» Thu Dec 15, 2011 5:34 am
I thought that spellmaking was the best gift I'd ever been given in a game, when I first played Oblivion. I was stunned by its customization options. When I heard it was removed from Skyrim, I just... couldn't understand that. Why remove something like that?
I've read a very long post on page 3, on how it was probably a good thing it was removed. Problems with it are: how would dual cast work on this; making uberspells break the game; you can master 1 skill and therefore use powerful spells from another untrained school if combined with your master school;... I think these problems can be fixed. I'm not a game developer, I couldn't say for sure, but I wouldn't know why it can't be fixed. As stated by the OP, limitations can be implemented.
Dualcasting... to be honest, I couldn't care any less, that's just aesthatics to me, I don't see how it adds to the game. If that means dualcasting can still only be done by casting the same spells in both hands, so be it.
Problems in Oblivion were the fact you could create short but very powerful spells for a low magicka cost that were a game-breaking. I agree, I simply thought that Bethesda would learn through that, and improve it. What I thought they could do was e.a. put more magicka cost in the effect than in the duration of the spell, so making a fortify mercantile 100 pts for 2 seconds would still result in a large magicka cost. I suppose that's not a great fix, but it would balance things a lot more. But I can see why removing these options altogether would make things safer and easier makes sense.
As for gaining mastery in one school opens up powerful spells for other schools, is it really impossible to add more requirements to them? I mean, instead of needing to be a master in restoration to be able to cast a fortify 100 points + fire damage 50 points on opponent, make it so that you need to be a master restoration AND journeyman destruction, is that impossible to do?
But there is no spellmaking... Ok, let's see what Skyrim does have to offer on this... A handful of spells in a single school, that's it? Seriously? Not even short or long versions, weak or powerful versions of a spell? Not to mention the College of Winterhold's short questline. The main problem with magic in Skyrim is that there barely seems to be any. I used to be able to buy discount spells in any city to use once in a while, that would slowly build up my skill in that school. Now I find myself restricted to 1 or 2 with the only decent spells. Alteration and Illusion were some favorite skills in Oblivion, while in Skyrim, there seems nothing to those. Maybe that's just me. All I know is that as a replacement for Spellmaking, they give this pitiful number of spells consisting of even less types than before.
If you're going to remove spellmaking for a better system, it had better be better in the first place! This simply does not suffice.