Exclusive Light Area's

Post » Tue Jun 15, 2010 7:22 am

Will these areas have little dressing rooms and make up mirrors for the lights as well? And racks for them to hang up their shiny little ninja swords?


You really have a big thing against the Lights dont you? lol
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sam
 
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Post » Tue Jun 15, 2010 5:11 am

You really have a big thing against the Lights dont you? lol

No. I like em actually. I'll probably play a light operative 3rd after my Heavy medic, then my Medium Engineer.
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Emily Rose
 
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Post » Tue Jun 15, 2010 5:18 am

No. I like em actually. I'll probably play a light operative 3rd after my Heavy medic, then my Medium Engineer.

But (sorry if i miss interpret this) you seem like you think they're just a bunch of pansy's or little fairies?
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Tiffany Carter
 
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Post » Tue Jun 15, 2010 3:04 am

But (sorry if i miss interpret this) you seem like you think they're just a bunch of pansy's or little fairies?

No not at all. I like to tease. I think all the classes are neat and have their own merit. I think it's funny that people get mad when you talk about a certain body type or class in brink like you're talking about their mom. In this case people think their mom is spiderman or batman. Lights are not little fairies. They are a balanced body type developed by splash damage. And if they do have a huge edge over the other two classes they will most likely get nerfed a little. And oh the light fans will be PISSED. But it'll only be fair.
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Cat Haines
 
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Post » Tue Jun 15, 2010 2:06 am

No not at all. I like to tease. I think all the classes are neat and have their own merit. I think it's funny that people get mad when you talk about a certain body type or class in brink like you're talking about their mom. In this case people think their mom is spiderman or batman. Lights are not little fairies. They are a balanced body type developed by splash damage. And if they do have a huge edge over the other two classes they will most likely get nerfed a little. And oh the light fans will be PISSED. But it'll only be fair.


Ohh, okaay, because like sarcasm/joking attitude doesnt travel well over the internet. So i was right confused... well its good you think this :)
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Courtney Foren
 
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Post » Tue Jun 15, 2010 2:24 pm

I think that most (not all) of the fourms problems with light operatives is the fact that every kid thinks that they are gonna be 'well ninja' backstabbing, jumping all over the place and racking up loads of kills, and that about as useful as a bucket of hammers. Also most gamers over a certain age find that sort of thing very annoying in a objective based game, if you wanna run about like a dike play COD.
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Jonny
 
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Post » Tue Jun 15, 2010 10:17 am

I think that most (not all) of the fourms problems with light operatives is the fact that every kid thinks that they are gonna be 'well ninja' backstabbing, jumping all over the place and racking up loads of kills, and that about as useful as a bucket of hammers. Also most gamers over a certain age find that sort of thing very annoying in a objective based game, if you wanna run about like a dike play COD.

But I don't want to run around like a dike, I want to JUMP around like a dike =D

And I promise you, I will have a character to do just that, for when I don't feel like trying.
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Dina Boudreau
 
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Post » Tue Jun 15, 2010 1:42 am

But I don't want to run around like a dike, I want to JUMP around like a dike =D

And I promise you, I will have a character to do just that, for when I don't feel like trying.


Isn't that what we were all gonna make superhero lookalike ones characters for?
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Silencio
 
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Post » Tue Jun 15, 2010 8:59 am

But I don't want to run around like a dike, I want to JUMP around like a dike =D

And I promise you, I will have a character to do just that, for when I don't feel like trying.

Good thing there's no K/D ratio AT ALL because it'd go way down.
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electro_fantics
 
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Post » Tue Jun 15, 2010 10:44 am

Good thing there's no K/D ratio AT ALL because it'd go way down.

Good thing that there's no K/D ratio at all, or there would be a lot less light players in general.
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Nauty
 
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Post » Tue Jun 15, 2010 10:41 am

Good thing that there's no K/D ratio at all, or there would be a lot less light players in general.

or at least a lot less useful Light players.
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J.P loves
 
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Post » Tue Jun 15, 2010 4:06 am

I think that most (not all) of the fourms problems with light operatives is the fact that every kid thinks that they are gonna be 'well ninja' backstabbing, jumping all over the place and racking up loads of kills, and that about as useful as a bucket of hammers. Also most gamers over a certain age find that sort of thing very annoying in a objective based game, if you wanna run about like a dike play COD.



Good thing that there's no K/D ratio at all, or there would be a lot less light players in general.



or at least a lot less useful Light players.


