overall atmosphere look good. But they're still far out-weighed by my biggest concern: Gameplay. Notably, the "stream-lining" of it all, such as skill-reduction and supposed lack of attributes. Until I get more information, I remain skeptical, but optimistic as well.
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Thema
 
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Post » Fri Feb 18, 2011 9:08 pm

I couldn't agree more! The way the spells now work is totally amazing! The single most important thing for me however is the archery, more power but more time consuming is exactly what I would have wanted in Oblivion, it just became annoying in the end when foes could take hundreds of arrows and still be alive.

Classes sure were a good idea at the time, but this new way opens up the game world in a completely new way, not forcing you with invisible barriers to use something in specific to level up, but rather let to you do what you want, how you want and where you want. Yay to Skyrim!
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Phoenix Draven
 
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Post » Sat Feb 19, 2011 4:38 am

just wait until all the " console users destroyed this francise" bs starts happening on this thread, then you'll really laugh you're ass off XD
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Rachie Stout
 
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Post » Sat Feb 19, 2011 9:54 am

Glad I'm not the only person who is super-excited for Skyrim
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Claudia Cook
 
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Post » Sat Feb 19, 2011 1:59 am

You did this out of spite to my comment, didn't you? lol

As to the topic, I do like many points about what I've seen - AI, combat, magic, monsters, conversations and the overall atmosphere look good. But they're still far out-weighed by my biggest concern: Gameplay. Notably, the "stream-lining" of it all, such as skill-reduction and supposed lack of attributes. Until I get more information, I remain skeptical, but optimistic as well.


I did. CHALLENGE ACCEPTED! :biggrin:

But... those are a pretty huge chunk of the gameplay. Attributes haven't been confirmed either way and I really feel that perks are going to outweigh skills. Like I said in the OP, feeling pretty positive that it's going to play like a dream.
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Melanie
 
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Post » Sat Feb 19, 2011 11:36 am

You did this out of spite to my comment, didn't you? lol

As to the topic, I do like many points about what I've seen - AI, combat, magic, monsters, conversations and the overall atmosphere look good. But they're still far out-weighed by my biggest concern: Gameplay. Notably, the "stream-lining" of it all, such as skill-reduction and supposed lack of attributes. Until I get more information, I remain skeptical, but optimistic as well.


You're probably one of the few people who are skeptical but optimistic. Seriously, if anyone flames you, I'll use some forum martual arts to put them in their place. For the love of the devines, don't leave this forum.

I'm optimistic. And I mean really optimistic. If they can nail this radient story thing, Skyrim will be the trend-setter for years to come.
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Batricia Alele
 
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Post » Sat Feb 19, 2011 11:10 am

just wait until all the " console users destroyed this francise" bs starts happening on this thread, then you'll really laugh you're ass off XD

That's not going to happen. :) There won't be any platform bashing going on.
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..xX Vin Xx..
 
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Post » Fri Feb 18, 2011 10:05 pm

I'm not trying to troll, but all this negativity makes me want to state that I actually have pretty high hopes for Skyrim, and explain the reasons for that.

Character development looks amazing. Firstly, by ditching classes they've fixed one of my biggest peeves with Oblivion: that any discussion of character builds eventually ends with "put only controllable skills for majors". I've never liked that style of play. I play so I can kill stuff, have awesome adventures and feel like a Big Damn Hero. When reading about classes, I wanted an idea of what kind of builds would be balanced in a conventional sense, not what would allow me to grind for days and max my attributes. Additionally, perks allow me to feel like my choices are actually meaningful. Suddenly it matters what skills I choose to focus on early in the game, because while I may still be able to max all my skills eventually, I probably won't be able to make up enough perks to have a flawless godmode character. My character, then, is now a unique individual with strengths and weaknesses, giving me further incentive to start over and try a completely different play style.

Combat looks awesome. I felt like Oblivion was moving in the right direction, as combat felt far more tactical and exciting than Morrowind, but it did eventually become a little repetitive. Bethesda's stated emphasis on making combat in Skyrim a visceral experience has me salivating. I've seen it mentioned that blocks will be more timing-based now, and apparently that's unrealistic, but really? I don't care. Blocking added a level of tactics to Oblivion's combat that Morrowind lacked, and more emphasis on timing will only add to that. Also, magic. Spells are supposed to be more unique and epic, which is great because mage duels in previous titles were pretty lame. I might even consider playing a spellcaster for more than a few hours, this time around.

Atmosphere. Giant mountains and valleys are a lot more impressive than temperate forest, at least. And the presence of the civil war indicates that politics are going to be a much bigger deal than Oblivion, which I think will answer a lot of complaints about how Morrowind feeling better developed as a game world. Lastly, a bevy of fixes dealing with Oblivion's major flaws, such as correcting the ugly potato-head faces, the treadmill feel of the levelled world and the unresponsiveness of NPCs to the player's actions. ("You jumped on my kitchen table and sent my possessions flying across the room? Oh, hmm. I saw a mudcrab the other day.")

tl;dr unabashed fanboyism.


