Isn't that NPC added by Integration. I had no clue that that was an RBP character... This is a perfect example of why we want the complete info that FormID gave you, paths and owners. Those files are SI files, as you said. We had no way of knowing that prior to this. That's just FYI. Anyway, body replacers are not the only things that touch those meshes, probably. Now, I want to see your load order, probably should've asked earlier too, more efficient. Eh, no matter...
Post Your Load Order - http://sites.google.com/site/oblivionpoinfo/troubleshooting/postlo <-- instructions for four methods, preference is Wrye Bash, followed by OBMM
The NPC is added by Intergration. But apparently the clothes that she's wearing is from RBP. Perhaps I should upload a screenshot of what RefScope gives me?
Here's my load order. Thanks for reminding me how to get my load order in Wyre Bash.
Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 Oscuro's_Oblivion_Overhaul.esm [Version 1.33]04 Mart's Monster Mod.esm [Version 3.7b3p3]05 CyrodiilUpgradeResourcePack.esm06 FCOM_Convergence.esm [Version 0.9.9a7]07 CURP_Controller.esm08 DLCShiveringIsles.esp09 Francesco's Optional Chance of Stronger Bosses.esp0A Francesco's Optional Chance of Stronger Enemies.esp0B Francesco's Optional Leveled Guards.esp0C FCOM_FrancescosNamedBosses.esp [Version 0.9.9]0D DLCHorseArmor.esp0E DLCOrrery.esp0F DLCVileLair.esp10 DLCMehrunesRazor.esp11 DLCSpellTomes.esp12 Bob's Armory Oblivion.esp13 FCOM_BobsArmory.esp [Version 0.9.9]14 Oblivion WarCry EV.esp15 FCOM_WarCry.esp [Version 0.9.9]16 Oscuro's_Oblivion_Overhaul.esp [Version 1.33]17 FCOM_Convergence.esp [Version 0.9.9]18 FCOM_RealSwords.esp [Version 0.9.9]19 Mart's Monster Mod - No Undead Rise.esp [Version 3.5.5b4]1A Kragenir's Death Quest.esp1B KvatchRising.esp1C DLCBattlehornCastle.esp1D Knights.esp1E Origin of the Mages Guild.esp [Version 7.1]1F RefScope.esp [Version 2.0.2]20 MidasSpells.esp21 bgBalancingEVCore.esp [Version 10.52EV-D]22 bgMagicEV.esp [Version 1.7EV]23 bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]24 bgBalancingEVOptionalMoreEyes.esp [Version 10]25 bgBalancingVanillaGMSTArmorPenalty.esp [Version 9.0UV-U]26 bgBalancingVanillaGMSTMagickaRegeneration.esp [Version 9.0UV-U]27 bgBalancingEVOptionalBetterRedguards.esp28 bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]29 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]2A bgIntegrationEV.esp [Version 0.993]2B More_Generic_Faces-1903.esp
I'm also thinking that something may have gone wrong when I was installing Shivering Isles. Tell me. Is there supposed to be a BSA for SI Meshes? I see one for Voices, Textures, and Sounds.