Haters. Will we never get past this?
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jenny goodwin
 
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Post » Tue Jun 15, 2010 11:16 am

Haters. Will we never get past this?

Aww don't be offended. The lights will be tucked into their graves with equal prejudice as all the other classes by yours truly.
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Astargoth Rockin' Design
 
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Post » Tue Jun 15, 2010 10:48 am

I wouldn't mind excluse routes for Lights as long as they include exclusive routes for the other builds as well. It's only fair
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Peter P Canning
 
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Post » Tue Jun 15, 2010 6:19 am

Aww don't be offended. The lights will be tucked into their graves with equal prejudice as all the other classes by yours truly.


I am not. Just the whole ninja anger light assassin demigod thing will never go away. Especially by the heavy lovers (you know who you are :tongue: )

I wouldn't mind excluse routes for Lights as long as they include exclusive routes for the other builds as well. It's only fair


How would that work? Anyway lights are the quickest can maximize their use of SMART. These routes play into that advantage as it should.
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JERMAINE VIDAURRI
 
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Post » Tue Jun 15, 2010 9:53 am

I am not. Just the whole ninja anger light assassin demigod thing will never go away. Especially by the heavy lovers (you know who you are :tongue: )



How would that work? Anyway lights are the quickest can maximize their use of SMART. These routes play into that advantage as it should.

Easy the heavies have walls they can eat their way through.
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Krystina Proietti
 
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Post » Tue Jun 15, 2010 8:32 am

This is true, there's no point in a big gun, if you can't see your target.

Reconsider HOW grenades/grenade launchers work.

Good thing there's no K/D ratio AT ALL because it'd go way down.

Your kills and deaths are displayed. Just sayin'.
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Nany Smith
 
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Post » Tue Jun 15, 2010 2:11 pm

I wouldn't mind excluse routes for Lights as long as they include exclusive routes for the other builds as well. It's only fair

Yea, and give every class every weapon. /sarcasm

Please use common sense for a second: these exclusive or easier routes are the main advantage of lights except increased speed. Take this away and lights would become half as usefull.
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Samantha Wood
 
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Post » Tue Jun 15, 2010 1:48 pm

Yea, and give every class every weapon. /sarcasm

Please use common sense for a second: these exclusive or easier routes are the main advantage of lights except increased speed. Take this away and lights would become half as usefull.

Yeah you're right. I don't know what I was thinking when I posted that. It only makes sense that these routes would be for the benefit of the lights. Excuse my ignorance
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gemma
 
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Post » Tue Jun 15, 2010 2:42 am

Yeah you're right. I don't know what I was thinking when I posted that. It only makes sense that these routes would be for the benefit of the lights. Excuse my ignorance

No problem ^^ sometimes you only see your "mistake" (lack of a better word) when someone else points it out.
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jennie xhx
 
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Post » Tue Jun 15, 2010 1:12 am

Slightly confused. Will the routes take you to exclusive light areas or just be an exclusive short cut to an area.

If that makes sense.
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megan gleeson
 
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Post » Tue Jun 15, 2010 4:38 am

Slightly confused. Will the routes take you to exclusive light areas or just be an exclusive short cut to an area.

If that makes sense.

That's what the whole discussion is about.
The second one is probably (Let"s say 90% sure) in the game.
Really Light exclusive areas are unconfirmed for as far as I know, but they might be there. It would make sense.
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Melanie
 
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Post » Tue Jun 15, 2010 4:37 pm

That's what the whole discussion is about.
The second one is probably (Let"s say 90% sure) in the game.
Really Light exclusive areas are unconfirmed for as far as I know, but they might be there. It would make sense.

Oh right! Hah. As long as you can still aim up n shoot at these 'exclusive' areas then I imagine it makes it balanced.
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Joanne
 
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Post » Tue Jun 15, 2010 3:49 pm

There are probably some routes that are light-only, but nothing gamebreaking, just allowing oyu to get to spots faster and possibly harder to detect 'sniper' spots.
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Ann Church
 
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Post » Tue Jun 15, 2010 5:51 am

There are probably some routes that are light-only, but nothing gamebreaking, just allowing oyu to get to spots faster and possibly harder to detect 'sniper' spots.

And probably some routes around gates which have to be blown up by soldiers so mediums and heavies can get through there.
Perhaps even routes which can only be taken by lights first and then "unlocked" by these lights (operatives or engineers) for everyone else by hacking a gate-control from the other side.
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Jenna Fields
 
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