EDIT: They deleted the reply that went "Another one of these?", and that's sad. It made me lol.



I agree with you Bro.

If those of us who aren`t whining and crying constant, negative comments, are called fan-bois then hey, glad to be one.

I`m really looking forward to this game so much and really don`t care if it`s not like morrowind or oblivion, Quite fancy a whole new type of TES game anyway.
For the negative people - Not happy about Skyrim? then don`t buy it... instead of being a bunch of drama queens. :yucky:
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Laura
 
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Post » Sat Feb 19, 2011 11:23 am

But this so called "negativity" is needed.
If no one would point out the mistakes, who would fix them? :shrug:

Of course, there is a line regarding negativity that should not be crossed. But that tends to happen...
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Hilm Music
 
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Post » Fri Feb 18, 2011 10:29 pm

hmm..in like 30 other threads it did..so?
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Annick Charron
 
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Post » Fri Feb 18, 2011 10:26 pm

But this so called "negativity" is needed.
If no one would point out the mistakes, who would fix them? :shrug:

Of course, there is a line regarding negativity that should not be crossed. But that tends to happen...


I'm not opposed to criticism. Criticism is the engine of progress, after all. But there's kind of a point where it's like... really? I feel a thousand times better since posting this though, so as necessary as criticism is, I think it's also just as important to step back sometimes and think about how totally awesome stuff is.
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Kayleigh Mcneil
 
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Post » Sat Feb 19, 2011 8:39 am

Combat looks awesome. I felt like Oblivion was moving in the right direction, as combat felt far more tactical and exciting than Morrowind, but it did eventually become a little repetitive. Bethesda's stated emphasis on making combat in Skyrim a visceral experience has me salivating. I've seen it mentioned that blocks will be more timing-based now, and apparently that's unrealistic, but really? I don't care. Blocking added a level of tactics to Oblivion's combat that Morrowind lacked, and more emphasis on timing will only add to that. Also, magic. Spells are supposed to be more unique and epic, which is great because mage duels in previous titles were pretty lame. I might even consider playing a spellcaster for more than a few hours, this time around.
EDIT: They deleted the reply that went "Another one of these?", and that's sad. It made me lol.


I completely agree, the new blocking system is going to be great. I already time my blocks so now I get rewarded for that!
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Harry Hearing
 
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Post » Sat Feb 19, 2011 1:31 am

Notably, the "stream-lining" of it all, such as skill-reduction


Morrowind had Long Blade, Short Blade, Blunt Weapons, Axe, Spear, and Marksman.

Oblivion had Blade, Blunt and Marksman.

Skyrim has One-Handed and Two-Handed, with multi-stage specialization perks for Sword, Mace and Axe for one-handed and presumably perks along the lines of Claymores, Polearms and Two-Handed Axes for two-handed. also Marksman. also quite possibly a lot of deeper specialization perks, like daggers and [censored].

so Skyrim's combat skills including perks (which i'm sure Bethsda could have used a better name for since so many people seem to not understand what a perk is) are on par with Morrowind's, and just might be even deeper.

ed also dude you can't use a term like "bevy of fixes" if you're not a journalist. there's laws against that kind of thing.
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Vicki Blondie
 
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Post » Sat Feb 19, 2011 7:45 am

ed also dude you can't use a term like "bevy of information" if you're not a journalist. there's laws against that kind of thing.


A thousand pardons, my good sir! Can I say plethora?
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Sheila Esmailka
 
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Post » Fri Feb 18, 2011 11:46 pm

Finally a positive thread.
As for my opinion I am super excited about Skyrim and the direction it is taking. :intergalactic:
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Rudi Carter
 
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Post » Sat Feb 19, 2011 8:17 am

i totally agree with you....SKYRIM ROCKS!!!!!!!!!!!!!! oh wait am i a 10 years old kid for sayng that? XD
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Stryke Force
 
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Post » Sat Feb 19, 2011 5:42 am

Skyrim will rock as hell.

It's sad to see that epic amount of people whining and complaining about every single detail.

Of course, some criticism is a good thing. Some constructive criticism.
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Marcia Renton
 
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Post » Sat Feb 19, 2011 6:05 am

But this so called "negativity" is needed.
If no one would point out the mistakes, who would fix them? :shrug:
(...)

True, its just funny how many mistakes there are when nobody actually played the game :).
If this goes on I'm wondering if Todd releases more information soon.
I mean everytime he released information there are 20 threads about how bad the game will be.
Not very motivating -.-

Whatever, this thread is one of the best I've seen in the last weeks!
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Joanne Crump
 
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